void c_ClientSendPlayerIDInfo(object sender, ClientSendPlayerIDEventArgs e) { Client c = (Client)sender; SpawnRequestInfo sr = e.Info; byte[] bufferSendPlayerID = PacketManager.SendPlayerID(sr.CharacterID); c.Send(bufferSendPlayerID); }
void c_ClientSendPlayerIDInfo(object sender, ClientSendPlayerIDEventArgs e) { Client c = (Client)sender; SpawnRequestInfo sr = e.Info; byte[] bufferSendPlayerID = PacketManager.SendPlayerID(sr.CharacterID); c.Send(bufferSendPlayerID); }