public override bool OnBeforeDeath() { MasterOfSloth rp = new MasterOfSloth(); rp.Team = this.Team; rp.Combatant = this.Combatant; rp.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rp.MoveToWorld(new Point3D(1966, 1033, -28), Map.Ilshenar); return base.OnBeforeDeath(); }
public override bool OnBeforeDeath() { MasterOfSloth rp = new MasterOfSloth(); rp.Team = this.Team; rp.Combatant = this.Combatant; rp.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rp.MoveToWorld(new Point3D(1966, 1033, -28), Map.Ilshenar); return(base.OnBeforeDeath()); }