public void UpdatePlayer(S.PlayerUpdate p) { MapObject ob; PlayerObject player; if (ObjectList.TryGetValue(p.ObjectID, out ob)) { player = (PlayerObject)ob; player.Armour = p.Armour; player.Weapon = p.Weapon; } }
private void PlayerUpdate(S.PlayerUpdate p) { for (int i = MapControl.Objects.Count - 1; i >= 0; i--) { if (MapControl.Objects[i].ObjectID != p.ObjectID) { continue; } PlayerObject player = MapControl.Objects[i] as PlayerObject; if (player != null) { player.Update(p); } return; } }
public static void UpdatePlayer(S.PlayerUpdate p) { gameManager.UpdatePlayer(p); }