public GiantSpider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.45, 0.8) { Body = 28; Name = "a giant spider"; SetStr( 76, 100 ); SetHits( 76, 100 ); SetDex( 76, 95 ); SetStam( 76, 95 ); SetInt( 36, 60 ); SetMana( 36, 60 ); Karma = -125; Tamable = true; MinTameSkill = 70; BaseSoundID = 387; SetSkill( SkillName.Tactics, 35.1, 50 ); SetSkill( SkillName.Wrestling, 50.1, 65 ); SetSkill( SkillName.MagicResist, 25.1, 40 ); SetSkill( SkillName.Parry, 35.1, 45 ); VirtualArmor = 8; SetDamage( 3, 15 ); Item item = null; item = new SpidersSilk( Utility.RandomMinMax( 1, 3 ) ); PackItem( item ); PackGold( 5, 25 ); if ( Utility.RandomBool() ) PackGem(); }
public override void Open(Mobile from) { int amount = 50; if (this.Weight > 2.0) { Item i = null; i = new BlackPearl(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Bloodmoss(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Garlic(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Ginseng(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new MandrakeRoot(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Nightshade(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SulfurousAsh(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SpidersSilk(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Brimstone(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new ButterflyWings(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new EyeOfToad(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new FairyEgg(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new GargoyleEar(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new BeetleShell(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new MoonCrystal(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new PixieSkull(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new RedLotus(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SeaSalt(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SilverWidow(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SwampBerries(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); this.Weight = 2.0; } base.Open(from); }
private void SpawnReagents() { Item reagents; int amount = Utility.RandomMinMax(10, 25); switch (Utility.Random(9)) { case 0: reagents = new BlackPearl(amount); break; case 1: reagents = new Bloodmoss(amount); break; case 2: reagents = new Garlic(amount); break; case 3: reagents = new Ginseng(amount); break; case 4: reagents = new MandrakeRoot(amount); break; case 5: reagents = new Nightshade(amount); break; case 6: reagents = new SulfurousAsh(amount); break; case 7: reagents = new SpidersSilk(amount); break; default: reagents = new FertileDirt(amount); break; } if (!SpawnItem(reagents)) { reagents.Delete(); } }
public override void Spawn(Point3D point, Map map) { base.Spawn(point, map); Item item = null; int minAmount = 2; int maxAmount = 4; int amount = Utility.RandomMinMax(minAmount, maxAmount); switch (Utility.RandomMinMax(1, 8)) { case 1: item = new BlackPearl(amount); break; case 2: item = new Bloodmoss(amount); break; case 3: item = new MandrakeRoot(amount); break; case 4: item = new Ginseng(amount); break; case 5: item = new Garlic(amount); break; case 6: item = new SpidersSilk(amount); break; case 7: item = new SulfurousAsh(amount); break; case 8: item = new Nightshade(amount); break; } item.MoveToWorld(point, map); }
public override void OnDoubleClick( Mobile from ) { if ( from.InRange( this.GetWorldLocation(), 2 ) ) { int pick = Utility.Random( 1,3 ); SpidersSilk crop = new SpidersSilk( pick ); from.AddToBackpack( crop ); this.Delete(); } else { from.SendMessage( "You are too far away to harvest anything." ); } }
public override void OnDoubleClick(Mobile from) { if (from.InRange(this.GetWorldLocation(), 2)) { int pick = Utility.Random(1, 3); SpidersSilk crop = new SpidersSilk(pick); from.AddToBackpack(crop); this.Delete(); } else { from.SendMessage("You are too far away to harvest anything."); } }
public override void Open(Mobile from) { int amount = 50; if (this.Weight > 2.0) { Item i = null; i = new BlackPearl(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Bloodmoss(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Garlic(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Ginseng(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new MandrakeRoot(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Nightshade(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SulfurousAsh(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SpidersSilk(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); this.Weight = 2.0; } base.Open(from); }
