ReadUnicodeStringSafe() публичный Метод

public ReadUnicodeStringSafe ( ) : string
Результат string
Пример #1
0
        public string ReadUnicodeStringSafe()
        {
            if (m_Reader.ReadByte() != 2)
            {
                return("");
            }

            int length = m_Reader.ReadUInt16();

            return(m_Reader.ReadUnicodeStringSafe(length));
        }
		public static void OpenChatWindowRequest( NetState state, PacketReader pvSrc )
		{
			Mobile from = state.Mobile;

			if ( !Enabled )
			{
				from.SendMessage( "The chat system has been disabled." );
				return;
			}

			pvSrc.Seek( 2, System.IO.SeekOrigin.Begin );
			/*string chatName = */
			pvSrc.ReadUnicodeStringSafe( ( 0x40 - 2 ) >> 1 ).Trim();

			string chatName = from.Name;

			SendCommandTo( from, ChatCommand.OpenChatWindow, chatName );
			ChatUser.AddChatUser( from );
		}
Пример #3
0
        public static void DisplayGumpResponse(NetState state, PacketReader pvSrc)
        {
            int serial = pvSrc.ReadInt32();
            int typeID = pvSrc.ReadInt32();
            int buttonID = pvSrc.ReadInt32();

            List<Gump> gumps = state.Gumps;

            for (int i = 0; i < gumps.Count; ++i)
            {
                Gump gump = gumps[i];

                if (gump.Serial == serial && gump.TypeID == typeID)
                {
                    int switchCount = pvSrc.ReadInt32();

                    if (switchCount < 0)
                    {
                        Console.WriteLine("Client: {0}: Invalid gump response, disconnecting...", state);
                        state.Dispose();
                        return;
                    }

                    int[] switches = new int[switchCount];

                    for (int j = 0; j < switches.Length; ++j)
                        switches[j] = pvSrc.ReadInt32();

                    int textCount = pvSrc.ReadInt32();

                    if (textCount < 0)
                    {
                        Console.WriteLine("Client: {0}: Invalid gump response, disconnecting...", state);
                        state.Dispose();
                        return;
                    }

                    TextRelay[] textEntries = new TextRelay[textCount];

                    for (int j = 0; j < textEntries.Length; ++j)
                    {
                        int entryID = pvSrc.ReadUInt16();
                        int textLength = pvSrc.ReadUInt16();

                        if (textLength > 239)
                            return;

                        string text = pvSrc.ReadUnicodeStringSafe(textLength);
                        textEntries[j] = new TextRelay(entryID, text);
                    }

                    state.RemoveGump(i);

                    if (!CheckResponse(gump, state.Mobile, buttonID))
                        return;

                    gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));

                    return;
                }
            }

            if (typeID == 461) // Virtue gump
            {
                int switchCount = pvSrc.ReadInt32();

                if (buttonID == 1 && switchCount > 0)
                {
                    Mobile beheld = World.FindMobile(pvSrc.ReadInt32());

                    if (beheld != null)
                        EventSink.InvokeVirtueGumpRequest(new VirtueGumpRequestEventArgs(state.Mobile, beheld));
                }
                else
                {
                    Mobile beheld = World.FindMobile(serial);

                    if (beheld != null)
                        EventSink.InvokeVirtueItemRequest(new VirtueItemRequestEventArgs(state.Mobile, beheld, buttonID));
                }
            }
        }
Пример #4
0
		public static void PartyMessage_PublicMessage( NetState state, PacketReader pvSrc )
		{
			if ( PartyCommands.Handler != null )
				PartyCommands.Handler.OnPublicMessage( state.Mobile, pvSrc.ReadUnicodeStringSafe() );
		}
Пример #5
0
		public static void PartyMessage_PrivateMessage( NetState state, PacketReader pvSrc )
		{
			if ( PartyCommands.Handler != null )
				PartyCommands.Handler.OnPrivateMessage( state.Mobile, World.FindMobile( pvSrc.ReadInt32() ), pvSrc.ReadUnicodeStringSafe() );
		}
Пример #6
0
		public static void UnicodeSpeech( NetState state, PacketReader pvSrc )
		{
			Mobile from = state.Mobile;

