Пример #1
0
    public void ObjectItem(S.ObjectItem p)
    {
        GameObject model = Instantiate(Resources.Load($"{p.Image}"), CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity) as GameObject;
        ItemObject item  = model.GetComponent <ItemObject>();

        item.Name            = p.Name;
        item.ObjectID        = p.ObjectID;
        item.CurrentLocation = new Vector2(p.Location.X, p.Location.Y);

        CurrentScene.Cells[p.Location.X, p.Location.Y].AddObject(item);
        ObjectList.Add(p.ObjectID, item);
    }
Пример #2
0
        public void Load(S.ObjectItem info)
        {
            Name       = info.Name;
            NameColour = info.NameColour;

            BodyLibrary = Libraries.FloorItems;

            CurrentLocation = info.Location;
            MapLocation     = info.Location;
            GameScene.Scene.MapControl.AddObject(this);
            DrawFrame = info.Image;

            Size = BodyLibrary.GetTrueSize(DrawFrame);

            DrawY = CurrentLocation.Y;
        }
Пример #3
0
 public static void ObjectItem(S.ObjectItem p)
 {
     gameManager.ObjectItem(p);
 }