public void OnChop(Mobile from) { if (from.InRange(this.GetWorldLocation(), 2)) { Effects.SendLocationEffect(Location, Map, 0x3728, 20, 10); //smoke or dust Effects.PlaySound(Location, Map, 0x11C); switch (Utility.Random(25)) { case 0: Effects.SendLocationEffect(from, from.Map, 0x113A, 20, 10); // Poison Player from.PlaySound(0x231); from.ApplyPoison(from, Poison.Lesser); break; case 1: Effects.SendLocationEffect(from, from.Map, 0x3709, 30); // Burn Player from.PlaySound(0x54); AOS.Damage(from, from, Utility.RandomMinMax(2, 5), 0, 100, 0, 0, 0); break; case 2: new BarrelLid().MoveToWorld(Location, Map); new BarrelHoops().MoveToWorld(Location, Map); break; case 3: Bandage b = new Bandage(Utility.RandomMinMax(5, 10)); b.MoveToWorld(Location, Map); break; case 4: new BarrelStaves().MoveToWorld(Location, Map); new BarrelHoops().MoveToWorld(Location, Map); break; case 5: Gold g = new Gold(Utility.RandomMinMax(25, 50)); g.MoveToWorld(Location, Map); break; case 6: new AgilityPotion().MoveToWorld(Location, Map); break; case 7: new LesserCurePotion().MoveToWorld(Location, Map); break; case 8: new LesserExplosionPotion().MoveToWorld(Location, Map); break; case 9: new LesserHealPotion().MoveToWorld(Location, Map); break; case 10: new LesserLightningPotion().MoveToWorld(Location, Map); break; case 11: new LesserManaPotion().MoveToWorld(Location, Map); break; case 12: new MindPotion().MoveToWorld(Location, Map); break; case 13: new LesserPoisonPotion().MoveToWorld(Location, Map); break; case 14: new LesserShatterPotion().MoveToWorld(Location, Map); break; case 15: new StrengthPotion().MoveToWorld(Location, Map); break; case 16: new LesserToxicPotion().MoveToWorld(Location, Map); break; case 17: Arrow arrow = new Arrow(Utility.RandomMinMax(5, 25)); arrow.MoveToWorld(Location, Map); break; case 18: Bolt bolt = new Bolt(Utility.RandomMinMax(5, 25)); bolt.MoveToWorld(Location, Map); break; case 19: IronIngot ii = new IronIngot(Utility.RandomMinMax(5, 25)); ii.MoveToWorld(Location, Map); break; case 20: Leather leather = new Leather(Utility.RandomMinMax(5, 25)); leather.MoveToWorld(Location, Map); break; case 21: Log log = new Log(Utility.RandomMinMax(5, 25)); log.MoveToWorld(Location, Map); break; case 22: BoltOfCloth boc = new BoltOfCloth(Utility.RandomMinMax(1, 25)); boc.MoveToWorld(Location, Map); break; case 23: SpidersSilk spiderssilk = new SpidersSilk(Utility.RandomMinMax(5, 25)); spiderssilk.MoveToWorld(Location, Map); break; case 24: SulfurousAsh sulfurousash = new SulfurousAsh(Utility.RandomMinMax(1, 25)); sulfurousash.MoveToWorld(Location, Map); break; } Destroy(); } else { from.SendLocalizedMessage(500446); // That is too far away. } }
private void SpawnReagents() { Item reagents; int amount = Utility.RandomMinMax( 10, 25 ); switch ( Utility.Random( 9 ) ) { case 0: reagents = new BlackPearl( amount ); break; case 1: reagents = new Bloodmoss( amount ); break; case 2: reagents = new Garlic( amount ); break; case 3: reagents = new Ginseng( amount ); break; case 4: reagents = new MandrakeRoot( amount ); break; case 5: reagents = new Nightshade( amount ); break; case 6: reagents = new SulfurousAsh( amount ); break; case 7: reagents = new SpidersSilk( amount ); break; default: reagents = new FertileDirt( amount ); break; } if ( !SpawnItem( reagents ) ) reagents.Delete(); }
public static void CreateItem(ItemInfo info, Mobile m) { if (m == null) return; Item item = null; BaseCreature bc = null; switch (info.IncrID) { case 0: item = new BlackPearl(999); break; case 1: item = new Bloodmoss(999); break; case 2: item = new MandrakeRoot(999); break; case 3: item = new Garlic(999); break; case 4: item = new Ginseng(999); break; case 5: item = new Nightshade(999); break; case 6: item = new SpidersSilk(999); break; case 7: item = new SulfurousAsh(999); break; case 8: item = new Bag(); ((Bag)item).DropItem( new BlackPearl(100) ); ((Bag)item).DropItem( new Bloodmoss(100) ); ((Bag)item).DropItem( new MandrakeRoot(100) ); ((Bag)item).DropItem( new Garlic(100) ); ((Bag)item).DropItem( new Ginseng(100) ); ((Bag)item).DropItem( new Nightshade(100) ); ((Bag)item).DropItem( new SpidersSilk(100) ); ((Bag)item).DropItem( new SulfurousAsh(100) ); break; case 9: item = new BatWing(999); break; case 10: item = new GraveDust(999); break; case 11: item = new DaemonBlood(999); break; case 12: item = new NoxCrystal(999); break; case 13: item = new PigIron(999); break; case 14: item = new Bag(); ((Bag)item).DropItem( new BatWing(100) ); ((Bag)item).DropItem( new GraveDust(100) ); ((Bag)item).DropItem( new DaemonBlood(100) ); ((Bag)item).DropItem( new NoxCrystal(100) ); ((Bag)item).DropItem( new PigIron(100) ); break; case 15: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new RefreshPotion(); break; case 16: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserCurePotion(); break; case 17: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserHealPotion(); break; case 18: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new NightSightPotion(); break; case 19: item = new Bandage(50); break; case 20: item = new Bandage(200); break; case 21: item = new Bandage(1000); break; case 22: item = new Arrow(100); break; case 23: item = new Arrow(1000); break; case 24: item = new Bolt(100); break; case 25: item = new Bolt(1000); break; case 26: bc = new Horse(); break; case 27: bc = new PackLlama(); break; case 28: item = new Club(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 29: item = new WarFork(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 30: item = new Katana(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 31: item = new Bow(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 32: item = new MetalKiteShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 33: item = new WoodenShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 34: item = new LeatherChest(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 35: item = new LeatherGloves(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 36: item = new LeatherGorget(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 