Пример #1
0
        public void Defrag()
        {
            for (int i = 0; i < m_pups.Count; ++i)
            {
                try
                {
                    object o = m_pups[i];

                    UnicornPup pup = o as UnicornPup;

                    if (pup == null || !pup.Alive)
                    {
                        m_pups.RemoveAt(i);
                        --i;
                    }

                    else if (pup.Controlled || pup.IsStabled)
                    {
                        pup.Queen = null;
                        m_pups.RemoveAt(i);
                        --i;
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("\nException Caught in UnicornQueenMOTM Defrag: \n{0}\n", e);
                }
            }
        }
Пример #2
0
        public void SpawnBabies()
        {
            Defrag();
            int family = m_pups.Count;

            if (family >= pupCount)
            {
                return;
            }

            //Say( "family {0}, should be {1}", family, pupCount );

            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int hr = (int)((this.RangeHome + 1) / 2);

            for (int i = family; i < pupCount; ++i)
            {
                UnicornPup pup = new UnicornPup();

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(10) - 5;
                    int y = Y + Utility.Random(10) - 5;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                        break;
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                        break;
                    }
                }

                pup.Queen     = this;
                pup.Team      = this.Team;
                pup.Home      = this.Location;
                pup.RangeHome = (hr > 4 ? 4 : hr);

                pup.MoveToWorld(loc, map);
                m_pups.Add(pup);
            }

            respawn_previous = DateTime.Now;
        }
        public void SpawnBabies()
        {

            Defrag();
            int family = m_pups.Count;

            if (family >= pupCount)
                return;

            //Say( "family {0}, should be {1}", family, pupCount );

            Map map = this.Map;

            if (map == null)
                return;

            int hr = (int)((this.RangeHome + 1) / 2);

            for (int i = family; i < pupCount; ++i)
            {
                UnicornPup pup = new UnicornPup();

                bool validLocation = false;
                Point3D loc = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(10) - 5;
                    int y = Y + Utility.Random(10) - 5;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                        break;
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                        break;
                    }
                }

                pup.Queen = this;
                pup.Team = this.Team;
                pup.Home = this.Location;
                pup.RangeHome = (hr > 4 ? 4 : hr);

                pup.MoveToWorld(loc, map);
                m_pups.Add(pup);
            }

            respawn_previous = DateTime.Now;
        }