Пример #1
0
 private void Initialize()
 {
     Instance = this;
     _init    = true;
     Logging.Instance.WriteLine("Client LinkMod initialized.");
     MyAPIGateway.Utilities.MessageEntered += MessageEntered;
     Communication.RegisterHandlers();
 }
Пример #2
0
        private void Initialize()
        {
            Instance = this;
            _init    = true;
            Logging.Instance.WriteLine("LinkMod initialized.");
            MyAPIGateway.Utilities.MessageEntered += MessageEntered;
            Communication.RegisterHandlers();

            foreach (MyDefinitionBase def in MyDefinitionManagerBase.Static.GetAllDefinitions <MyDefinitionBase>())
            {
                var c = def as MyComponentDefinition;
                if (c == null)
                {
                    continue;
                }
                c.DropProbability = 0;
            }

            if (MyAPIGateway.Multiplayer.IsServer)
            {
                Settings.LoadSettings();

                for (var i = 0; i < Settings.Instance.BattleIPs.Count; i++)
                {
                    Servers.Add(i, new ServerItem(i, Settings.Instance.BattleIPs[i]));
                }

                _lobbyTimer           = new Timer(Settings.Instance.JoinTime * 60 * 1000);
                _lobbyTimer.AutoReset = false;
                _lobbyTimer.Elapsed  += LobbyTimer_Elapsed;

                _matchTimer           = new Timer(Settings.Instance.BattleTime * 60 * 1000);
                _matchTimer.AutoReset = false;
                _matchTimer.Elapsed  += MatchTimer_Elapsed;

                if (Settings.Instance.Hub)
                {
                    _cleanupTimer          = new Timer(10 * 60 * 1000);
                    _cleanupTimer.Elapsed += CleanupTimer_Elapsed;
                    _cleanupTimer.Start();
                    MyAPIGateway.Session.DamageSystem.RegisterBeforeDamageHandler(0, HubDamage);
                }
                else
                {
                    MyAPIGateway.Session.DamageSystem.RegisterBeforeDamageHandler(0, BattleDamage);
                }
            }
        }