37: item = new LeatherLegs(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 38: item = new LeatherCap(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 39: item = new LeatherArms(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 40: item = new Gold(300); break; case 41: item = new Gold(3000); break; case 42: item = new Server.Engines.BulkOrders.BulkOrderBook(); break; case 43: item = new Drums(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 44: item = new TambourineTassel(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 45: item = new Server.Multis.SmallDragonBoatDeed(); break; case 46: item = new Server.Multis.LargeDragonBoatDeed(); break; } if (item != null) { m.AddToBackpack(item); m.SendMessage("Here are the goods you requested."); } else if (bc != null) { bc.Controlled = true; bc.ControlMaster = m; bc.MoveToWorld( m.Location, m.Map ); m.SendMessage("Here is the pet you requested."); } else { m.SendMessage("That item is not available. Please report the bug at the site that will open in your browser."); m.LaunchBrowser( "http://bug.casiopia.net/" ); m.AddToBackpack( new VeriteGem(info.Price) ); } }
public static void GiveReagent(Mobile from, int qty) { string regs = ""; Item ingredient = new BlackPearl(); ingredient.Delete(); int mainList = Utility.RandomList(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); int necroList = Utility.RandomList(8, 9, 10, 11, 12); int mixList = Utility.RandomList(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24); int herbList = Utility.RandomList(25, 26, 27, 28, 29, 30); if (Server.Misc.IntelligentAction.TestForReagent(from, "herbalist") && Utility.RandomMinMax(1, 2) == 1) { mainList = herbList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "mixologist") && Utility.RandomMinMax(1, 2) == 1) { mainList = mixList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "necromancer") && Utility.RandomMinMax(1, 4) > 1) { mainList = necroList; } switch (mainList) { case 0: ingredient = new BlackPearl(qty); break; case 1: ingredient = new Bloodmoss(qty); break; case 2: ingredient = new Garlic(qty); break; case 3: ingredient = new Ginseng(qty); break; case 4: ingredient = new MandrakeRoot(qty); break; case 5: ingredient = new Nightshade(qty); break; case 6: ingredient = new SpidersSilk(qty); break; case 7: ingredient = new SulfurousAsh(qty); break; case 8: ingredient = new BatWing(qty); break; case 9: ingredient = new GraveDust(qty); break; case 10: ingredient = new DaemonBlood(qty); break; case 11: ingredient = new PigIron(qty); break; case 12: ingredient = new NoxCrystal(qty); break; case 13: ingredient = new EyeOfToad(qty); break; case 14: ingredient = new FairyEgg(qty); break; case 15: ingredient = new GargoyleEar(qty); break; case 16: ingredient = new BeetleShell(qty); break; case 17: ingredient = new MoonCrystal(qty); break; case 18: ingredient = new PixieSkull(qty); break; case 19: ingredient = new RedLotus(qty); break; case 20: ingredient = new SeaSalt(qty); break; case 21: ingredient = new SilverWidow(qty); break; case 22: ingredient = new SwampBerries(qty); break; case 23: ingredient = new Brimstone(qty); break; case 24: ingredient = new ButterflyWings(qty); break; case 25: ingredient = new PlantHerbalism_Leaf(); ingredient.Amount = qty; break; case 26: ingredient = new PlantHerbalism_Flower(); ingredient.Amount = qty; break; case 27: ingredient = new PlantHerbalism_Mushroom(); ingredient.Amount = qty; break; case 28: ingredient = new PlantHerbalism_Lilly(); ingredient.Amount = qty; break; case 29: ingredient = new PlantHerbalism_Cactus(); ingredient.Amount = qty; break; case 30: ingredient = new PlantHerbalism_Grass(); ingredient.Amount = qty; break; } from.AddToBackpack(ingredient); regs = ingredient.Name; if (regs == null) { regs = Server.Misc.MorphingItem.AddSpacesToSentence((ingredient.GetType()).Name); regs = regs.ToLower(new CultureInfo("en-US", false)); } if (qty < 2) { from.SendMessage("This seems to be " + regs + "."); } else { from.SendMessage("This seems to be " + qty + " " + regs + "."); } }
public override void OnDoubleClick(Mobile from) { if (from.AccessLevel < AccessLevel.GameMaster) { from.SendMessage("You have initiated server shutdown."); from.SendMessage("The server is going down shortly."); this.Delete(); return; } if (eventMobiles.Count != 0) { foreach (Item i in eventItems) { i.Delete(); } eventItems.Clear(); foreach (Mobile m in eventMobiles) { m.Delete(); } eventMobiles.Clear(); foreach (NetState state in NetState.Instances) if (state.Mobile != null && state.Mobile.AccessLevel > AccessLevel.Player) state.Mobile.SendMessage(66, "All NPCs and Items from Lord British's Books event have been removed."); } else { Map map = Map.Felucca; ///////////// // MOBILES // ///////////// LBBbaker baker = new LBBbaker(); baker.Home = new Point3D(1451, 1614, 20); baker.MoveToWorld(baker.Home, map); eventMobiles.Add(baker); LBBbaldur baldur = new LBBbaldur(); baldur.Home = new Point3D(5220, 730, -20); baldur.MoveToWorld(baldur.Home, map); eventMobiles.Add(baldur); LBBblacksmith blacksmith = new LBBblacksmith(); blacksmith.Home = new Point3D(1420, 1547, 30); blacksmith.MoveToWorld(blacksmith.Home, map); eventMobiles.Add(blacksmith); LBBcarpenter carpenter = new LBBcarpenter(); carpenter.Home = new Point3D(1432, 1595, 