Наследование: BaseCreature
Пример #1
0
        public void SummonUndead(Mobile target)
        {
            BaseCreature summon = null;

            switch (Utility.Random(11))
            {
            default:
            case 0:
                summon = new Skeleton();
                break;

            case 1:
                summon = new Zombie();
                break;

            case 2:
                summon = new Wraith();
                break;

            case 3:
                summon = new Spectre();
                break;

            case 4:
                summon = new Ghoul();
                break;

            case 5:
                summon = new Mummy();
                break;

            case 6:
                summon = new Bogle();
                break;

            case 7:
                summon = new BoneKnight();
                break;

            case 8:
                summon = new SkeletalKnight();
                break;

            case 9:
                summon = new Lich();
                break;

            case 10:
                summon = new SkeletalMage();
                break;
            }

            summon.Team      = Team;
            summon.FightMode = FightMode.Closest;
            summon.MoveToWorld(target.Location, target.Map);
            Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
            summon.Combatant = target;
            summon.PlaySound(summon.GetAttackSound());
        }
Пример #2
0
        public void SummonUndead(Mobile target)
        {
            Point3D[] locs = new Point3D[4];

            locs[0] = Location;

            for (int i = 1; i < 4; i++)
            {
                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(4) - 1;
                    int y = Y + Utility.Random(4) - 1;
                    int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = this.Map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        locs[i] = new Point3D(x, y, Z);
                    }
                    else if (validLocation = this.Map.CanFit(x, y, z, 16, false, false))
                    {
                        locs[i] = new Point3D(x, y, z);
                    }
                }
            }

            bool movelich = false;

            for (int i = 0; i < 4; i++)
            {
                BaseCreature summon = null;

                if (!movelich && (Utility.Random(4) == 0 || i == 3))
                {
                    summon   = this;
                    BodyMod  = Utility.RandomList(50, 56, 57, 3, 26, 148, 147, 153, 154, 24, 35, 36);
                    HueMod   = 0;
                    movelich = true;
                }
                else
                {
                    switch (Utility.Random(12))
                    {
                    default:
                    case 0: summon = new Skeleton(); break;

                    case 1: summon = new Zombie(); break;

                    case 2: summon = new Wraith(); break;

                    case 3: summon = new Spectre(); break;

                    case 4: summon = new Ghoul(); break;

                    case 5: summon = new Mummy(); break;

                    case 6: summon = new Bogle(); break;

                    case 7: summon = new BoneKnight(); break;

                    case 8: summon = new SkeletalKnight(); break;

                    case 9: summon = new Lich(); break;

                    case 10: summon = new Lizardman(); break;

                    case 11: summon = new SkeletalMage(); break;
                    }

                    summon.Team      = this.Team;
                    summon.FightMode = FightMode.Closest;
                }

                summon.MoveToWorld(locs[i], Map);
                Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
                summon.PlaySound(0x48F);
                summon.PlaySound(summon.GetAttackSound());
                summon.Combatant = target;
            }
        }
Пример #3
0
			protected override void OnTick()
			{
				if ( m_Item.Deleted )
					return;

				Mobile spawn;

				switch ( Utility.Random( 12 ) )
				{
					default:
					case 0: spawn = new Skeleton(); break;
					case 1: spawn = new Zombie(); break;
					case 2: spawn = new Wraith(); break;
					case 3: spawn = new Spectre(); break;
					case 4: spawn = new Ghoul(); break;
					case 5: spawn = new Mummy(); break;
					case 6: spawn = new Bogle(); break;
					case 7: spawn = new RottingCorpse(); break;
					case 8: spawn = new BoneKnight(); break;
					case 9: spawn = new SkeletalKnight(); break;
					case 10: spawn = new Lich(); break;
					case 11: spawn = new LichLord(); break;
				}

				spawn.MoveToWorld( m_Item.Location, m_Item.Map );

				m_Item.Delete();
			}
Пример #4
0
        public void SummonUndead(Mobile target)
        {
            Point3D[] locs = new Point3D[4];

            locs[0] = Location;