			MessageType type = (MessageType)pvSrc.ReadByte();
			int hue = pvSrc.ReadInt16();
			pvSrc.ReadInt16(); // font
			string lang = pvSrc.ReadString( 4 );
			string text;

			bool isEncoded = (type & MessageType.Encoded) != 0;
			int[] keywords;

			if ( isEncoded )
			{
				int value = pvSrc.ReadInt16();
				int count = (value & 0xFFF0) >> 4;
				int hold = value & 0xF;

				if ( count < 0 || count > 50 )
					return;

				KeywordList keyList = m_KeywordList;

				for ( int i = 0; i < count; ++i )
				{
					int speechID;

					if ( (i & 1) == 0 )
					{
						hold <<= 8;
						hold |= pvSrc.ReadByte();
						speechID = hold;
						hold = 0;
					}
					else
					{
						value = pvSrc.ReadInt16();
						speechID = (value & 0xFFF0) >> 4;
						hold = value & 0xF;
					}

					if ( !keyList.Contains( speechID ) )
						keyList.Add( speechID );
				}

				text = pvSrc.ReadUTF8StringSafe();

				keywords = keyList.ToArray();
			}
			else
			{
				text = pvSrc.ReadUnicodeStringSafe();

				keywords = m_EmptyInts;
			}

			text = text.Trim();

			if ( text.Length <= 0 || text.Length > 128 )
				return;

			type &= ~MessageType.Encoded;

			if ( !Enum.IsDefined( typeof( MessageType ), type ) )
				type = MessageType.Regular;

			from.Language = lang;
			from.DoSpeech( text, keywords, type, Utility.ClipDyedHue( hue ) );
		}
Пример #7
0
		public static void DisplayGumpResponse( NetState state, PacketReader pvSrc ) {
			int serial = pvSrc.ReadInt32();
			int typeID = pvSrc.ReadInt32();
			int buttonID = pvSrc.ReadInt32();

			foreach ( Gump gump in state.Gumps ) {
				if ( gump.Serial == serial && gump.TypeID == typeID ) {
					int switchCount = pvSrc.ReadInt32();

					if ( switchCount < 0 || switchCount > gump.m_Switches ) {
						state.WriteConsole( "Invalid gump response, disconnecting..." );
						state.Dispose();
						return;
					}

					int[] switches = new int[switchCount];

					for ( int j = 0; j < switches.Length; ++j )
						switches[j] = pvSrc.ReadInt32();

					int textCount = pvSrc.ReadInt32();

					if ( textCount < 0 || textCount > gump.m_TextEntries ) {
						state.WriteConsole( "Invalid gump response, disconnecting..." );
						state.Dispose();
						return;
					}

					TextRelay[] textEntries = new TextRelay[textCount];

					for ( int j = 0; j < textEntries.Length; ++j ) {
						int entryID = pvSrc.ReadUInt16();
						int textLength = pvSrc.ReadUInt16();

						if ( textLength > 239 ) {
							state.WriteConsole( "Invalid gump response, disconnecting..." );
							state.Dispose();
							return;
						}

						string text = pvSrc.ReadUnicodeStringSafe( textLength );
						textEntries[j] = new TextRelay( entryID, text );
					}

					state.RemoveGump( gump );

					GumpProfile prof = GumpProfile.Acquire( gump.GetType() );

					if ( prof != null ) {
						prof.Start();
					}

					gump.OnResponse( state, new RelayInfo( buttonID, switches, textEntries ) );

					if ( prof != null ) {
						prof.Finish();
					}

					return;
				}
			}

			if ( typeID == 461 ) { // Virtue gump
				int switchCount = pvSrc.ReadInt32();

				if ( buttonID == 1 && switchCount > 0 ) {
					Mobile beheld = World.FindMobile( pvSrc.ReadInt32() );

					if ( beheld != null ) {
						EventSink.InvokeVirtueGumpRequest( new VirtueGumpRequestEventArgs( state.Mobile, beheld ) );
					}
				} else {
					Mobile beheld = World.FindMobile( serial );

					if ( beheld != null ) {
						EventSink.InvokeVirtueItemRequest( new VirtueItemRequestEventArgs( state.Mobile, beheld, buttonID ) );
					}
				}
			}
		}
		public static void DisplayGumpResponse( NetState state, PacketReader pvSrc )
		{
			int serial = pvSrc.ReadInt32();
			int typeID = pvSrc.ReadInt32();
			int buttonID = pvSrc.ReadInt32();