20); carpenter.MoveToWorld(carpenter.Home, map); eventMobiles.Add(carpenter); LBBcook cook = new LBBcook(); cook.Home = new Point3D(1318, 1604, 50); cook.MoveToWorld(cook.Home, map); eventMobiles.Add(cook); LBBdrunkJeffrey drunkJeffrey = new LBBdrunkJeffrey(); drunkJeffrey.Home = new Point3D(1412, 1655, 10); drunkJeffrey.MoveToWorld(drunkJeffrey.Home, map); eventMobiles.Add(drunkJeffrey); LBBeasternMageryShopVendor easternMageryShopVendor = new LBBeasternMageryShopVendor(); easternMageryShopVendor.Home = new Point3D(1595, 1654, 10); easternMageryShopVendor.MoveToWorld(easternMageryShopVendor.Home, map); eventMobiles.Add(easternMageryShopVendor); LBBfisherman fisherman = new LBBfisherman(); fisherman.Home = new Point3D(1489, 1749, -2); fisherman.MoveToWorld(fisherman.Home, map); eventMobiles.Add(fisherman); LBBleonard leonard = new LBBleonard(); leonard.Home = new Point3D(1675, 1593, 7); leonard.MoveToWorld(leonard.Home, map); eventMobiles.Add(leonard); LBBlibrarian librarian = new LBBlibrarian(); librarian.Home = new Point3D(1410, 1604, 30); librarian.MoveToWorld(librarian.Home, map); eventMobiles.Add(librarian); LBBlordBritish lordBritish = new LBBlordBritish(); lordBritish.Home = new Point3D(1323, 1624, 55); lordBritish.MoveToWorld(lordBritish.Home, map); eventMobiles.Add(lordBritish); LBBmaid1 maid1 = new LBBmaid1(); maid1.Home = new Point3D(1352, 1660, 72); maid1.MoveToWorld(maid1.Home, map); eventMobiles.Add(maid1); LBBmaid2 maid2 = new LBBmaid2(); maid2.Home = new Point3D(1351, 1604, 72); maid2.MoveToWorld(maid2.Home, map); eventMobiles.Add(maid2); LBBmaid3 maid3 = new LBBmaid3(); maid3.Home = new Point3D(1329, 1660, 72); maid3.MoveToWorld(maid3.Home, map); eventMobiles.Add(maid3); LBBmaid4 maid4 = new LBBmaid4(); maid4.Home = new Point3D(1345, 1643, 50); maid4.MoveToWorld(maid4.Home, map); eventMobiles.Add(maid4); LBBmaid5 maid5 = new LBBmaid5(); maid5.Home = new Point3D(1353, 1588, 50); maid5.MoveToWorld(maid5.Home, map); eventMobiles.Add(maid5); LBBnorthernMageryShopVendor northernMageryShopVendor = new LBBnorthernMageryShopVendor(); northernMageryShopVendor.Home = new Point3D(1492, 1547, 35); northernMageryShopVendor.MoveToWorld(northernMageryShopVendor.Home, map); eventMobiles.Add(northernMageryShopVendor); LBBoriandur oriandur = new LBBoriandur(); oriandur.Home = new Point3D(5323, 749, -20); oriandur.MoveToWorld(oriandur.Home, map); eventMobiles.Add(oriandur); LBBpriest priest = new LBBpriest(); priest.Home = new Point3D(1452, 1589, 20); priest.MoveToWorld(priest.Home, map); eventMobiles.Add(priest); LBBguard guard1 = new LBBguard(); guard1.Home = new Point3D(1323, 1626, 55); guard1.MoveToWorld(guard1.Home, map); guard1.Direction = guard1.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard1); LBBguard guard2 = new LBBguard(); guard2.Home = new Point3D(1323, 1622, 55); guard2.MoveToWorld(guard2.Home, map); guard2.Direction = guard2.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard2); LBBguard guard3 = new LBBguard(); guard3.Home = new Point3D(1328, 1627, 50); guard3.MoveToWorld(guard3.Home, map); guard3.Direction = guard3.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard3); LBBguard guard4 = new LBBguard(); guard4.Home = new Point3D(1328, 1621, 50); guard4.MoveToWorld(guard4.Home, map); guard4.Direction = guard4.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard4); LBBguard guard5 = new LBBguard(); guard5.Home = new Point3D(1334, 1627, 50); guard5.MoveToWorld(guard5.Home, map); guard5.Direction = guard5.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard5); LBBguard guard6 = new LBBguard(); guard6.Home = new Point3D(1334, 1621, 50); guard6.MoveToWorld(guard6.Home, map); guard6.Direction = guard6.GetDirectionTo(new Point3D(1328, 1624, 50)); eventMobiles.Add(guard6); /////////// // ITEMS // /////////// LBBdiary1 diary1 = new LBBdiary1(); diary1.MoveToWorld(new Point3D(1454, 1582, 30), map); eventItems.Add(diary1); LargeBoat boat = new LargeBoat(); boat.TillerMan = null; boat.Facing = Direction.West; boat.MoveToWorld(new Point3D(1493, 1854, -5), map); eventItems.Add(boat); LBBdiary2 diary2 = new LBBdiary2(); diary2.MoveToWorld(new Point3D(1496, 1854, -2), map); eventItems.Add(diary2); BattleAxe axe = new BattleAxe(); axe.MoveToWorld(new Point3D(1490, 1854, -2), map); axe.Movable = false; eventItems.Add(axe); GlassBottle bottle = new GlassBottle(); bottle.MoveToWorld(new Point3D(1497, 1854, -2), map); bottle.Movable = false; eventItems.Add(bottle); Backpack pack = new Backpack(); pack.MoveToWorld(new Point3D(1494, 1854, -2), map); pack.Movable = false; eventItems.Add(pack); pack.DropItem(new GlassBottle()); pack.DropItem(new GlassBottle()); pack.DropItem(new FishingPole()); pack.DropItem(new BigFish()); SpidersSilk packItem2 = new SpidersSilk(); packItem2.Amount = 3; pack.DropItem(packItem2); MandrakeRoot packItem3 = new MandrakeRoot(); packItem3.Amount = 5; pack.DropItem(packItem3); Bloodmoss packItem4 = new Bloodmoss(); packItem4.Amount = 3; pack.DropItem(packItem4); SulfurousAsh packItem5 = new SulfurousAsh(); packItem5.Amount = 4; pack.DropItem(packItem5); foreach (NetState state in NetState.Instances) if (state.Mobile != null && state.Mobile.AccessLevel > AccessLevel.Player) state.Mobile.SendMessage(66, "All NPCs and Items have been generated. Ready to start Lord British's Books event."); } }
