private void TestButton_Click(object sender, EventArgs e) { GameSession.Start = 1; LCU LCU = new LCU(); GameSession = new GameSession(this, Convert.ToInt32(testBox1.Text)); }
private static void Queue2TimerCallback(object state) // enter game queue { //Logger.Log("q2timer"); try { /*var process = GetProcessByName("League of Legends"); * if (process == null)*/ int port = GameSession.GetPort(); if (port == 0) { //Logger.Log("port"); if (LCU == null || LCU.SummonerID == 0) { LCU = new LCU(); } //Logger.Log("sumo"); Try++; int lb = LCU.LeaverBuster(); switch (Try) { case 1: LogAndInfo("Starting queue..."); LCU.StartQueue(); break; case 2: if (lb > 0) { GameSession.TimerTick = DateTime.Now.Ticks; LogAndInfo("Leaverbuster detected. Trying again in " + lb.ToString() + " seconds..."); Try = 1; if (lb > 4) { Thread.Sleep(4000); } LCU = new LCU(); } else { LCU.StartQueue(); Logger.Log("No Leaverbuster."); Try = 6; } break; default: if (Try > 90 && !LCU.InChampSelect() && port == 0) { for (int i = 0; i < 5; i++) { TryToContinue(); } LogAndInfo("Can't find match: Reached to max. number of tries. Restarting queue..."); Try = 0; sel = 0; } else if (port != 0) { LogAndInfo("Starting game (3) session... " + sel + " - p: " + port); State = ClientStates.InGame; Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); StartGameSession(sel); KillTimers(); } else if (Try > 5 && !LCU.InChampSelect()) { if (Try > 30 && Try % 5 == 0) { try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("gs5.bmp"); if (bmp.GetPixel(425, 362) == Color.FromArgb(205, 190, 145)) { ListProcesses(); GameSession.TimerTick = DateTime.Now.Ticks; Logger.Log("gamesession (5) restart..."); Logger.Log("Game crashed. Trying to continue..."); Server.SetInfoText("Game crashed. Trying to continue..."); Thread.Sleep(5000); TryToContinue(); } } catch (Exception x) { Logger.Log("gs5 error: " + x.Message); Logger.Log("Screenshot error. Trying to continue..."); Server.SetInfoText("Screenshot error. Trying to continue..."); TryToContinue(); } } LogAndInfo("Accepting match."); LCU.AcceptQueue(); //Logger.Log("acc macc: " + LCU?.auth?.ToString() + " kacc: " + port); } break; } if (LoginTimer != null) { GameSession.TimerTick = DateTime.Now.Ticks; if (LCU != null && !LCU.InChampSelect()) { TimerChange(LoginTimer, QueueTimerInterval); } else { sel = LCU.SelectedChamp(); int champ = Champions.RandomChamp(); try { LCU = new LCU(); if (sel == 0 && LCU.InChampSelect()) { LogAndInfo("Picking champion..."); LCU.PickChampion(champ); Thread.Sleep(500); while (LCU.SelectedChamp() == 0) { LCU.AcceptQueue(); LogAndInfo("Couldn't pick " + Champions.GetChampById(champ) + ". Trying again..."); LCU = new LCU(); Thread.Sleep(3000); champ = Champions.RandomChamp(); Logger.Log(LCU.PickChampion(champ)); } if (port == 0) { LogAndInfo("picked champion"); TimerChange(LoginTimer, QueueTimerInterval); } } else { sel = LCU.SelectedChamp(); if (sel != 0) { //LogAndInfo("p: " + port); Try = 6; champ = sel; LogAndInfo("Picked champion: " + Champions.GetChampById(champ)); Thread.Sleep(1000); if (port == 0) { TimerChange(LoginTimer, QueueTimerInterval); } else { LogAndInfo("Starting game (1) session..."); State = ClientStates.InGame; Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); StartGameSession(champ); KillTimers(); } } } } catch (Exception x) { Logger.Log("pick chmap exc: " + x.Message); } } } } else { LogAndInfo("Starting