Наследование: BaseCreature
Пример #1
0
        public void SpawnBrigand(Mobile target)
        {
            Map map = Map;

            if (map == null)
            {
                return;
            }

            int brigands = 0;

            IPooledEnumerable eable = GetMobilesInRange(10);

            foreach (Mobile m in eable)
            {
                if (m is Brigand)
                {
                    ++brigands;
                }
            }

            eable.Free();

            if (brigands < 16)
            {
                PlaySound(0x3D);

                int newBrigands = Utility.RandomMinMax(3, 6);

                for (int i = 0; i < newBrigands; ++i)
                {
                    BaseCreature brigand = new Brigand
                    {
                        Team = Team
                    };

                    bool    validLocation = false;
                    Point3D loc           = Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    brigand.MoveToWorld(loc, map);
                    brigand.Combatant = target;
                }
            }
        }
Пример #2
0
        public void SpawnBrigand(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int brigands = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is Brigand)
                {
                    ++brigands;
                }
            }

            if (brigands < 16)
            {
                this.PlaySound(0x3D);

                int newBrigands = Utility.RandomMinMax(3, 6);

                for (int i = 0; i < newBrigands; ++i)
                {
                    BaseCreature brigand = new Brigand();

                    brigand.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = this.X + Utility.Random(3) - 1;
                        int y = this.Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, this.Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    m_Instances.Add(brigand);
                    brigand.MoveToWorld(loc, map);
                    brigand.Combatant = target;
                }
            }
        }
Пример #3
0
        public void SpawnBrigand(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int newBrigand = 1;

            for (int i = 0; i < newBrigand; ++i)
            {
                Brigand Brigand = new Brigand();

                Brigand.Team      = this.Team;
                Brigand.FightMode = FightMode.Closest;

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(3) - 1;
                    int y = Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                Brigand.MoveToWorld(loc, map);
                Brigand.Combatant = target;
            }
        }
Пример #4
0
        public override void OnDoubleClick(Mobile from)
        {
            if (IsChildOf(from.Backpack))
            {
                int hours, minutes;
                Clock.GetTime(Map, Location.X, Location.Y, out hours, out minutes);

                if (hours <= 19)
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                        case 0:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice a group of brigands closing in*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn01-spawn09; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn01 = new Brigand();
                                Mobile spawn02 = new Brigand();
                                Mobile spawn03 = new Brigand();
                                Mobile spawn04 = new Brigand();
                                Mobile spawn05 = new Brigand();
                                Mobile spawn06 = new Brigand();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn01.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn02.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn03.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn04.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn05.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn06.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn01 = new Rat();
                                                    subspawn01.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 1:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice an Ettin patrol nearby*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn11-spawn19; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn11 = new Ettin();
                                Mobile spawn12 = new Ettin();
                                Mobile spawn13 = new Ettin();
                                Mobile spawn14 = new Ettin();
                                Mobile spawn15 = new Ettin();
                                Mobile spawn16 = new Ettin();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn11.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn12.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn13.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn14.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn15.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn16.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(2, 4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn11 = new Rat();
                                                    subspawn11.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 2: // This case makes the Scout Spyglass act like a normal Spyglass
                            {
                                if (hours < 5 || hours > 17)
                                {
                                    from.SendLocalizedMessage(1055040); // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1055039); // You gaze up into the sky, but it is not dark enough to see any stars.
                                }
                                break;
                            }
                    }

                    #endregion
                }
                else
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                        case 0:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice a group of black bears closing in*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn21-spawn29; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn21 = new BlackBear();
                                Mobile spawn22 = new BlackBear();
                                Mobile spawn23 = new BlackBear();
                                Mobile spawn24 = new BlackBear();
                                Mobile spawn25 = new BlackBear();
                                Mobile spawn26 = new BlackBear();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn21.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn22.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn23.MoveToWorld(new Point3D(from.X + 20, from.Y, from.Z), from.Map);
                                            spawn24.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn25.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn26.MoveToWorld(new Point3D(from.X, from.Y + 20, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn21 = new Rat();
                                                    subspawn21.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 1:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice an Fire Gargoyle patrol nearby*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn31-spawn39; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn31 = new FireGargoyle();
                                Mobile spawn32 = new FireSteed();
                                Mobile spawn33 = new FireGargoyle();
                                Mobile spawn34 = new FireSteed();
                                Mobile spawn35 = new FireGargoyle();
                                Mobile spawn36 = new FireBeetle();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn31.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn32.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn33.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn34.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn35.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn36.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn31 = new Rat();
                                                    subspawn31.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 2: // This case makes the Scout Spyglass act like a normal Spyglass
                            {
                                if (hours < 5 || hours > 17)
                                {
                                    from.SendLocalizedMessage(1055040); // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1055039); // You gaze up into the sky, but it is not dark enough to see any stars.
                                }
                                break;
                            }
                    }

