/// <summary> /// 最最开始的一个全局变量的初始化 /// </summary> private static void initi() { // sip = "172.16.49.192"; // sip = "192.168.113.168"; isdebug = true; run = true; SqlManager = new MySQL_Manager(); }
private static bool InviteFriendToUsePlugin(List <int> list) { bool result = false; try { int Plugin_id = list[0]; int invitor_id = list[1]; List <int> msg = new List <int>(); msg.Add(Plugin_id); msg.Add(invitor_id); for (int i = 2; i < list.Count; i++)//遍历每个好友id,放入消息 { if (isOnline(list[i])) { //Message_Dic[list[i]].Add(new UserMessage(3,msg)); OnlineUserManager.user_list[list[i]].ReciveMessage(invitor_id, new OnlineUserMessge(3, msg, MySQL_Manager.getTimestampOfNow())); result = true; } } } catch (Exception e) { result = false; Console.WriteLine("error in InviteFriendToUsePlugin,{0}", e.Message); } return(result); }
public OnlineUserMessge(byte _m, object _o) : base(_m, _o) { timestamp = MySQL_Manager.getTimestampOfNow(); }
/// <summary> /// 上线之后通知所有在线好友 /// </summary> /// <param name="user"></param> public static void addOnlineUser(OnlineUser user) { foreach (var item in user_list.Values) { if (Program.SqlManager.isFriend(item.ID, user.ID)) { item.ReciveMessage(user.ID, new OnlineUserMessge(1, new pair <int, byte[]>(user.ID, user.IP), MySQL_Manager.getTimestampOfNow())); } } user.first_login_max_vitality(); user_list.Add(user.ID, user); }
/// <summary> /// 完成对在线用户的离线操作,返回一个该用户下线的UserMessage /// 离线操作包括将自己的消息盒子消息选择性的存入数据库,并清空自己的消息, /// </summary> private OnlineUserMessge Offline() { msgList.Clear(); UploadMessageToDatabase(); return(new OnlineUserMessge(2, ID, MySQL_Manager.getTimestampOfNow())); }