            for (int i = 1; i < 4; i++)
            {
                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(4) - 1;
                    int y = Y + Utility.Random(4) - 1;
                    int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = this.Map.CanFit(x, y, this.Z, 16, false, false))
                        locs[i] = new Point3D(x, y, Z);
                    else if (validLocation = this.Map.CanFit(x, y, z, 16, false, false))
                        locs[i] = new Point3D(x, y, z);
                }
            }

            bool movelich = false;

            for (int i = 0; i < 4; i++)
            {
                BaseCreature summon = null;

                if (!movelich && (Utility.Random(4) == 0 || i == 3))
                {
                    summon = this;
                    BodyMod = Utility.RandomList(50, 56, 57, 3, 26, 148, 147, 153, 154, 24, 35, 36);
                    HueMod = 0;
                    movelich = true;
                }
                else
                {
                    switch (Utility.Random(12))
                    {
                        default:
                        case 0: summon = new Skeleton(); break;
                        case 1: summon = new Zombie(); break;
                        case 2: summon = new Wraith(); break;
                        case 3: summon = new Spectre(); break;
                        case 4: summon = new Ghoul(); break;
                        case 5: summon = new Mummy(); break;
                        case 6: summon = new Bogle(); break;
                        case 7: summon = new BoneKnight(); break;
                        case 8: summon = new SkeletalKnight(); break;
                        case 9: summon = new Lich(); break;
                        case 10: summon = new Lizardman(); break;
                        case 11: summon = new SkeletalMage(); break;
                    }

                    summon.Team = this.Team;
                    summon.FightMode = FightMode.Closest;
                }

                summon.MoveToWorld(locs[i], Map);
                Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
                summon.PlaySound(0x48F);
                summon.PlaySound(summon.GetAttackSound());
                summon.Combatant = target;
            }
        }
Пример #5
0
			protected override void OnTick()
			{
				if ( m_Item.Deleted )
					return;

				Mobile spawn;

				switch ( Utility.Random( 8 ) )
				{
					default:
					case 0: spawn = new PatchworkSkeleton(); break;
					case 1: spawn = new Zombie(); break;
					case 2: spawn = new Wraith(); break;
					case 3: spawn = new SkeletalMage(); break;
					case 4: spawn = new Mummy(); break;
					case 5: spawn = new BoneKnight(); break;
					case 6: spawn = new SkeletalKnight(); break;
					case 7: spawn = new Lich(); break;
				}

				spawn.MoveToWorld( m_Item.Location, m_Item.Map );

				//Effects.PlaySound( p, map, 0x1FB );
				//Effects.SendLocationParticles( EffectItem.Create( p, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );

				m_Item.Delete();
			}
Пример #6
0
        public void SummonUndead(Mobile target)
        {
            BaseCreature summon = null;

            switch (Utility.Random(11))
            {
                default:
                case 0:
                    summon = new Skeleton();
                    break;
                case 1:
                    summon = new Zombie();
                    break;
                case 2:
                    summon = new Wraith();
                    break;
                case 3:
                    summon = new Spectre();
                    break;
                case 4:
                    summon = new Ghoul();
                    break;
                case 5:
                    summon = new Mummy();
                    break;
                case 6:
                    summon = new Bogle();
                    break;
                case 7:
                    summon = new BoneKnight();
                    break;
                case 8:
                    summon = new SkeletalKnight();
                    break;
                case 9:
                    summon = new Lich();
                    break;
                case 10:
                    summon = new SkeletalMage();
                    break;
            }

            summon.Team = Team;
            summon.FightMode = FightMode.Closest;
            summon.MoveToWorld(target.Location, target.Map);
            Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
            summon.Combatant = target;
            summon.PlaySound(summon.GetAttackSound());
        }
Пример #7
0
        public void SpawnCreature(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int monsters = 0;

            foreach (Mobile m in this.GetMobilesInRange(4))
            {
                if (m is BoneKnight || m is BoneMagi || m is Ghoul || m is Mummy || m is Shade || m is SkeletalKnight || m is SkeletalMage || m is Skeleton || m is Spectre || m is Wraith || m is Phantom || m is Zombie)
                {
                    ++monsters;
                }
            }