game (2) session..."); State = ClientStates.InGame; Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); StartGameSession((sel != 0) ? sel : 22); KillTimers(); } /* * else if(Try > 20) * { * LogAndInfo("game is f****d - restarting"); * var process = ClientApi.GetProcessByName("League of Legends"); * if (process != null) * { * var x = NativeMethods.GetAllTcpConnections(); * foreach (var a in x) * { * if (process.Id == a.owningPid) * { * process.Kill(); * } * } * } * TryToContinue(); * State = ClientStates.InGame; * Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); * StartGameSession(Champions.RandomChamp()); * KillTimers(); * }*/ } catch (Exception x) { Logger.Log("exc"); try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("q2.bmp"); bmp.Dispose(); } catch (Exception a) { Logger.Log("q2 login timer (1) image error..." + a.Message); } if (Try > 0) { Try--; } Server.SetInfoText("q2 Login timer error"); if (LoginTimer != null) { TimerChange(LoginTimer, QueueTimerInterval); } Logger.Log("restarting..."); Logger.Log("error: " + x.Message); Logger.Log(x.StackTrace); } }
private static void QueueTimerCallback(object state) // check main screen { if (LOLProcess != null && !LOLProcess.HasExited) { Try++; if (Try > MAX_TRIES) { State = ClientStates.Idle; LogAndInfo("Can't get in queue: Reached to max. number of tries."); KillTimers(); } else { LogAndInfo("Waiting for the main screen..."); //); TimerChange(LoginTimer, QueueTimerInterval); } } else { /*if (LOLProcess != null) * { * LOLProcess.Dispose(); * LOLProcess = null; * }*/ GameSession.TimerTick = DateTime.Now.Ticks; KillTimers(); Logger.Log("Killed timers (q1)"); LogAndInfo("Preparing..."); Try = 0; sel = 0; Thread.Sleep(GameSession.RandomTimeGenerator(5000)); try { LCU = new LCU(); while (LCU.SummonerID == 0) { KillEdge(); Thread.Sleep(GameSession.RandomTimeGenerator(15000)); if (GameSession.GetPort() != 0) { GameSession.TimerTick = DateTime.Now.Ticks; LogAndInfo("reconnecting"); Restart = true; break; } LogAndInfo("Can't set summonerID"); Try = -1; LCU = new LCU(); } Thread.Sleep(GameSession.RandomTimeGenerator(15000)); while (LCU.IsInLoginQueue()) { GameSession.TimerTick = DateTime.Now.Ticks; KillEdge(); LogAndInfo("Still in login queue."); Thread.Sleep(GameSession.RandomTimeGenerator(15000)); } } catch (Exception x) { LogAndInfo("qu error: " + x.Message); } KillEdge(); if (!Restart) { try { for (int i = 0; i < 5; i++) { TryToContinue(); } //ok-ok-ok Thread.Sleep(GameSession.RandomTimeGenerator(15000)); LogAndInfo("Creating lobby..."); string re = LCU.CreateLobby("intro"); while (re != "OK" && re != "423") { LCU = new LCU(); Thread.Sleep(GameSession.RandomTimeGenerator(5000)); re = LCU.CreateLobby("intro"); } Server.SetIndicator(IndicatorStates.Wait); LoginTimer = new Timer(Queue2TimerCallback, null, Queue2TimerInterval, Timeout.Infinite); } catch (Exception x) { Logger.Log("!res err: " + x.Message); } } else { while (GameSession.GetPort() == 0) { TryToContinue(); LogAndInfo("waiting for reconnect..."); } LogAndInfo("Reconnecting..."); State = ClientStates.InGame; Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); StartGameSession(Champions.RandomChamp()); KillTimers(); Restart = false; } } }
