Пример #1
0
        public void Defrag()
        {
            for (int i = 0; i < m_pugs.Count; ++i)
            {
                try
                {
                    object o = m_pugs[i];

                    Pug pug = o as Pug;

                    if (pug == null || !pug.Alive)
                    {
                        m_pugs.RemoveAt(i);
                        --i;
                    }

                    else if (pug.Controlled || pug.IsStabled)
                    {
                        pug.kin = null;
                        m_pugs.RemoveAt(i);
                        --i;
                    }
                }
                catch {}
            }
        }
Пример #2
0
        public void Spawnpugs()
        {
            Defrag();
            int family = m_pugs.Count;

            if (family >= pugCount)
            {
                return;
            }

            //Say( "family {0}, should be {1}", family, pugCount );

            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int hr = (int)((this.RangeHome + 1) / 2);

            for (int i = family; i < pugCount; ++i)
            {
                Pug pug = new Pug();

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(5) - 1;
                    int y = Y + Utility.Random(5) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                pug.kin       = this;
                pug.Team      = this.Team;
                pug.Home      = this.Location;
                pug.RangeHome = (hr > 4 ? 4 : hr);

                pug.MoveToWorld(loc, map);
                m_pugs.Add(pug);
            }
        }
Пример #3
0
		public void Spawnpugs()
		{

			Defrag();
			int family = m_pugs.Count;

			if( family >= pugCount )
				return;

			//Say( "family {0}, should be {1}", family, pugCount );

			Map map = this.Map;

			if ( map == null )
				return;

			int hr = (int)((this.RangeHome + 1) / 2);

			for ( int i = family; i < pugCount; ++i )
			{
				Pug pug = new Pug();

				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 5 ) - 1;
					int y = Y + Utility.Random( 5 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				pug.kin = this;
				pug.Team = this.Team;
				pug.Home = this.Location;
				pug.RangeHome = ( hr > 4 ? 4 : hr );
				
				pug.MoveToWorld( loc, map );
				m_pugs.Add( pug );
			}
		}