            if (monsters < 6)
            {
                PlaySound(0x216);

                int newmonsters = Utility.RandomMinMax(1, 3);

                for (int i = 0; i < newmonsters; ++i)
                {
                    BaseCreature monster;

                    switch (Utility.Random(13))
                    {
                    default:
                    case 0: monster = new BoneKnight(); break;

                    case 1: monster = new BoneMagi(); break;

                    case 2: monster = new Ghoul(); break;

                    case 3: monster = new Ghostly(); break;

                    case 4: monster = new Mummy(); break;

                    case 5: monster = new Shade(); break;

                    case 6: monster = new SkeletalKnight(); break;

                    case 7: monster = new SkeletalMage(); break;

                    case 8: monster = new Skeleton(); break;

                    case 9: monster = new Spectre(); break;

                    case 10: monster = new Wraith(); break;

                    case 11: monster = new Phantom(); break;

                    case 12: monster = new Zombie(); break;
                    }

                    monster.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    monster.ControlSlots = 666;                     // DJERYV ADDED FOR MONSTER CLEANUP
                    monster.MoveToWorld(loc, map);
                    monster.Combatant = target;
                }
            }
        }
Пример #8
0
            protected override void OnTick()
            {
                if ( m_Item.Deleted )
                    return;

                Mobile spawn;

                switch ( Utility.Random( 12 ) )
                {
                    default:
                    case 0: spawn = new Skeleton(); break;
                    case 1: spawn = new Zombie(); break;
                    case 2: spawn = new Wraith(); break;
                    case 3: spawn = new Spectre(); break;
                    case 4: spawn = new Spectre(); break;
                    case 5: spawn = new Mummy(); break;
                    case 6: spawn = new Zombie(); break;
                    case 7: spawn = new Zombie(); break;
                    case 8: spawn = new Zombie(); break;
                    case 9: spawn = new SkeletalSoldier(); break;
                    case 10: spawn = new Zombie(); break;
                    case 11: spawn = new Zombie(); break;
                }

                spawn.MoveToWorld( m_Item.Location, m_Item.Map );

                m_Item.Delete();
            }
 public void SpawnUndead( Mobile m )
 {
     Map map = this.Map;
     Effects.SendLocationParticles( EffectItem.Create( this.Location, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );
     Mobile spawn;
     switch ( Utility.Random( 12 ) )
     {
         default:
         case 0: spawn = new Skeleton(); break;
         case 1: spawn = new Zombie(); break;
         case 2: spawn = new Wraith(); break;
         case 3: spawn = new Spectre(); break;
         case 4: spawn = new Ghoul(); break;
         case 5: spawn = new Mummy(); break;
         case 6: spawn = new Bogle(); break;
         case 7: spawn = new RottingCorpse(); break;
         case 8: spawn = new BoneKnight(); break;
         case 9: spawn = new SkeletalKnight(); break;
         case 10: spawn = new Lich(); break;
         case 11: spawn = new LichLord(); break;
     }
     spawn.Hidden = true;
     spawn.MoveToWorld( m.Location, m.Map );
 }
Пример #10
0
        public override void OnClick()
        {
            Race race = ((Player)pm).Race;

            switch (race)
            {
                case Race.Ogre:
                    {
                        pm.Target = new OgreTarget();
                        pm.SendMessage("Target a creature to bash!");
                        break;
                    }

                case Race.Terathan:
                    {
                        mobList = new List<Mobile>();

                        foreach (Mobile mobile in pm.GetMobilesInRange(8))
                        {
                            if (mobile.AccessLevel > pm.AccessLevel)
                                continue;
                            else if (mobile.Blessed || !mobile.Alive)
                                continue;
                            else if (mobile == pm)
                                continue;
                            else
                                mobList.Add(mobile);
                        }

                        if (mobList != null)
                        {
                            Timer.DelayCall(TimeSpan.FromSeconds(8.0), new TimerCallback(FinishWebs));