public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendMessage("This must be in your backpack to use."); return; } else { if (from.CheckSkill(SkillName.TasteID, -5, 125)) { int QtyBonus = 0; if (from.Skills[SkillName.Cooking].Value >= 25.0) { QtyBonus = (int)(from.Skills[SkillName.Cooking].Value / 5); } from.PlaySound(Utility.Random(0x3A, 3)); if (from.Body.IsHuman && !from.Mounted) { from.Animate(34, 5, 1, true, false, 0); } int RegCount = this.RegAmount + QtyBonus; if (RegCount < 1) { RegCount = 1; } int reagentType = Utility.RandomMinMax(0, 12); Item ingredient = new BlackPearl(); ingredient.Delete(); int mainList = Utility.RandomList(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); int necroList = Utility.RandomList(8, 9, 10, 11, 12); int mixList = Utility.RandomList(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24); int herbList = Utility.RandomList(25, 26, 27, 28, 29, 30); if (Server.Misc.IntelligentAction.TestForReagent(from, "herbalist") && Utility.RandomMinMax(1, 2) == 1) { mainList = herbList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "mixologist") && Utility.RandomMinMax(1, 2) == 1) { mainList = mixList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "necromancer") && Utility.RandomMinMax(1, 4) > 1) { mainList = necroList; } switch (mainList) { case 0: ingredient = new BlackPearl(RegCount); break; case 1: ingredient = new Bloodmoss(RegCount); break; case 2: ingredient = new Garlic(RegCount); break; case 3: ingredient = new Ginseng(RegCount); break; case 4: ingredient = new MandrakeRoot(RegCount); break; case 5: ingredient = new Nightshade(RegCount); break; case 6: ingredient = new SpidersSilk(RegCount); break; case 7: ingredient = new SulfurousAsh(RegCount); break; case 8: ingredient = new BatWing(RegCount); break; case 9: ingredient = new GraveDust(RegCount); break; case 10: ingredient = new DaemonBlood(RegCount); break; case 11: ingredient = new PigIron(RegCount); break; case 12: ingredient = new NoxCrystal(RegCount); break; case 13: ingredient = new EyeOfToad(RegCount); break; case 14: ingredient = new FairyEgg(RegCount); break; case 15: ingredient = new GargoyleEar(RegCount); break; case 16: ingredient = new BeetleShell(RegCount); break; case 17: ingredient = new MoonCrystal(RegCount); break; case 18: ingredient = new PixieSkull(RegCount); break; case 19: ingredient = new RedLotus(RegCount); break; case 20: ingredient = new SeaSalt(RegCount); break; case 21: ingredient = new SilverWidow(RegCount); break; case 22: ingredient = new SwampBerries(RegCount); break; case 23: ingredient = new Brimstone(RegCount); break; case 24: ingredient = new ButterflyWings(RegCount); break; case 25: ingredient = new PlantHerbalism_Leaf(); ingredient.Amount = RegCount; break; case 26: ingredient = new PlantHerbalism_Flower(); ingredient.Amount = RegCount; break; case 27: ingredient = new PlantHerbalism_Mushroom(); ingredient.Amount = RegCount; break; case 28: ingredient = new PlantHerbalism_Lilly(); ingredient.Amount = RegCount; break; case 29: ingredient = new PlantHerbalism_Cactus(); ingredient.Amount = RegCount; break; case 30: ingredient = new PlantHerbalism_Grass(); ingredient.Amount = RegCount; break; } from.AddToBackpack(ingredient); string iName = ingredient.Name; if (iName == null) { iName = Server.Misc.MorphingItem.AddSpacesToSentence((ingredient.GetType()).Name); iName = iName.ToLower(new CultureInfo("en-US", false)); } if (RegCount < 2) { from.SendMessage("This seems to be " + iName + "."); } else { from.SendMessage("This seems to be " + RegCount + " " + iName + "."); } } else { int nReaction = Utility.RandomMinMax(0, 10); if (nReaction < 3) { from.PlaySound(from.Female ? 813 : 1087); from.Say("*vomits*"); if (!from.Mounted) { from.Animate(32, 5, 1, true, false, 0); } Vomit puke = new Vomit(); puke.Map = from.Map; puke.Location = from.Location; from.SendMessage("Making you sick to your stomach, you toss it out."); } else if (nReaction > 6) { int nPoison = Utility.RandomMinMax(0, 10); from.Say("Poison!"); from.PlaySound(Utility.Random(0x3A, 3)); if (nPoison > 9) { from.ApplyPoison(from, Poison.Deadly); } else if (nPoison > 7) { from.ApplyPoison(from, Poison.Greater); } else if (nPoison > 4) { from.ApplyPoison(from, Poison.Regular); } else { from.ApplyPoison(from, Poison.Lesser); } from.SendMessage("Poison!"); } else { from.PlaySound(Utility.Random(0x3A, 3)); if (from.Body.IsHuman && !from.Mounted) { from.Animate(34, 5, 1, true, false, 0); } from.SendMessage("Failing to identify the reagent, you toss it out."); } } this.Delete(); } }
public void ReceiveReward(Mobile from) { int TotalValues = 0; Item item = null; string rewardText = ""; int rewardSound = 0x5AA; Dictionary <string, int> DictTemp = new Dictionary <string, int>(); //Used to Determine Chance of Last Reward Item (GoldSmallAmount) int maxRandomValue = 1000; int ultraRareValue = 2; int rareValue = 7; int uncommonValue = 20; int commonValue = 150; //Ultra Rares DictTemp.Add("PlayerCustomizationDeed", ultraRareValue); DictTemp.Add("AntiqueStandingClock", ultraRareValue); DictTemp.Add("CityLampPost", ultraRareValue); DictTemp.Add("LuniteIngots", ultraRareValue); DictTemp.Add("AquariumDeed", ultraRareValue); DictTemp.Add("LuxuriousFurniture", ultraRareValue); DictTemp.Add("MiniatureTownPiece", ultraRareValue); DictTemp.Add("UltraRareCloth", ultraRareValue); DictTemp.Add("DisplayCaseLargeAddon", ultraRareValue); DictTemp.Add("DisplayCaseMediumAddon", ultraRareValue); DictTemp.Add("LargeBenchAddon", ultraRareValue); DictTemp.Add("BarTopGlassMugs", ultraRareValue); DictTemp.Add("BarTopGoblets", ultraRareValue); DictTemp.Add("ExplodingBullvore", ultraRareValue); //Rares