Пример #1
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID >= 100 && info.ButtonID < 500)
            {
                return;
            }

            if (info.ButtonID >= 500 && info.ButtonID < 800)              //Propriété & Détail d'une faction
            {
                try
                {
                    XMLFaction faction = m_List[info.ButtonID - 500] as XMLFaction;
                    from.SendGump(new GumpAdminXMLFactionInfo(from, faction));
                }
                catch (Exception ex)
                {
                    from.SendMessage("Index de list non valide");
                }


                return;
            }
        }
Пример #2
0
        public static void Load()
        {
            m_Factions = new Dictionary <string, iXMLFaction>(32, StringComparer.OrdinalIgnoreCase);

            string filePath = Path.Combine("Saves/XMLFactions", "factions.xml");

            if (!File.Exists(filePath))
            {
                return;
            }

            XmlDocument doc = new XmlDocument();

            doc.Load(filePath);

            XmlElement root = doc["factions"];

            foreach (XmlElement factionNode in root.GetElementsByTagName("faction"))
            {
                try
                {
                    XMLFaction acct = new XMLFaction(factionNode);
                }
                catch
                {
                    Console.WriteLine("Warning: Faction instance load failed");
                }
            }
        }
Пример #3
0
        public static void ChangeFaction(Object o, XMLFaction faction)
        {
            //On le vire de sa faction si il en a une
            if (o == null || faction == null)
            {
                return;
            }
            XMLFaction fac = GetFaction(o);

            if (fac != null)
            {
                fac.RemoveMember(o);
            }

            faction.AddMember(o);
        }
Пример #4
0
        public static void ChangeFaction(Object o, string name)
        {
            XMLFaction faction = null;

            foreach (XMLFaction f in GetFactions())
            {
                if (f.Name.ToLower() == name.ToLower())
                {
                    faction = f;
                }
            }
            if (faction != null)
            {
                ChangeFaction(o, faction);
            }
        }
Пример #5
0
        /// <summary>
        /// Methode pour obtenir la faction d'appartenance d'un Objet
        /// </summary>
        public static XMLFaction GetFaction(Object o)
        {
            XMLFaction faction = null;

            foreach (XMLFaction f in GetFactions())
            {
                foreach (object ob in f.Members)
                {
                    if (ob == o)
                    {
                        faction = f;
                    }
                }
            }
            return(faction);
        }
Пример #6
0
        public GumpAdminXMLFaction(NubiaPlayer _owner, int page) : base(50, 50)
        {
            m_owner = _owner;
            int largeur = 500;
            int hauteur = 400;
            int _x      = 50;
            int _y      = 50;
            int colG    = _x + 40;
            int colG2   = colG + 70;
            int colorG  = 2168;
            int colorG2 = 2120;
            int HColor  = 2161;

            m_page = page;

            int colCompetence = 375 + _x;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x2422);
            AddImageTiled(_x, _y, _x + largeur, 18, 0x280A);



            //AddAlphaRegion( _x+25, _y+25, _x+largeur-35,_y+hauteur-30 );
            //AddImage( 0,40, 0x28C8 );
            //AddImage( largeur+70,40, 0x28C9 );

            AddImage((largeur / 2) - 10, _y - 3, 0x988);
            AddLabel((largeur / 2) + 18, _y - 2, 2123, "-= Admin XML Factions =-");

            int y     = _y + 40;
            int x     = _x + 35;
            int line  = 0;
            int scale = 35;
            int decal = 5;

            /*AddHtml( _x+35, _y+35, largeur-35 , hauteur-50, "<center>Bienvenue sur Terra Nubia</center>"+
             *              "<p>Votre account doit être validé pour que vous puissiez jouer.<br>"+
             *              "Pour ce faire, vous devrez répondre à quelques petites questions. Vos réponses seront ensuite examiné par les Administrateurs qui validerons ou non votre Account.</p>", true, true );
             */
            //AddBackground( _x, _y, _x+largeur,_y+hauteur, 0x2454 );


            m_List = new ArrayList((ICollection)XMLFactions.GetFactions());
            //m_List.Sort( AccountComparer.Instance );
            int LabelHue = 0;
            int GreenHue = 75;
            int RedHue   = 133;
            int BlueHue  = 5;

            if (m_List == null)
            {
                AddLabelCropped(x, 90, 120, 20, RedHue, "Les factions n'existe pas ?!? Putain, appellez l'Nexam !");
                return;
            }
            if (m_List.Count == 0)
            {
                AddLabelCropped(x, 90, 120, 20, GreenHue, "Aucune faction n'est encore crée");
                return;
            }
            else
            {
                AddLabelCropped(x, 90, 120, 20, LabelHue, "Name");
                AddLabelCropped(x + 75, 90, 120, 20, LabelHue, "Owner");
                AddLabelCropped(x + 150, 90, 120, 20, LabelHue, "Players?");
                AddLabelCropped(x + 225, 90, 120, 20, LabelHue, "Nbr");
                AddLabelCropped(x + 300, 90, 120, 20, LabelHue, "AccessLevel");
            }