			foreach ( Gump gump in state.Gumps )
			{
				if ( gump.Serial == serial && gump.TypeID == typeID )
				{
					int switchCount = pvSrc.ReadInt32();

					if ( switchCount < 0 || switchCount > gump.m_Switches )
					{
						log.InfoFormat("Client: {0}: Invalid gump response, disconnecting...", state);
						state.Dispose();
						return;
					}

					int[] switches = new int[switchCount];

					for ( int j = 0; j < switches.Length; ++j )
						switches[j] = pvSrc.ReadInt32();

					int textCount = pvSrc.ReadInt32();

					if ( textCount < 0 || textCount > gump.m_TextEntries )
					{
						log.InfoFormat("Client: {0}: Invalid gump response, disconnecting...", state );
						state.Dispose();
						return;
					}

					TextRelay[] textEntries = new TextRelay[textCount];

					for ( int j = 0; j < textEntries.Length; ++j )
					{
						int entryID = pvSrc.ReadUInt16();
						int textLength = pvSrc.ReadUInt16();

						if ( textLength > 239 )
							return;

						string text = pvSrc.ReadUnicodeStringSafe( textLength );
						textEntries[j] = new TextRelay( entryID, text );
					}

					state.RemoveGump( gump );

					try {
						gump.OnResponse( state, new RelayInfo( buttonID, switches, textEntries ) );
					} catch (Exception e) {
						log.Fatal(String.Format("Exception disarmed in gump response of {0}",
												gump), e);
					}

					return;
				}
			}

			if ( typeID == 461 ) // Virtue gump
			{
				int switchCount = pvSrc.ReadInt32();

				if ( buttonID == 1 && switchCount > 0 )
				{
					Mobile beheld = World.FindMobile( pvSrc.ReadInt32() );

					if ( beheld != null )
						EventSink.InvokeVirtueGumpRequest( new VirtueGumpRequestEventArgs( state.Mobile, beheld ) );
				}
				else
				{
					Mobile beheld = World.FindMobile( serial );

					if ( beheld != null )
						EventSink.InvokeVirtueItemRequest( new VirtueItemRequestEventArgs( state.Mobile, beheld, buttonID ) );
				}
			}
		}
Пример #9
0
		public static void OpenChatWindowRequest( NetState state, PacketReader pvSrc )
		{
			Mobile from = state.Mobile;

			if ( !m_Enabled )
			{
				from.SendMessage( "The chat system has been disabled." );
				return;
			}

			pvSrc.Seek( 2, System.IO.SeekOrigin.Begin );
			string chatName = pvSrc.ReadUnicodeStringSafe( ( 0x40 - 2 ) >> 1 ).Trim();

			Account acct = state.Account as Account;

			string accountChatName = null;

			if ( acct != null )
				accountChatName = acct.GetTag( "ChatName" );

			if ( accountChatName != null )
				accountChatName = accountChatName.Trim();

			if ( accountChatName != null && accountChatName.Length > 0 )
			{
				if ( chatName.Length > 0 && chatName != accountChatName )
					from.SendMessage( "You cannot change chat nickname once it has been set." );
			}
			else
			{
				if ( chatName == null || chatName.Length == 0 )
				{
					SendCommandTo( from, ChatCommand.AskNewNickname );
					return;
				}

				if ( NameVerification.Validate( chatName, 2, 31, true, true, true, 0, NameVerification.SpaceDashPeriodQuote ) && chatName.ToLower().IndexOf( "system" ) == -1 )
				{
					// TODO: Optimize this search

					foreach ( Account checkAccount in Accounts.Table.Values )
					{
						string existingName = checkAccount.GetTag( "ChatName" );

						if ( existingName != null )
						{
							existingName = existingName.Trim();

							if ( Insensitive.Equals( existingName, chatName ) )
							{
								from.SendMessage( "Nickname already in use." );
								SendCommandTo( from, ChatCommand.AskNewNickname );
								return;
							}
						}
					}

					accountChatName = chatName;

					if ( acct != null )
						acct.AddTag( "ChatName", chatName );
				}
				else
				{
					from.SendLocalizedMessage( 501173 ); // That name is disallowed.
					SendCommandTo( from, ChatCommand.AskNewNickname );
					return;
				}
			}

			SendCommandTo( from, ChatCommand.OpenChatWindow, accountChatName );
			ChatUser.AddChatUser( from );
		}