Наследование: BaseCreature
Пример #1
0
        public override void OnGotMeleeAttack(Mobile attacker)
        {
            if (this.Map != null && this.Alive && ((recoverDelay < DateTime.Now && Utility.RandomMinMax(1, 4) == 1) || firstSummoned))
            {
                Map map = this.Map;
                if (map == null)
                {
                    return;
                }
                if (firstSummoned)
                {
                    firstSummoned = false;
                }
                int summonAmount = Utility.RandomMinMax(1, 2);
                for (int k = 0; k < summonAmount; ++k)
                {
                    BaseCreature spawn = new GiantSerpent();
                    spawn.Team    = this.Team;
                    spawn.Name    = "Giant Serpent";
                    spawn.Tamable = false;
                    bool    validLocation = false;
                    Point3D loc           = this.Location;
                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }
                    spawn.MoveToWorld(loc, map);
                    Effects.SendLocationEffect(loc, map, 14170, 16);
                    spawn.Combatant = this.Combatant;
                }
                recoverDelay = DateTime.Now + TimeSpan.FromSeconds(30);
            }
        }
Пример #2
0
        public override void OnGotMeleeAttack(Mobile attacker)
        {
            if (this.Map != null && this.Alive && ((recoverDelay < DateTime.Now && Utility.RandomMinMax(1, 4) == 1) || firstSummoned))
            {
                Map map = this.Map;
                if (map == null)
                    return;
                if( firstSummoned)
                    firstSummoned = false;
                int summonAmount = Utility.RandomMinMax(1, 2);
                for (int k = 0; k < summonAmount; ++k)
                {
                    BaseCreature spawn = new GiantSerpent();
                    spawn.Team = this.Team;
                    spawn.Name = "Giant Serpent";
                    spawn.Tamable = false;
                    bool validLocation = false;
                    Point3D loc = this.Location;                
                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                            loc = new Point3D(x, y, Z);
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                            loc = new Point3D(x, y, z);
                    }                   
                    spawn.MoveToWorld(loc, map);
                    Effects.SendLocationEffect(loc, map, 14170, 16);
                    spawn.Combatant = this.Combatant;
                }
                recoverDelay = DateTime.Now + TimeSpan.FromSeconds(30);                
            }
        }
Пример #3
0
		public virtual void SpawnEnemies( RVS Handeling, String RegionName, int amount)
		{
			int numberOfEnemies = amount;
			int kindOfEnemy = 0;
			int randomEnemy = 0;
			Mobile Enemy = null;
			//Mobile Enemy = new Sheep();
			
			int randomValueX = 0;
			int randomValueY = 0;
			int negative = 0;
			
			Point3D spawn;
			Map spawnmap;
			
			if ( RegionName == "Sheep" )
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			else if ( RegionName == "Rabbit" )
			{
				spawn = RabbitSpawnPoint;
				spawnmap = RabbitSpawnMap;
				kindOfEnemy = 1;
			}
			else
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			
			for ( int i = 0; i < numberOfEnemies; i++ )
			{
				//kindOfEnemy = Utility.Random( 5 );
				
				randomValueX = Utility.Random( 11 );
				negative = Utility.Random( 2 );
				if ( negative > 0 )
					randomValueX *= -1;
					
				negative = Utility.Random( 2 );
				randomValueY = Utility.Random( 11 );
				if ( negative > 0 )
					randomValueY *= -1;
				
				if ( Handeling.RvS )
				{ 
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sheep();
								break;
							}
						case 1:
							{
								Enemy = new Rabbit();
								break;
							}
					}
				}
				else if ( Handeling.Orcs )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Orc();
								break;
							}
						case 1:
							{
								Enemy = new OrcishLord();
								break;
							}
						case 2:
							{
								Enemy = new Ettin();
								break;
							}
						case 3:
							{
								Enemy = new OrcishMage();
								break;
							}
					}
				}
				else if ( Handeling.Lizardmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Snake();
								break;
							}
						case 1:
							{
								Enemy = new GiantSerpent();
								break;
							}
						case 2:
							{
								Enemy = new Lizardman();
								break;
							}
						case 3:
							{
								Enemy = new Drake();
								break;
							}
					}
				}
				else if ( Handeling.Ratmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 15 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sewerrat();
								break;
							}
						case 1:
							{
								Enemy = new GiantRat();
								break;
							}
						case 2:
							{
								Enemy = new Ratman();
								break;
							}
						case 3:
							{
								Enemy = new RatmanMage();
								break;
							}	
						case 4:
							{
								Enemy = new RatmanArcher();
								break;
							}
					}
				}
				else if ( Handeling.Undead )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 50 )
						kindOfEnemy++;
					if ( randomEnemy <= 40 )
						kindOfEnemy++;
					if ( randomEnemy <= 30 )
						kindOfEnemy++;
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
						