                            pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, "*Begins hurling webs at nearby creatures*");

                            for (int i = 0; i < mobList.Count; i++)
                            {
                                Mobile m = mobList[i];

                                if (m is PlayerMobile && 0.51 > Utility.RandomDouble())
                                {
                                    m.SendMessage("You've been struck by a terathan web!");
                                }

                                m.CantWalk = true;

                                Effects.SendMovingEffect(pm, m, 4308, 0, 10, false, false);
                            }

                            Effects.PlaySound(pm.Location, pm.Map, 0x027);

                            pm.NextRaceAbility = TimeSpan.FromMinutes(1);

                        }

                        break;
                    }
                case Race.Liche:
                    {
                        if (pm.Followers >= pm.FollowersMax)
                        {
                            pm.SendMessage("You already have too many followers to summon more.");
                        }

                        else
                        {
                            do
                            {
                                BaseCreature bc = null;

                                switch (Utility.Random(3))
                                {
                                    case 0: bc = new Skeleton(); break;
                                    case 1: bc = new Zombie(); break;
                                    case 2: bc = new Wraith(); break;
                                }

                                if (bc != null && BaseCreature.Summon(bc, true, pm, Point3D.Zero, 0x1E2, TimeSpan.FromMinutes(1.5)))
                                {
                                    bc.MoveToWorld(new Point3D(pm.X + Utility.RandomMinMax(1, 3), pm.Y - Utility.RandomMinMax(0, 3), pm.Z), pm.Map);

                                    Effects.SendLocationEffect(pm.Location, pm.Map, 0x3709, 15, 945, 0);
                                }

                            }

                            while (pm.Followers < pm.FollowersMax);

                            pm.NextRaceAbility = TimeSpan.FromMinutes(2.0);
                        }
                        break;
                    }

                case Race.HalfDaemon:
                    {
                        if (pm.AbilityActive)
                        {
                            pm.RaceBody = 0;
                            pm.BodyDamageBonus = 0;
                            pm.AdjustBody();

                            pm.Str -= 40;
                            pm.Dex -= 20;
                            pm.Int += 60;

                            pm.AbilityActive = false;

                            pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*{0} begins to shrink, taking the form of a human*", pm.Name));

                        }

                        else
                        {
                            for (int x = 1; x <= 2; x++)
                            {
                                Item toDisarm = pm.FindItemOnLayer(Layer.OneHanded);

                                if (toDisarm == null || !toDisarm.Movable)
                                    toDisarm = pm.FindItemOnLayer(Layer.TwoHanded);

                                Container pack = pm.Backpack;
                                pack.DropItem(toDisarm);
                            }

                            pm.RaceBody = 792;
                            pm.AdjustBody();
                            pm.BodyDamageBonus = 36;

                            pm.Str += 40;
                            pm.Dex += 20;
                            pm.Int -= 60;

                            pm.AbilityActive = true;

                            pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*{0}'s flesh begins to buldge and tear as something emerges from within*", pm.Name));

                        }

                        break;
                    }

                case Race.Shapeshifter:
                    {
                        pm.Target = new ShapeshifterTarget();
                        pm.SendMessage("Select a creature to assume their form.");
                        break;
                    }

                case Race.Marid:
                    {
                        if (pm.AbilityActive)
                        {
                            pm.AbilityActive = false;
                            pm.CanSwim = false;
                            Effects.SendLocationParticles(EffectItem.Create(pm.Location, pm.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);

                            try
                            {
                                IMount mount = pm.Mount;
                                mount.Rider = null;
                                ((EtherealMount)mount).Delete();
                            }

                            catch { }
                        }

                        else
                        {
                            for (int x = 1; x <= 2; x++)
                            {
                                Item toDisarm = pm.FindItemOnLayer(Layer.OneHanded);

                                if (toDisarm == null || !toDisarm.Movable)
                                    toDisarm = pm.FindItemOnLayer(Layer.TwoHanded);

                                Container pack = pm.Backpack;
                                pack.DropItem(toDisarm);
                            }

