private static void West(Item item, Mobile from, BaseHouse house) { Point3D m_PointDest = new Point3D(item.X - 1, item.Y, item.Z); if (!SpellHelper.CheckMulti(m_PointDest, from.Map)) from.SendMessage("You cannot move it west any further."); else if (house.IsInside(new Point3D(item.X - 1, item.Y, item.Z), item.ItemData.Height)) item.X = (item.X - 1); else from.SendMessage("You cannot move it west any further."); }