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Skeleton();
								break;
							}
						case 1:
							{
								Enemy = new Zombie();
								break;
							}
						case 2:
							{
								Enemy = new RestlessSoul();
								break;
							}
						case 3:
							{
								Enemy = new SkeletalMage();
								break;
							}
						case 4:
							{
								Enemy = new SkeletalKnight();
								break;
							}
						case 5:
							{
								Enemy = new Mummy();
								break;
							}
						case 6:
							{
								Enemy = new Lich();
								break;
							}
					}
				}
				
				Enemy.Map = spawnmap;
				Enemy.Location = new Point3D((spawn.X + randomValueX), (spawn.Y + randomValueY), (spawn.Z));
				
				Enemies.Add(Enemy);
			}
		}
Пример #4
0
        public override void OnThink()
        {
            base.OnThink();

            if (Utility.RandomDouble() < .01 && DateTime.UtcNow > m_NextAIChangeAllowed)
            {
                Effects.PlaySound(Location, Map, GetAngerSound());

                switch (Utility.RandomMinMax(1, 5))
                {
                case 1:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 2:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 3:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 4:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 5:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 10;
                    break;
                }

                m_NextAIChangeAllowed = DateTime.UtcNow + NextAIChangeDelay;
            }

            if (m_NextSnakesAllowed < DateTime.UtcNow && snakeEvents < maxSnakeEvents)
            {
                snakeEvents++;

                PlaySound(GetAngerSound());
                PublicOverheadMessage(MessageType.Regular, 0, false, "*snakes emerge from hair*");

                for (int a = 0; a < 3; a++)
                {
                    BaseCreature bc_Creature = null;

                    double creatureResult = Utility.RandomDouble();

                    if (creatureResult < .01)
                    {
                        bc_Creature = new SilverSerpent();
                    }

                    else if (creatureResult < .03)
                    {
                        bc_Creature = new IceSerpent();
                    }

                    else if (creatureResult < .5)
                    {
                        bc_Creature = new LavaSerpent();
                    }

                    else if (creatureResult < .10)
                    {
                        bc_Creature = new GiantSerpent();
                    }

                    else if (creatureResult < .25)
                    {
                        bc_Creature = new GiantCoralSnake();
                    }

                    else if (creatureResult < .50)
                    {
                        bc_Creature = new CoralSnake();
                    }

                    else
                    {
                        bc_Creature = new Snake();
                    }

                    if (bc_Creature != null)
                    {
                        bc_Creature.MoveToWorld(Location, Map);
                        bc_Creature.PlaySound(bc_Creature.GetAngerSound());

                        m_Mobiles.Add(bc_Creature);
                    }
                }

                m_NextSnakesAllowed = DateTime.UtcNow + NextSnakeDelay;

                return;
            }

            if (m_NextArrowAllowed < DateTime.UtcNow && AIObject != null && Combatant != null)
            {
                if (m_NextArrowStormAllowed < DateTime.UtcNow && !Hidden && AIObject.currentCombatRange != CombatRange.Withdraw)
                {
                    int attacks = Utility.RandomMinMax(5, 10);

                    double preAttackDelay = .1;
                    double attackInterval = .4;

                    double hitChance = .8;

                    double actionsCooldown = attacks * (preAttackDelay + attackInterval);

                    m_NextArrowAllowed      = DateTime.UtcNow + TimeSpan.FromSeconds(actionsCooldown) + NextArrowDelay;
                    m_NextArrowStormAllowed = m_NextArrowAllowed + NextArrowStormDelay;

                    if (AIObject != null)
                    {
                        AIObject.NextMove              = DateTime.UtcNow + TimeSpan.FromSeconds(actionsCooldown);
                        LastSwingTime                  = LastSwingTime + TimeSpan.FromSeconds(actionsCooldown);
                        NextSpellTime                  = NextSpellTime + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatHealActionAllowed    = NextCombatHealActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatSpecialActionAllowed = NextCombatSpecialActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatEpicActionAllowed    = NextCombatEpicActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                    }