                    #endregion
                }

                --this.UsesRemaining;

                if (this.UsesRemaining == 0)
                {
                    this.Delete();
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }
Пример #5
0
        public override void OnThink()
        {
            if (!boatspawn)
            {
                if (this is SailorOrkGuards || this is SailorElfGuards || this is SailorGuards)
                {
                    TitleGuards(this);
                }

                Map map = Map;

                if (map == null)
                {
                    return;
                }

                Server.Multis.BaseBoat.BuildShip(ship, this);
                boatspawn = true;
                if (Server.Multis.BaseBoat.IsNearOtherShip(this))
                {
                    this.Delete();
                }
                else if (Worlds.TestShore(Map, X, Y, 15))
                {
                    this.Delete();
                }
            }

            base.OnThink();

            if (ship == null)
            {
                this.Delete();
            }

            base.OnThink();

            if (!crewspawn)
            {
                crewspawn = true;
                int          crew   = Utility.RandomMinMax(9, 12);
                BaseCreature pirate = new Brigand(); pirate.Delete();
                bool         evil   = true;
                string       toss   = "stones";

                while (crew > 0)
                {
                    if (this is PirateCyclops || this is PirateDragonogre || this is PirateEttinMage || this is PirateTroll || this is PirateOgreLord || this is PirateMinotaur)
                    {
                        switch (Utility.RandomMinMax(1, 13))
                        {
                        case 1: pirate = new Orc();                             toss = "stones";        break;

                        case 2: pirate = new Bugbear();                 toss = "axes";          break;

                        case 3: pirate = new Gnoll();                   toss = "daggers";       break;

                        case 4: pirate = new Goblin();                  toss = "darts";         break;

                        case 5: pirate = new Morlock();                 toss = "stones";        break;

                        case 6: pirate = new Neanderthal();             toss = "stones";        break;

                        case 7: pirate = new Ratman();                  toss = "daggers";       pirate.Body = 42;               break;

                        case 8: pirate = new Minotaur();                toss = "axes";          pirate.Body = 241;              break;

                        case 9: pirate = new Orc();                             toss = "axes";          pirate.Body = 20;               break;

                        case 10: pirate = new Orc();                    toss = "daggers";       pirate.Body = 182;              break;

                        case 11: pirate = new Orc();                    toss = "arrows";        pirate.Body = 252;              break;

                        case 12: pirate = new Kobold();                 toss = "daggers";       pirate.Body = 245;              break;

                        case 13: pirate = new Minotaur();               toss = "axes";          pirate.Body = 78;               break;
                        }
                    }
                    else if (this is PirateDaemon || this is PirateDemon || this is PirateDemoness || this is PirateDevil || this is PirateSuccubus)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Demon();                   toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 3: pirate = new Succubus();                toss = "energy";        pirate.Hue = 0;         pirate.Body = 149;              break;

                        case 4: pirate = new Demon();                   toss = "daggers";       pirate.Hue = 0;         pirate.Body = 128;              break;

                        case 5: pirate = new Demon();                   toss = "poison";        pirate.Hue = 0;         pirate.Body = 136;              break;
                        }
                    }
                    else if (this is PirateGargoyle)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Gargoyle();                pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                pirate.Body = 126;              break;

                        case 3: pirate = new Gargoyle();                pirate.Body = 113;              break;

                        case 4: pirate = new Gargoyle();                pirate.Body = 158;              break;

                        case 5: pirate = new Gargoyle();                                                                break;
                        }
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: toss = "fire";          break;

                        case 2: toss = "cold";          break;

                        case 3: toss = "energy";        break;

                        case 4: toss = "poison";        break;

                        case 5: toss = "bolt";          break;
                        }
                    }
                    else if (this is PirateGrathek || this is PirateSakleth)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new LizardmanArcher();         toss = "spear";         break;

                        case 2: pirate = new Lizardman();                       toss = "daggers";       pirate.Body = 33;               break;

                        case 3: pirate = new Lizardman();                       toss = "rocks";         pirate.Body = 326;              break;

                        case 4: pirate = new Lizardman();                       toss = "darts";         pirate.Body = 375;              break;
                        }
                    }
                    else if (this is PirateTitan)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new Tritun();          toss = "daggers";               break;

                        case 2: pirate = new Tritun();          toss = "spear";                 pirate.Body = 678;              break;

                        case 3: pirate = new Tritun();          toss = "poison";                pirate.Body = 676;              break;