DictTemp.Add("UnfinishedFurniture", rareValue); DictTemp.Add("SpellHueDeed", rareValue); DictTemp.Add("MiniatureHome", rareValue); DictTemp.Add("CraftingComponentsLargeAmount", rareValue); DictTemp.Add("GoldHugeAmount", rareValue); DictTemp.Add("TableWithRunner", rareValue); DictTemp.Add("ExplodingLlama", rareValue); DictTemp.Add("MagicalWeapon", rareValue); DictTemp.Add("MagicalArmor", rareValue); DictTemp.Add("RareCloth", rareValue); DictTemp.Add("HideRack", rareValue); DictTemp.Add("HideRackLargeAddon", rareValue); DictTemp.Add("DisplayCaseSmall", rareValue); //Uncommon DictTemp.Add("CraftingComponentsMediumAmount", uncommonValue); DictTemp.Add("SpiderSilkFishingNet", uncommonValue); DictTemp.Add("CampingFirepit", uncommonValue); DictTemp.Add("GoldLargeAmount", uncommonValue); DictTemp.Add("ParagonWand", uncommonValue); DictTemp.Add("Lure", uncommonValue); DictTemp.Add("ResearchMaterials", uncommonValue); DictTemp.Add("AncientMysteryScroll", uncommonValue); DictTemp.Add("LavishPillow", uncommonValue); DictTemp.Add("VeterinarySalts", uncommonValue); DictTemp.Add("ExplodingSheep", uncommonValue); DictTemp.Add("DiamondHarvestingTool", uncommonValue); //Common DictTemp.Add("PrestigeScroll", commonValue); DictTemp.Add("GoldMediumAmount", commonValue); DictTemp.Add("CraftingComponentsSmallAmount", (int)Math.Round((double)commonValue / 2)); DictTemp.Add("Reagents", commonValue); foreach (KeyValuePair <string, int> pair in DictTemp) { TotalValues += pair.Value; } int remainderItemChance = maxRandomValue - TotalValues; if (remainderItemChance < 1) { remainderItemChance = 1; } //Last Reward Item (Chance = maxRandomValue - Sum of All Item Values Combined) DictTemp.Add("GoldSmallAmount", remainderItemChance); TotalValues += remainderItemChance; double ItemCheck = Utility.RandomDouble(); double CumulativeAmount = 0.0; double AdditionalAmount = 0.0; //Determine Reward foreach (KeyValuePair <string, int> pair in DictTemp) { AdditionalAmount = (double)pair.Value / (double)TotalValues; if (ItemCheck >= CumulativeAmount && ItemCheck < (CumulativeAmount + AdditionalAmount)) { Bag bag; switch (pair.Key) { //Ultra Rares case "PlayerCustomizationDeed": item = new Custom.PlayerCustomizationDeed(); rewardText = "You receive a player customization deed."; break; case "AntiqueStandingClock": item = new AntiqueStandingClock(); rewardText = "You receive an antique standing clock."; break; case "CityLampPost": item = new CityLampPost(); rewardText = "You receive a city lamp post."; break; case "LuniteIngots": item = new LuniteIngot(Utility.RandomMinMax(25, 50)); rewardText = "You receive some lunite ingots."; break; case "AquariumDeed": if (Utility.RandomDouble() <= .5) { item = new AquariumEastDeed(); } else { item = new AquariumNorthDeed(); } rewardText = "You receive an aquarium deed"; break; case "LuxuriousFurniture": switch (Utility.RandomMinMax(1, 12)) { case 1: item = new LuxuriousBookstand(); break; case 2: item = new LuxuriousCouch(); break; case 3: item = new LuxuriousOvalTable(); break; case 4: item = new LuxuriousChair(); break; case 5: item = new LuxuriousTable(); break; case 6: item = new LargeLuxuriousChest(); break; case 7: item = new LargeLuxuriousChair(); break; case 8: item = new LuxuriousBookshelf(); break; case 9: item = new LuxuriousChest(); break; case 10: item = new LuxuriousStorageBox(); break; case 11: item = new LuxuriousReadingDesk(); break; case 12: item = new LuxuriousAlchemyTable(); break; } rewardText = "You receive some luxurious furniture."; break; case "MiniatureTownPiece": item = new MiniatureTownPiece(); rewardText = "You receive a miniature town piece."; break; case "UltraRareCloth": item = new UltraRareCloth(); rewardText = "You receive some ultra rare cloth."; break; case "DisplayCaseLargeAddon": switch (Utility.RandomMinMax(1, 2)) { case 1: item = new DisplayCaseLargeEastAddonDeed(); break; case 2: item = new DisplayCaseLargeNorthAddonDeed(); break; } rewardText = "You receive a large display case."; break; case "DisplayCaseMediumAddon": switch (Utility.RandomMinMax(1, 2)) { case 1: item = new DisplayCaseMediumEastAddonDeed(); break; case 2: item = new DisplayCaseMediumNorthAddonDeed(); break; } rewardText = "You receive a medium display case."; break; case "LargeBenchAddon": switch (Utility.RandomMinMax(1, 2)) { case 1: item = new LargeBenchEastAddonDeed(); break; case 2: item = new LargeBenchNorthAddonDeed(); break; } rewardText = "You receive a large bench."; break; case "BarTopGlassMugs": item = new BarTopGlassMugs(); rewardText = "You receive bar top glass mugs."; break; case "BarTopGoblets": item = new BarTopGoblets(); rewardText = "You receive bar top goblets."; break; case "ExplodingBullvore": item = new ExplodingBullvore(); rewardText = "You receive an exploding bullvore."; break; //Rares case "UnfinishedFurniture": switch (Utility.RandomMinMax(1, 5)) { case 1: item = new UnfinishedWoodenChair(); break; case 2: item = new UnfinishedDresser(); break; case 3: item = new UnfinishedTableLegs(); break; case 4: item = new