public void SpawnGibberling(Mobile m) { Map map = this.Map; if (map == null) { return; } Gibberling spawned = new Gibberling(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawned.MoveToWorld(loc, map); spawned.Combatant = m; }
public void SpawnGibberling( Mobile m ) { Map map = this.Map; if ( map == null ) return; Gibberling spawned = new Gibberling(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } spawned.MoveToWorld( loc, map ); spawned.Combatant = m; }