                        case 4: pirate = new Tritun();          toss = "bolt";                  pirate.Body = 677;              break;
                        }
                    }
                    else if (this is PirateOphidian)
                    {
                        pirate = new OphidianWarrior();         toss = "dagger";        pirate.Body = 87;
                    }
                    else if (this is PirateSnakeMan)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 2))
                        {
                        case 1: pirate = new OphidianWarrior();         toss = "poison";                pirate.Body = 704;              break;

                        case 2: pirate = new OphidianWarrior();         toss = "daggers";               pirate.Body = 143;              break;
                        }
                    }
                    else if (this is PirateUndead)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 4: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 5: pirate = new Wight();                   toss = "bones";                                                                 break;
                        }
                    }
                    else if (this is PirateGhost)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Spectre();                         toss = "fire";                  break;

                        case 2: pirate = new Spectre();                         toss = "cold";                  break;

                        case 3: pirate = new Spectre();                         toss = "energy";                break;

                        case 4: pirate = new Spectre();                         toss = "bolt";                  break;

                        case 5: pirate = new Spectre();                         toss = "poison";                break;
                        }
                    }
                    else if (this is PirateDarkLord || this is PirateLich || this is PirateLichLord || this is PirateSkeleton)
                    {
                        switch (Utility.RandomMinMax(1, 14))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Spectre();                 toss = "fire";                                                                  break;

                        case 4: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 5: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 6: pirate = new Skeleton();                toss = "bones";                 pirate.Body = 50;               break;

                        case 7: pirate = new SkeletonArcher();  toss = "arrows";                                                                break;

                        case 8: pirate = new Wight();                   toss = "bones";                                                                 break;

                        case 9: pirate = new Skeleton();                toss = "bandages";              pirate.Body = 154;              BaseSoundID = 471;      break;

                        case 10: pirate = new BoneMagi();               toss = "fire";                                                                  break;

                        case 11: pirate = new BoneMagi();               toss = "cold";                                                                  break;

                        case 12: pirate = new BoneMagi();               toss = "energy";                                                                break;

                        case 13: pirate = new BoneMagi();               toss = "poison";                                                                break;

                        case 14: pirate = new BoneMagi();               toss = "bolt";                                                                  break;
                        }
                    }

                    else if (this is PirateDrow)
                    {
                        pirate = new ElfBerserker();            toss = "crossbow";
                    }
                    else if (this is PirateMen)
                    {
                        pirate = new Berserker();                       toss = "crossbow";
                    }
                    else if (this is PirateNatives)
                    {
                        pirate = new Berserker();                       toss = "harpoon";
                    }
                    else if (this is PirateCult)
                    {
                        switch (Utility.RandomMinMax(1, 12))
                        {
                        case 1: pirate = new Brigand();         toss = "daggers";       break;

                        case 2: pirate = new Brigand();         toss = "stones";        break;

                        case 3: pirate = new Brigand();         toss = "stars";         break;

                        case 4: pirate = new Brigand();         toss = "darts";         break;

                        case 5: pirate = new Brigand();         toss = "axes";          break;

                        case 6: pirate = new Brigand();         toss = "bones";         break;

                        case 7: pirate = new Brigand();         toss = "arrows";        break;

                        case 8: pirate = new Brigand();         toss = "fire";          break;

                        case 9: pirate = new Brigand();         toss = "cold";          break;

                        case 10: pirate = new Brigand();        toss = "energy";        break;

                        case 11: pirate = new Brigand();        toss = "poison";        break;

                        case 12: pirate = new Brigand();        toss = "bolt";          break;
                        }
                    }
                    else if (this is SailorElfGuards)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorGuards)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorOrkGuards)
                    {
                        pirate = new OrkWarrior();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorElf)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";      break;
                        }
                    }
                    else if (this is SailorMerchant)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";              break;
                        }
                    }
                    else if (this is SailorAngel || this is SailorAngelLord)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Pixie();           toss = "fire";                  pirate.Body = Utility.RandomList(356, 128); break;

                        case 2: pirate = new Fairy();           toss = "cold";                  pirate.Body = 363; break;

                        case 3: pirate = new Centaur();         toss = "arrows";                break;

                        case 4: pirate = new Satyr();           toss = "daggers";               break;

                        case 5: pirate = new Wisp();            toss = "energy";                break;
                        }
                    }

                    SizeUpCrewMember(pirate, evil, EmoteHue, this, toss);
                    crew--;
                }
            }
        }
		public void SpawnBrigand( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int newBrigand = 1;

			for ( int i = 0; i < newBrigand; ++i )
			{
				Brigand Brigand = new Brigand();

				Brigand.Team = this.Team;
				Brigand.FightMode = FightMode.Closest;

				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				Brigand.MoveToWorld( loc, map );
				Brigand.Combatant = target;
			}
		}