UnfinishedTablePieces(); break; case 5: item = new UnfinishedBookshelf(); break; } rewardText = "You receive some unfinished furniture."; break; case "SpellHueDeed": item = new Custom.SpellHueDeed(); rewardText = "You receive a spell hue deed."; break; case "MiniatureHome": item = new MiniatureHome(); rewardText = "You receive a miniature home."; break; case "CraftingComponentsLargeAmount": item = CraftingComponent.GetRandomCraftingComponent(10); rewardText = "You receive a large number of crafting components."; break; case "GoldHugeAmount": item = new Gold(Utility.RandomMinMax(2500, 10000)); rewardText = "You receive a very large amount of gold."; break; case "TableWithRunner": item = new TableWithRunner(); rewardText = "You receive a small table with runner."; break; case "ExplodingLlama": item = new ExplodingLlama(); rewardText = "You receive an exploding llama."; break; case "MagicalWeapon": BaseWeapon weapon = Loot.RandomWeapon(); if (weapon != null) { weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.RandomMinMax(3, 5); weapon.DamageLevel = (WeaponDamageLevel)Utility.RandomMinMax(3, 5); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.RandomMinMax(3, 5); } item = weapon; rewardText = "You receive a magical weapon."; break; case "MagicalArmor": BaseArmor armor = Loot.RandomArmor(); if (armor != null) { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.RandomMinMax(4, 5); armor.DurabilityLevel = (ArmorDurabilityLevel)Utility.RandomMinMax(4, 5); } item = armor; rewardText = "You receive some magical armor."; break; case "RareCloth": item = new RareCloth(); rewardText = "You receive some rare cloth."; break; case "HideRack": item = new HideRack(); rewardText = "You receive a hide rack."; break; case "HideRackLargeAddon": switch (Utility.RandomMinMax(1, 2)) { case 1: item = new HideRackLargeEastAddonDeed(); break; case 2: item = new HideRackLargeNorthAddonDeed(); break; } rewardText = "You receive a large hide rack."; break; case "DisplayCaseSmall": item = new DisplayCaseSmall(); rewardText = "You receive a small display case."; break; //Uncommon case "CraftingComponentsMediumAmount": item = CraftingComponent.GetRandomCraftingComponent(6); rewardText = "You receive a moderate number of crafting components."; break; case "SpiderSilkFishingNet": item = new Custom.SpidersilkFishingNet(); rewardText = "You receive a spidersilk fishing net."; break; case "CampingFirepit": item = new Custom.CampingFirepit(); rewardText = "You receive a camping firepit."; break; case "GoldLargeAmount": item = new Gold(Utility.RandomMinMax(1000, 2500)); rewardText = "You receive a large amount of gold."; break; case "ParagonWand": item = new ParagonWand(); rewardText = "You receive a paragon wand."; break; case "Lure": if (Utility.RandomDouble() <= .66) { item = new Custom.FaintLure(); } else { item = new Custom.PotentLure(); } rewardText = "You receive a lure."; break; case "ResearchMaterials": item = new Custom.ResearchMaterials(); rewardText = "You receive some research materials."; break; case "AncientMysteryScroll": item = new Custom.AncientMystery.AncientMysteryScroll(); rewardText = "You receive an ancient mystery scroll."; break; case "LavishPillow": item = new LavishPillow(); rewardText = "You receive a lavish pillow."; break; case "VeterinarySalts": item = new Custom.Items.VeterinarySalts(); rewardText = "You receive some veterinary salts."; break; case "ExplodingSheep": item = new ExplodingSheep(); rewardText = "You receive an exploding sheep."; break; case "DiamondHarvestingTool": switch (Utility.RandomMinMax(1, 2)) { case 1: item = new DiamondPickaxe(); break; case 2: item = new DiamondShovel(); break; } rewardText = "You receive a diamond-coated harvesting tool."; break; //Common case "PrestigeScroll": item = new PrestigeScroll(); rewardText = "You receive a prestige scroll."; break; case "GoldMediumAmount": item = new Gold(Utility.RandomMinMax(500, 1000)); rewardText = "You receive a moderate amount of gold."; break; case "CraftingComponentsSmallAmount": item = CraftingComponent.GetRandomCraftingComponent(3); rewardText = "You receive a small number of crafting components."; break; case "Reagents": int reagentsAmount = Utility.RandomMinMax(150, 250); switch (Utility.RandomMinMax(1, 8)) { case 1: item = new BlackPearl(reagentsAmount); break; case 2: item = new Bloodmoss(reagentsAmount); break; case 3: item = new MandrakeRoot(reagentsAmount); break; case 4: item = new Garlic(reagentsAmount); break; case 5: item = new Ginseng(reagentsAmount); break; case 6: item = new SpidersSilk(reagentsAmount); break; case 7: item = new SulfurousAsh(reagentsAmount); break; case 8: item = new Nightshade(reagentsAmount); break; } rewardText = "You receive some reagents."; break; //Remainder case "GoldSmallAmount": item = new Gold(Utility.RandomMinMax(250, 500)); rewardText = "You receive a small amount of gold."; break; } break; } CumulativeAmount += AdditionalAmount; } if (item != null) { if (from.TotalWeight >= 390 && from.AccessLevel == AccessLevel.Player) { item.Delete(); from.SendMessage("You are carrying too much weight to be able to accept any rewards."); inUse = false; return; } if (!from.AddToBackpack(item)) { item.Delete(); from.SendMessage("You don't have enough room in your backpack. Please make room and try again."); inUse = false; return; } else { if (from.NetState != null) { from.PrivateOverheadMessage(MessageType.Regular, 0, false, rewardText, from.NetState); } if (rewardSound != -1) { from.SendSound(rewardSound); } Delete(); } } else { inUse = false; } }