                            pm.AbilityActive = true;
                            pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*A mass of vapors condenses under {0}, forming a steed*", pm.Name));
                            pm.CanSwim = true;

                            bool isWater = false;

                            Map map = pm.Map;
                            LandTile land = map.Tiles.GetLandTile(pm.X, pm.Y);
                            StaticTile[] tiles = map.Tiles.GetStaticTiles(pm.X, pm.Y);

                            isWater = (land.Z == pm.Z && ((land.ID >= 168 && land.ID <= 171) || (land.ID >= 310 && land.ID <= 311)));

                            for (int i = 0; i < tiles.Length; ++i)
                            {
                                StaticTile tile = tiles[i];
                                isWater = (tile.ID >= 0x1796 && tile.ID <= 0x17B2);
                            }

                            try
                            {
                                if (isWater)
                                {
                                    EtherealMount seaHorse = new EtherealSeaHorse();
                                    seaHorse.MoveToWorld(pm.Location);
                                    seaHorse.Rider = pm;
                                }

                                else
                                {
                                    EtherealMount horse = new EtherealHorse();
                                    horse.MoveToWorld(pm.Location);
                                    horse.Rider = pm;
                                }
                            }

                            catch { }
                        }

                        break;
                    }

                default: break;
            }
        }
Пример #11
0
		public void SpawnUndeads( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int undeads = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
			{
				if ( m is Skeleton || m is SkeletalMage || m is Zombie || m is BoneMagi || m is Ghoul || m is Wraith || m is Shade || m is Spectre )
					++undeads;
			}

			if ( undeads < 7 )
			{
				PlaySound( 586 );

				int newUndeads = Utility.RandomMinMax( 2, 5 );

				for ( int i = 0; i < newUndeads; ++i )
				{
					BaseCreature undead;

					switch ( Utility.Random( 16 ) )
					{
						default:
						case 0: case 1:	undead = new Skeleton(); break;
						case 2: case 3:	undead = new SkeletalMage(); break;
						case 4:	case 5:	undead = new BoneMagi(); break;
						case 6:	case 7:	undead = new Zombie(); break;
						case 8:	case 9:	undead = new Ghoul(); break;
						case 10: case 11: undead = new Wraith(); break;
						case 12: case 13: undead = new Shade(); break;
						case 14: case 15: undead = new Spectre(); break;
					}

					undead.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					undead.MoveToWorld( loc, map );
					undead.Combatant = target;
				}
			}
		}
Пример #12
0
            protected override void OnTick()
            {
                Item gem = Loot.RandomGem();
                Item reg = Loot.RandomPossibleReagent();

                Item equip;
                equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                if ( m_Item != null )
                    m_Item.IsDigging = false;

                if ( equip is BaseWeapon )
                {
                    BaseWeapon weapon = (BaseWeapon)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max );
                }
                else if ( equip is BaseArmor )
                {
                    BaseArmor armor = (BaseArmor)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max );
                }
                else if ( equip is BaseJewel )
                {
                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( (BaseJewel)equip, attributeCount, min, max );
                }

                if ( Utility.Random( 100 ) < 85 )
                {
                    switch ( Utility.Random ( 15 ) )
                    {
                        case 0:
                        Skeleton skel = new Skeleton();
                        skel.Location = m_From.Location;
                        skel.Map = m_From.Map;
                        skel.Combatant = m_From;

                            World.AddMobile( skel );
                        break;

                        case 1:
                        Ghoul ghoul = new Ghoul();
                        ghoul.Location = m_From.Location;
                        ghoul.Map = m_From.Map;
                        ghoul.Combatant = m_From;

                            World.AddMobile( ghoul );
                        break;

                        case 2:
                        Wraith wraith = new Wraith();
                        wraith.Location = m_From.Location;
                        wraith.Map = m_From.Map;
                        wraith.Combatant = m_From;

                            World.AddMobile( wraith );
                        break;

                        case 3:
                        Lich lich = new Lich();
                        lich.Location = m_From.Location;
                        lich.Map = m_From.Map;
                        lich.Combatant = m_From;

