public override void OnRead()
		{
			Victoria victoria = ((TheSummoningQuest)System).Victoria;

			if ( victoria == null )
			{
				System.From.SendMessage( "Internal error: unable to find Victoria. Quest unable to continue." );
				System.Cancel();
			}
			else
			{
				SummoningAltar altar = victoria.Altar;

				if ( altar == null )
				{
					System.From.SendMessage( "Internal error: unable to find summoning altar. Quest unable to continue." );
					System.Cancel();
				}
				else if ( altar.Daemon == null || !altar.Daemon.Alive )
				{
					BoneDemon daemon = new BoneDemon();

					daemon.MoveToWorld( altar.Location, altar.Map );
					altar.Daemon = daemon;

					System.AddObjective( new VanquishDaemonObjective( daemon ) );
				}
				else
				{
					victoria.SayTo( System.From, "The devourer has already been summoned." );

					((TheSummoningQuest)System).WaitForSummon = true;
				}
			}
		}
Пример #2
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            /*int version = */reader.ReadInt();

            m_Daemon = reader.ReadMobile() as BoneDemon;

            CheckDaemon();
        }
Пример #3
0
 public void CheckDaemon()
 {
     if ( m_Daemon == null || !m_Daemon.Alive )
     {
         m_Daemon = null;
         Hue = 0;
     }
     else
     {
         Hue = 0x66D;
     }
 }
Пример #4
0
 public void CheckDaemon()
 {
     if (this.m_Daemon == null || !this.m_Daemon.Alive)
     {
         this.m_Daemon = null;
         this.Hue = 0;
     }
     else
     {
         this.Hue = 0x66D;
     }
 }
Пример #5
0
 public VanquishDaemonObjective(BoneDemon daemon)
 {
     this.m_Daemon = daemon;
 }
Пример #6
0
        public override void ChildDeserialize(GenericReader reader)
        {
            int version = reader.ReadEncodedInt();

            this.m_Daemon = reader.ReadMobile() as BoneDemon;
            this.m_CorpseWithSkull = reader.ReadItem() as Corpse;
        }