                    Point3D location = Location;
                    Map     map      = Map;

                    for (int a = 0; a < attacks; a++)
                    {
                        Timer.DelayCall(TimeSpan.FromSeconds(a * (preAttackDelay + attackInterval)), delegate
                        {
                            if (this == null)
                            {
                                return;
                            }
                            if (Deleted || !Alive)
                            {
                                return;
                            }

                            var mobilesNearby = map.GetMobilesInRange(location, 14);

                            List <Mobile> m_MobilesToTarget = new List <Mobile>();

                            foreach (Mobile mobile in mobilesNearby)
                            {
                                if (mobile == null)
                                {
                                    continue;
                                }
                                if (mobile.Deleted || !mobile.Alive)
                                {
                                    continue;
                                }
                                if (mobile.AccessLevel > AccessLevel.Player)
                                {
                                    continue;
                                }

                                bool validTarget = false;

                                PlayerMobile pm_Mobile = mobile as PlayerMobile;
                                BaseCreature bc_Mobile = mobile as BaseCreature;

                                if (pm_Mobile != null)
                                {
                                    validTarget = true;
                                }

                                if (bc_Mobile != null)
                                {
                                    if (bc_Mobile.Controlled && bc_Mobile.ControlMaster is PlayerMobile)
                                    {
                                        validTarget = true;
                                    }
                                }

                                if (validTarget)
                                {
                                    m_MobilesToTarget.Add(mobile);
                                }
                            }

                            mobilesNearby.Free();

                            if (m_MobilesToTarget.Count == 0)
                            {
                                return;
                            }

                            Mobile target = m_MobilesToTarget[Utility.RandomMinMax(0, m_MobilesToTarget.Count - 1)];

                            Direction = GetDirectionTo(target);

                            Effects.PlaySound(location, map, GetAttackSound());

                            Timer.DelayCall(TimeSpan.FromSeconds(preAttackDelay), delegate
                            {
                                if (this == null)
                                {
                                    return;
                                }
                                if (Deleted || !this.Alive)
                                {
                                    return;
                                }
                                if (target == null)
                                {
                                    return;
                                }
                                if (target.Deleted || !target.Alive)
                                {
                                    return;
                                }

                                Animate(Utility.RandomList(4), 5, 1, true, false, 0);

                                Timer.DelayCall(TimeSpan.FromSeconds(attackInterval), delegate
                                {
                                    if (this == null)
                                    {
                                        return;
                                    }
                                    if (!this.Alive || this.Deleted)
                                    {
                                        return;
                                    }
                                    if (target == null)
                                    {
                                        return;
                                    }
                                    if (!target.Alive || target.Deleted)
                                    {
                                        return;
                                    }

                                    MovingEffect(target, 0xF42, 18, 1, false, false, 2576, 0);

                                    double distance         = GetDistanceToSqrt(target.Location);
                                    double destinationDelay = (double)distance * .08;

                                    Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                                    {
                                        if (this == null)
                                        {
                                            return;
                                        }
                                        if (!Alive || Deleted)
                                        {
                                            return;
                                        }
                                        if (target == null)
                                        {
                                            return;
                                        }
                                        if (!target.Alive || target.Deleted)
                                        {
                                            return;
                                        }

                                        if (Utility.RandomDouble() < hitChance)
                                        {
                                            Effects.PlaySound(location, map, 0x234);

                                            int damage = Utility.RandomMinMax(DamageMin, DamageMax);

                                            if (damage < 1)
                                            {
                                                damage = 1;
                                            }

                                            //Manual Parry Handling
                                            BaseShield shield = target.FindItemOnLayer(Layer.TwoHanded) as BaseShield;

                                            if (shield != null)
                                            {
                                                damage = shield.OnHit(Weapon as BaseWeapon, damage, this);
                                            }

                                            BaseWeapon weapon = target.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;

                                            if (!(weapon is BaseRanged) && weapon != null)
                                            {
                                                damage = weapon.WeaponParry(weapon, damage, target);
                                            }

                                            DoHarmful(target);

                                            List <Point3D> m_ExplosionLocations = new List <Point3D>();
                                            Point3D destination = target.Location;

                                            m_ExplosionLocations.Add(target.Location);

                                            int radius = 1;