            //AddAccountHeader();

            int width  = largeur - 70;
            int height = 40;

            //TODO: Tourner les pages :)


            int index = 0;

            for (int i = m_page * 10; i < m_List.Count; ++i)
            {
                XMLFaction faction = m_List[i] as XMLFaction;
                if (faction == null)
                {
                    continue;
                }


                int offset = y + ((index + 1) * scale);
                AddAlphaRegion(x - 2, offset - 2, width, 25);


                AddLabelCropped(x, offset, 120, 20, LabelHue, faction.Name);

                if (faction.Owner != null)
                {
                    AddLabelCropped(x + 75, offset, 120, 20, GreenHue, faction.Owner.Name);
                }
                else
                {
                    AddLabelCropped(x + 75, offset, 120, 20, RedHue, "Inexistant");
                }

                if (faction.PlayerFaction)
                {
                    AddLabelCropped(x + 150, offset, 120, 20, GreenHue, "Oui");
                }
                else
                {
                    AddLabelCropped(x + 150, offset, 120, 20, RedHue, "Non");
                }

                AddLabelCropped(x + 225, offset, 120, 20, BlueHue, faction.Count.ToString());

                if (faction.Access > m_owner.AccessLevel)
                {
                    AddLabelCropped(x + 300, offset, 120, 20, RedHue, faction.Access.ToString());
                }
                else
                {
                    AddLabelCropped(x + 300, offset, 120, 20, GreenHue, faction.Access.ToString());
                }

                //AddButton( x+380 , offset, 0xFA5, 0xFA7, 100+i, GumpButtonType.Reply, 0 );
                if (m_owner.AccessLevel >= faction.Access || m_owner == faction.Owner)
                {
                    AddButton(x + 420, offset, 0xFAB, 0xFAD, 500 + i, GumpButtonType.Reply, 0);
                }
                index++;

                if (index > 10)
                {
                    return;
                }
            }
            //if( m_owner.AccessLevel >= AccessLevel.Administrator )
            //	AddButtonLabeled( x, 350, 1, "Créer une faction");
        }
Пример #7
0
        public GumpAdminXMLFactionInfo(NubiaPlayer _owner, XMLFaction _faction) : base(50, 50)
        {
            m_owner = _owner;
            int largeur = 300;
            int hauteur = 200;
            int _x      = 50;
            int _y      = 50;

            m_faction = _faction;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x2422);
            AddImageTiled(_x, _y, _x + largeur, 18, 0x280A);
            AddAlphaRegion(_x + 10, _y + 10, largeur - 10, hauteur - 10);



            //AddAlphaRegion( _x+25, _y+25, _x+largeur-35,_y+hauteur-30 );
            //AddImage( 0,40, 0x28C8 );
            //AddImage( largeur+70,40, 0x28C9 );

            AddImage((largeur / 2) - 10, _y - 3, 0x988);
            AddLabel((largeur / 2) + 18, _y - 2, 2123, "-= Admin XML Factions =-");

            int y     = _y + 40;
            int x     = _x + 35;
            int line  = 0;
            int scale = 35;
            int decal = 5;

            int LabelHue = 0;
            int GreenHue = 75;
            int RedHue   = 133;
            int BlueHue  = 5;

            if (m_faction == null)
            {
                AddLabel(x, 90, RedHue, "La faction n'existe plus");
                return;
            }



            //AddAccountHeader();

            int width  = largeur - 70;
            int height = 40;

            //TODO: Tourner les pages :)

            if (m_owner.AccessLevel >= AccessLevel.Administrator)
            {
                AddButtonLabeled(x, y, 1, "Propriétées");
            }


            string listPlayer = "";
            string listOther  = "";

            foreach (object o in m_faction.Members)
            {
                if (o is PlayerMobile)
                {
                    listPlayer += ((PlayerMobile)o).Name + "<br>";
                }
                else if (o is Item)
                {
                    listOther += ((Item)o).Name + "<br>";
                }
                else if (o is Mobile)
                {
                    listOther += ((Mobile)o).Name + "<br>";
                }
                else
                {
                    listOther += o.GetType().ToString() + "<br>";
                }
            }
            AddHtml(x, y + 30, 200, 150, "<center>Liste des (joueurs)</center>" + listPlayer, true, true);
            AddHtml(x, y + 230, 200, 150, "<center>Liste des (Autre)</center>" + listOther, true, true);
        }