private static void GameControlCallback(object state) { try { TimeSpan timeSpan = new TimeSpan(DateTime.Now.Ticks - GameSession.TimerTick); if (timeSpan.TotalSeconds > 260) { LCU = new LCU(); if (GameSession.GetPort() != 0) { try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("gs1.bmp"); if (bmp.GetPixel(485, 352) == Color.FromArgb(59, 45, 24)) // afk { Mouse.Move(485, 352); Thread.Sleep(600); Mouse.ButtonDown(Mouse.MouseKeys.Left); Thread.Sleep(50); Mouse.ButtonUp(Mouse.MouseKeys.Left); Thread.Sleep(300); Mouse.Move(490, 352); Thread.Sleep(100); Mouse.ButtonDown(Mouse.MouseKeys.Left); Thread.Sleep(50); Mouse.ButtonUp(Mouse.MouseKeys.Left); Thread.Sleep(1000); } if (bmp.GetPixel(798, 151) == Color.FromArgb(13, 26, 26)) // main menu { Mouse.Move(798, 151); Thread.Sleep(600); Mouse.ButtonDown(Mouse.MouseKeys.Left); Thread.Sleep(50); Mouse.ButtonUp(Mouse.MouseKeys.Left); Thread.Sleep(300); Mouse.Move(744, 596); // cancel button Thread.Sleep(100); Mouse.ButtonDown(Mouse.MouseKeys.Left); Thread.Sleep(50); Mouse.ButtonUp(Mouse.MouseKeys.Left); Thread.Sleep(3000); } if (bmp.GetPixel(495, 352) == Color.FromArgb(59, 45, 24) || bmp.GetPixel(507, 344) == Color.FromArgb(255, 255, 255)) { ListProcesses(); GameSession.TimerTick = DateTime.Now.Ticks; Logger.Log("gamesession (3) restart..." + timeSpan.ToString()); ClientApi.Stop(); Logger.Log("Connection lost. Trying to continue..."); Server.SetInfoText("Connection lost. Trying to continue..."); Thread.Sleep(5000); ClientApi.Restart = true; ClientApi.Start(); } else if (bmp.GetPixel(532, 765) != Color.FromArgb(78, 62, 29)) { ListProcesses(); GameSession.TimerTick = DateTime.Now.Ticks; Logger.Log("gamesession (1) restart..." + timeSpan.ToString()); GameSession.Start = 1; GameSession = null; GameSession = new GameSession(Server, Champions.RandomChamp()); } bmp.Dispose(); } catch (Exception x) { Logger.Log("gamesession (1) image error..." + x.Message); } } else //if(LCU != null && LCU.LeaverBuster() == 0) { bool flag = false; try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("kill1.bmp"); if (bmp.GetPixel(425, 362) == Color.FromArgb(205, 190, 145)) { GameSession.TimerTick = DateTime.Now.Ticks; ListProcesses(); flag = true; while (GameSession.GetPort() == 0) { GameSession.Control(); TryToContinue(); LogAndInfo("waiting for reconnect..."); } LogAndInfo("Reconnecting..."); State = ClientStates.InGame; Communication.SendMessageWithoutReply(Server.ClientID, "state", "ingame"); StartGameSession(Champions.RandomChamp()); KillTimers(); } else if (bmp.GetPixel(507, 344) == Color.FromArgb(255, 255, 255) || bmp.GetPixel(525, 125) == Color.FromArgb(17, 17, 17)) { ListProcesses(); GameSession.TimerTick = DateTime.Now.Ticks; Logger.Log("kill (3) restart..." + timeSpan.ToString()); ClientApi.Stop(); Logger.Log("Connection lost. Trying to continue..."); Server.SetInfoText("Connection lost. Trying to continue..."); Thread.Sleep(5000); ClientApi.Restart = true; ClientApi.Start(); } bmp.Dispose(); } catch (Exception x) { Logger.Log("kill (1) image error..." + x.Message); } if (!flag) { //425,362 = 205, 190, 145 GameSession.TimerTick = DateTime.Now.Ticks; Logger.Log("kill1 " + timeSpan.ToString()); Stop(); Logger.Log("Restarting bot..."); Server.SetInfoText("Restarting bot..."); Thread.Sleep(5000); if (Server.LoadedAccount != null) { Start(); } else { Logger.Log("no loaded account"); } } } } else { Logger.Log("check - OK: bot is working... (1)"); } } catch (Exception x) { Logger.Log("check - FAIL: gameControlTimer error: " + x.Message); } finally { TimerChange(gameControl, 60000); } }