Пример #1
0
        public void Defrag()
        {
            for (int i = 0; i < m_pups.Count; ++i)
            {
                try
                {
                    object o = m_pups[i];

                    WolfPup pup = o as WolfPup;

                    if (pup == null || !pup.Alive)
                    {
                        m_pups.RemoveAt(i);
                        --i;
                    }

                    else if (pup.Controlled || pup.IsStabled)
                    {
                        pup.Mother = null;
                        m_pups.RemoveAt(i);
                        --i;
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("/nException Caught in MotherWolf Defrag: /n{0}/n", e);
                }
            }
        }
Пример #2
0
        public void Defrag()
        {
            for (int i = 0; i < m_Pups.Count; ++i)
            {
                try
                {
                    object o = m_Pups[i];

                    WolfPup pup = o as WolfPup;

                    if (pup == null || !pup.Alive)
                    {
                        m_Pups.RemoveAt(i);
                        --i;
                    }
                    else if (pup.Controlled || pup.IsStabled)
                    {
                        pup.Mother = null;
                        m_Pups.RemoveAt(i);
                        --i;
                    }
                }
                catch {}
            }
        }
Пример #3
0
        public void SpawnBabies()
        {
            Defrag();
            int family = m_Pups.Count;

            if (family >= pupCount)
            {
                return;
            }

            //Say( "family {0}, should be {1}", family, pupCount );

            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int hr = (int)((this.RangeHome + 1) / 2);

            for (int i = family; i < pupCount; ++i)
            {
                WolfPup pup = new WolfPup();

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(5) - 1;
                    int y = Y + Utility.Random(5) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                pup.Mother    = this;
                pup.Team      = this.Team;
                pup.Home      = this.Location;
                pup.HomeMap   = this.Map;
                pup.RangeHome = (hr > 4 ? 4 : hr);

                pup.MoveToWorld(loc, map);
                m_Pups.Add(pup);
            }
        }
Пример #4
0
		public void SpawnBabies()
		{

			Defrag();
			int family = m_pups.Count;

			if( family >= pupCount )
				return;

			//Say( "family {0}, should be {1}", family, pupCount );

			Map map = this.Map;

			if ( map == null )
				return;

			int hr = (int)((this.RangeHome + 1) / 2);

			for ( int i = family; i < pupCount; ++i )
			{
				WolfPup pup = new WolfPup();

				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 5 ) - 1;
					int y = Y + Utility.Random( 5 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				pup.Mother = this;
				pup.Team = this.Team;
				pup.Home = this.Location;
				pup.RangeHome = ( hr > 4 ? 4 : hr );
				
				pup.MoveToWorld( loc, map );
				m_pups.Add( pup );
			}
		}