private static void ParsePlayerMessage(Player player, string message) { Console.WriteLine("Player " + player.ID + ": " + message); if (player.Username == null) { List <string> request = Util.FetchString(message, ":"); if (request.Count < 3) { KickPlayer(player, "Invalid Request!"); return; } request[1] = Util.MakeStringCooler(request[1]); // adMiN -> Admin switch (request[0]) { case "Login": if (Account.GetAccount(request[1], request[2]) == "Success!") { if (Player.IsPlayerAlreadyInGame(request[1])) // If Player Is Already In The Game Then Dont Let New Player Join The Game. { KickPlayer(player, "Disconnected! You are already in the Game!"); break; } Console.WriteLine(request[1] + " Has Logged In! [Player " + player.ID + "]"); SendMessage(player, "*Welcome"); player.Username = request[1]; player.Password = request[2]; } else { KickPlayer(player, "Account Not Found Or Wrong Password"); } break; case "Register": if (Account.CreateAccount(request[1], request[2])) { SendMessage(player, "Account Created!"); } else { KickPlayer(player, "Account Exists!"); } break; } return; } if (message.Substring(0, 1) == "/") { List <string> request = Util.FetchString(message.Substring(1, message.Length - 1), " "); switch (request[0]) { case "hi": SendMessage(player, "Hey!"); break; case "commands": SendMessage(player, "/Hi and /Commands are Current At The Moment."); break; default: SendMessage(player, "Command Not Found!"); break; } Console.WriteLine("Player " + player.ID + " Tried to Execute This Command: /" + request.ToString()); } else if (message.Substring(0, 1) == "*") { List <string> request = Util.FetchString(message.Substring(1, message.Length - 1), " "); switch (request[0]) { case "Create": if (request.Count != 5) { return; } if (request[1] == "Character") { SendMessage(player, "*CCreateResult:" + Character.CreateCharacter(request[2], request[3], request[4])); } break; case "Delete": if (request.Count != 4) { return; } if (request[1] == "Character") { Character.DeleteCharacter(request[2], Convert.ToInt16(request[3])); } break; case "CharacterList": if (request.Count != 3) { return; } if (Account.GetAccount(request[1], request[2]) == "Success!") { SendMessage(player, "*CList:" + Character.RetrieveShortenedCharacterList(request[1])); } break; case "EnterWorld": if (request.Count != 3) { return; } SendMessage(player, "*CharacterData:" + Character.LoadCharacterAsString(request[1], Convert.ToInt16(request[2]))); break; } } else { Console.WriteLine(player.Username + ": " + message); } }
static void ParsePlayerMessage(Player player, string message) { if (player.Username == null) { List <string> request = Util.FetchRequest(message, ":"); if (request.Count < 3) { KickPlayer(player, "Invalid Request!"); return; } request[1] = Util.MakeStringCooler(request[1]); // adMiN -> Admin switch (request[0]) { case "Login": if (Account.GetAccount(request[1], request[2]) == "Success!") { if (Player.IsPlayerAlreadyInGame(request[1])) // If Player Is Already In The Game Then Dont Let New Player Join The Game. { KickPlayer(player, "Disconnected! You are already in the Game!"); break; } Console.WriteLine(request[1] + " Has Logged In! [Player " + player.ID + "]"); SendMessage(player, "Welcome Mr. " + request[1] + "! You Are Now Logged In!"); player.Username = request[1]; player.Password = request[2]; } else { KickPlayer(player, "Account Not Found Or Wrong Password"); } break; case "Register": if (Account.CreateAccount(request[1], request[2])) { KickPlayer(player, "Account Created!"); } else { KickPlayer(player, "Account Exists!"); } break; } return; } if (message.Substring(0, 1) == "/") { List <string> request = Util.FetchRequest(message.Substring(1, message.Length - 1), " "); switch (request[0]) { case "hi": SendMessage(player, "Hey!"); break; case "commands": SendMessage(player, "/Hi and /Commands are Current At The Moment."); break; default: SendMessage(player, "Command Not Found!"); break; } Console.WriteLine("Player " + player.ID + " Tried to Execute This Command: /" + request.ToString()); return; } Console.WriteLine(player.Username + ": " + message); }