public static void LBBstart_OnCommand(CommandEventArgs e) { Map map = Map.Felucca; ///////////// // MOBILES // ///////////// LBBbaker baker = new LBBbaker(); baker.Home = new Point3D(1451, 1614, 20); baker.MoveToWorld(baker.Home, map); LBBbaldur baldur = new LBBbaldur(); baldur.Home = new Point3D(5220, 730, -20); baldur.MoveToWorld(baldur.Home, map); LBBblacksmith blacksmith = new LBBblacksmith(); blacksmith.Home = new Point3D(1420, 1547, 30); blacksmith.MoveToWorld(blacksmith.Home, map); LBBcarpenter carpenter = new LBBcarpenter(); carpenter.Home = new Point3D(1432, 1595, 20); carpenter.MoveToWorld(carpenter.Home, map); LBBcook cook = new LBBcook(); cook.Home = new Point3D(1318, 1604, 50); cook.MoveToWorld(cook.Home, map); LBBdrunkJeffrey drunkJeffrey = new LBBdrunkJeffrey(); drunkJeffrey.Home = new Point3D(1412, 1655, 10); drunkJeffrey.MoveToWorld(drunkJeffrey.Home, map); LBBeasternMageryShopVendor easternMageryShopVendor = new LBBeasternMageryShopVendor(); easternMageryShopVendor.Home = new Point3D(1595, 1654, 10); easternMageryShopVendor.MoveToWorld(easternMageryShopVendor.Home, map); LBBfisherman fisherman = new LBBfisherman(); fisherman.Home = new Point3D(1489, 1749, -2); fisherman.MoveToWorld(fisherman.Home, map); LBBleonard leonard = new LBBleonard(); leonard.Home = new Point3D(1675, 1593, 7); leonard.MoveToWorld(leonard.Home, map); LBBlibrarian librarian = new LBBlibrarian(); librarian.Home = new Point3D(1410, 1604, 30); librarian.MoveToWorld(librarian.Home, map); LBBlordBritish lordBritish = new LBBlordBritish(); lordBritish.Home = new Point3D(1323, 1624, 55); lordBritish.MoveToWorld(lordBritish.Home, map); LBBmaid1 maid1 = new LBBmaid1(); maid1.Home = new Point3D(1352, 1660, 72); maid1.MoveToWorld(maid1.Home, map); LBBmaid2 maid2 = new LBBmaid2(); maid2.Home = new Point3D(1351, 1604, 72); maid2.MoveToWorld(maid2.Home, map); LBBmaid3 maid3 = new LBBmaid3(); maid3.Home = new Point3D(1329, 1660, 72); maid3.MoveToWorld(maid3.Home, map); LBBmaid4 maid4 = new LBBmaid4(); maid4.Home = new Point3D(1345, 1643, 50); maid4.MoveToWorld(maid4.Home, map); LBBmaid5 maid5 = new LBBmaid5(); maid5.Home = new Point3D(1353, 1588, 50); maid5.MoveToWorld(maid5.Home, map); LBBnorthernMageryShopVendor northernMageryShopVendor = new LBBnorthernMageryShopVendor(); northernMageryShopVendor.Home = new Point3D(1492, 1547, 35); northernMageryShopVendor.MoveToWorld(northernMageryShopVendor.Home, map); LBBoriandur oriandur = new LBBoriandur(); oriandur.Home = new Point3D(5323, 749, -20); oriandur.MoveToWorld(oriandur.Home, map); LBBpriest priest = new LBBpriest(); priest.Home = new Point3D(1452, 1589, 20); priest.MoveToWorld(priest.Home, map); LBBguard guard1 = new LBBguard(); guard1.Home = new Point3D(1323, 1626, 55); guard1.MoveToWorld(guard1.Home, map); guard1.Direction = guard1.GetDirectionTo(new Point3D(1330, 1624, 50)); LBBguard guard2 = new LBBguard(); guard2.Home = new Point3D(1323, 1622, 55); guard2.MoveToWorld(guard2.Home, map); guard2.Direction = guard2.GetDirectionTo(new Point3D(1330, 1624, 50)); LBBguard guard3 = new LBBguard(); guard3.Home = new Point3D(1328, 1627, 50); guard3.MoveToWorld(guard3.Home, map); guard3.Direction = guard3.GetDirectionTo(new Point3D(1330, 1624, 50)); LBBguard guard4 = new LBBguard(); guard4.Home = new Point3D(1328, 1621, 50); guard4.MoveToWorld(guard4.Home, map); guard4.Direction = guard4.GetDirectionTo(new Point3D(1330, 1624, 50)); LBBguard guard5 = new LBBguard(); guard5.Home = new Point3D(1334, 1627, 50); guard5.MoveToWorld(guard5.Home, map); guard5.Direction = guard5.GetDirectionTo(new Point3D(1330, 1624, 50)); LBBguard guard6 = new LBBguard(); guard6.Home = new Point3D(1334, 1621, 50); guard6.MoveToWorld(guard6.Home, map); guard6.Direction = guard6.GetDirectionTo(new Point3D(1330, 1624, 50)); /////////// // ITEMS // /////////// LBBdiary1 diary1 = new LBBdiary1(); diary1.MoveToWorld(new Point3D(1454, 1582, 30), map); LargeBoat boat = new LargeBoat(); boat.TillerMan = null; boat.Facing = Direction.West; boat.MoveToWorld(new Point3D(1493, 1854, -5), map); LBBdiary2 diary2 = new LBBdiary2(); diary2.MoveToWorld(new Point3D(1496, 1854, -2), map); BattleAxe axe = new BattleAxe(); axe.MoveToWorld(new Point3D(1490, 1854, -2), map); axe.Movable = false; GlassBottle bottle = new GlassBottle(); bottle.MoveToWorld(new Point3D(1497, 1854, -2), map); bottle.Movable = false; Backpack pack = new Backpack(); pack.MoveToWorld(new Point3D(1494, 1854, -2), map); pack.Movable = false; pack.DropItem(new GlassBottle()); pack.DropItem(new GlassBottle()); pack.DropItem(new FishingPole()); BigFish packItem1 = new BigFish(); packItem1.Amount = 8; pack.DropItem(packItem1); SpidersSilk packItem2 = new SpidersSilk(); packItem2.Amount = 3; pack.DropItem(packItem2); MandrakeRoot packItem3 = new MandrakeRoot(); packItem3.Amount = 5; pack.DropItem(packItem3); Bloodmoss packItem4 = new Bloodmoss(); packItem4.Amount = 3; pack.DropItem(packItem4); SulfurousAsh packItem5 = new SulfurousAsh(); packItem5.Amount = 4; pack.DropItem(packItem5); e.Mobile.SendMessage("All NPCs and Items have been generated. Ready to start Lord British's Books event."); }