                                            for (int b = 1; b < radius + 1; b++)
                                            {
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y, destination.Z));
                                            }

                                            foreach (Point3D explosionLocation in m_ExplosionLocations)
                                            {
                                                Effects.SendLocationParticles(EffectItem.Create(explosionLocation, target.Map, TimeSpan.FromSeconds(0.25)), 0x3779, 10, 15, 1153, 0, 5029, 0);
                                            }

                                            SpecialAbilities.CrippleSpecialAbility(1.0, this, target, .25, 10, 0x64F, false, "", "The medusa's arrow has slowed your actions!", "-1");

                                            new Blood().MoveToWorld(target.Location, target.Map);
                                            AOS.Damage(target, this, damage, 100, 0, 0, 0, 0);
                                        }

                                        else
                                        {
                                            Effects.PlaySound(location, map, 0x238);
                                        }
                                    });
                                });
                            });
                        });
                    }
                }

                else
                {
                    double hitChance = .66;

                    int minDamage = DamageMin;
                    int maxDamage = DamageMax;

                    AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
                    LastSwingTime     = LastSwingTime + TimeSpan.FromSeconds(3);

                    m_NextArrowAllowed = DateTime.UtcNow + NextArrowDelay;

                    Animate(Utility.RandomList(4), 5, 1, true, false, 0);
                    Effects.PlaySound(Location, Map, this.GetAttackSound());

                    Point3D location = Location;
                    Map     map      = Map;

                    Timer.DelayCall(TimeSpan.FromSeconds(.475), delegate
                    {
                        if (this == null)
                        {
                            return;
                        }
                        if (!Alive || Deleted)
                        {
                            return;
                        }
                        if (Combatant == null)
                        {
                            return;
                        }
                        if (!Combatant.Alive || Combatant.Deleted)
                        {
                            return;
                        }

                        MovingEffect(Combatant, 0xF42, 18, 1, false, false, 2576, 0);

                        double distance         = GetDistanceToSqrt(Combatant.Location);
                        double destinationDelay = (double)distance * .08;

                        Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                        {
                            if (this == null)
                            {
                                return;
                            }
                            if (!Alive || Deleted)
                            {
                                return;
                            }
                            if (Combatant == null)
                            {
                                return;
                            }
                            if (!Combatant.Alive || Combatant.Deleted)
                            {
                                return;
                            }

                            if (Utility.RandomDouble() < hitChance)
                            {
                                Effects.PlaySound(location, map, 0x234);

                                int damage = Utility.RandomMinMax(minDamage, maxDamage);

                                //Manual Parry Handling
                                BaseShield shield = Combatant.FindItemOnLayer(Layer.TwoHanded) as BaseShield;

                                if (shield != null)
                                {
                                    damage = shield.OnHit(Weapon as BaseWeapon, damage, this);
                                }

                                BaseWeapon weapon = Combatant.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;

                                if (!(weapon is BaseRanged) && weapon != null)
                                {
                                    damage = weapon.WeaponParry(weapon, damage, Combatant);
                                }

                                if (damage < 1)
                                {
                                    damage = 1;
                                }

                                DoHarmful(Combatant);

                                SpecialAbilities.EntangleSpecialAbility(0.33, this, Combatant, 1.0, 5, -1, true, "", "Their arrow pins you in place!", "-1");

                                new Blood().MoveToWorld(Combatant.Location, Combatant.Map);
                                AOS.Damage(Combatant, this, damage, 100, 0, 0, 0, 0);
                            }

                            else
                            {
                                Effects.PlaySound(Location, Map, 0x238);
                            }
                        });
                    });
                }
            }
        }
Пример #5
0
        public void spawnsnakes(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int snakes = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is GiganticSnake || m is GiantSerpent || m is Snake)
                {
                    ++snakes;
                }
            }

            if (snakes < 4)
            {
                int newsnakes = 1;

                for (int i = 0; i < newsnakes; ++i)
                {
                    BaseCreature Snake;

                    switch (Utility.Random(6))
                    {
                    default:
                    case 0:
                    case 1: Snake = new GiganticSnake(); break;

                    case 2:
                    case 3: Snake = new GiantSerpent(); break;

                    case 4:
                    case 5: Snake = new Snake(); break;
                    }

                    Snake.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    Snake.MoveToWorld(loc, map);
                    Snake.Combatant = target;
                }
            }
        }