Пример #1
0
        public void SpawnVampires(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int newVampires = 2;

            for (int i = 0; i < newVampires; ++i)
            {
                Vampire vamp = new Vampire();

                vamp.Team      = this.Team;
                vamp.FightMode = FightMode.Closest;

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(3) - 1;
                    int y = Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                vamp.MoveToWorld(loc, map);
                vamp.Combatant = target;
            }
        }
Пример #2
0
		public void SpawnVampires( Mobile target )
		{
			Map map = this.Map;

			if( map == null )
				return;

			int newVampires = 2;

			for( int i = 0; i < newVampires; ++i )
			{
				Vampire vamp = new Vampire();

				vamp.Team = this.Team;
				vamp.FightMode = FightMode.Closest;

				bool validLocation = false;
				Point3D loc = this.Location;

				for( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				vamp.MoveToWorld( loc, map );
				vamp.Combatant = target;
			}
		}