                            World.AddMobile( lich );
                        break;

                        case 4:
                        LichLord lichl = new LichLord();
                        lichl.Location = m_From.Location;
                        lichl.Map = m_From.Map;
                        lichl.Combatant = m_From;

                            World.AddMobile( lichl );
                        break;

                        case 5:
                        AncientLich alich = new AncientLich();
                        alich.Location = m_From.Location;
                        alich.Map = m_From.Map;
                        alich.Combatant = m_From;

                            World.AddMobile( alich );
                        break;

                        case 6:
                        Mummy mum = new Mummy();
                        mum.Location = m_From.Location;
                        mum.Map = m_From.Map;
                        mum.Combatant = m_From;

                            World.AddMobile( mum );
                        break;

                        case 7:
                        Zombie zom = new Zombie();
                        zom.Location = m_From.Location;
                        zom.Map = m_From.Map;
                        zom.Combatant = m_From;

                            World.AddMobile( zom );
                        break;

                        case 8:
                        SkeletalKnight sk = new SkeletalKnight();
                        sk.Location = m_From.Location;
                        sk.Map = m_From.Map;
                        sk.Combatant = m_From;

                            World.AddMobile( sk );
                        break;

                        case 9:
                        SkeletalMage sm = new SkeletalMage();
                        sm.Location = m_From.Location;
                        sm.Map = m_From.Map;
                        sm.Combatant = m_From;

                            World.AddMobile( sm );
                        break;

                        case 10:
                        BoneKnight bk = new BoneKnight();
                        bk.Location = m_From.Location;
                        bk.Map = m_From.Map;
                        bk.Combatant = m_From;

                            World.AddMobile( bk );
                        break;

                        case 11:
                        BoneMagi bm = new BoneMagi();
                        bm.Location = m_From.Location;
                        bm.Map = m_From.Map;
                        bm.Combatant = m_From;

                            World.AddMobile( bm );
                        break;

                        case 12:
                        Spectre spec = new Spectre();
                        spec.Location = m_From.Location;
                        spec.Map = m_From.Map;
                        spec.Combatant = m_From;

                            World.AddMobile( spec );
                        break;

                        case 13:
                        Shade shade = new Shade();
                        shade.Location = m_From.Location;
                        shade.Map = m_From.Map;
                        shade.Combatant = m_From;

                            World.AddMobile( shade );
                        break;
                    }
                    m_From.SendMessage( "The spirits have rose from the dead.." );
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 15.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        switch ( Utility.Random ( 3 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up a gem." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up a reagent." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 35.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 4 );
                        reg.Amount = Utility.RandomMinMax( 2, 4 );

                        switch ( Utility.Random ( 5 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 20, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 5, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 50.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 10 );
                        reg.Amount = Utility.RandomMinMax( 2, 10 );

                        switch ( Utility.Random ( 6 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 40, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 10, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 75.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 20 );
                        reg.Amount = Utility.RandomMinMax( 2, 20 );

                        switch ( Utility.Random ( 7 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 50, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 13, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;

                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 90.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 10, 30 );
                        reg.Amount = Utility.RandomMinMax( 10, 30 );

                        switch ( Utility.Random ( 8 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 150.0)
                {
                    if ( Utility.Random( 500 ) < 5 )
                    {
                        m_From.SendMessage( "You dig up and item of great value." );
                        switch ( Utility.Random ( 5 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( new ArmoredRobe() );
                            break;

                            case 1:
                            m_From.AddToBackpack( new ButchersResolve() );
                            break;

                            case 2:
                            m_From.AddToBackpack( new FollowerOfTheOldLord() );
                            break;

                            case 3:
                            m_From.AddToBackpack( new SkirtOfTheAmazon() );
                            break;

                            case 4:
                            m_From.AddToBackpack( new HolyHammerOfExorcism() );
                            break;
                        }
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 40 );
                        reg.Amount = Utility.RandomMinMax( 2, 40 );

                        switch ( Utility.Random ( 8 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else
                {
                    m_From.SendMessage( "You fail to dig anything up." );
                }

                Stop();
            }