public void SpawnVampires(Mobile target) { Map map = this.Map; if (map == null) { return; } int newVampires = 2; for (int i = 0; i < newVampires; ++i) { Vampire vamp = new Vampire(); vamp.Team = this.Team; vamp.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } vamp.MoveToWorld(loc, map); vamp.Combatant = target; } }
public void SpawnVampires( Mobile target ) { Map map = this.Map; if( map == null ) return; int newVampires = 2; for( int i = 0; i < newVampires; ++i ) { Vampire vamp = new Vampire(); vamp.Team = this.Team; vamp.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } vamp.MoveToWorld( loc, map ); vamp.Combatant = target; } }