public void DoMine(object obj) { object[] os = (object[])obj; Mobile from = (Mobile)os[0]; Item tool = (Item)os[1]; if (from != null && from.CheckSkill(SkillName.Mining, 60.0, 100.0)) { Container pack = from.Backpack; int count = 1; if (from.Skills[SkillName.Mining].Value > 100 && Utility.RandomBool()) { count++; } from.SendLocalizedMessage(1149924, count.ToString()); //You extract ~1_COUNT~ saltpeter from the niter deposit. Saltpeter sp = new Saltpeter(count); if (pack == null || !pack.TryDropItem(from, sp, false)) { sp.MoveToWorld(from.Location, from.Map); } Hits--; from.PlaySound(Utility.RandomMinMax(0x125, 0x126)); CheckTool(tool); if (m_Hits <= 0) { from.SendMessage("You have mined the last of the niter deposit."); Delete(); return; } } else { from.SendLocalizedMessage(1149923); //You mine the niter deposit but fail to produce any usable saltpeter. } }
public void DoMine(object obj) { object[] os = (object[])obj; Mobile from = (Mobile)os[0]; Item tool = (Item)os[1]; if (from != null && from.CheckSkill(SkillName.Mining, 60.0, 100.0)) { Container pack = from.Backpack; int count = 1; if (from.Skills[SkillName.Mining].Value > 100 && Utility.RandomBool()) count++; from.SendLocalizedMessage(1149924, count.ToString()); //You extract ~1_COUNT~ saltpeter from the niter deposit. Saltpeter sp = new Saltpeter(count); if (pack == null || !pack.TryDropItem(from, sp, false)) sp.MoveToWorld(from.Location, from.Map); Hits--; from.PlaySound(Utility.RandomMinMax(0x125, 0x126)); CheckTool(tool); if (m_Hits <= 0) { from.SendMessage("You have mined the last of the niter deposit."); Delete(); return; } } else from.SendLocalizedMessage(1149923); //You mine the niter deposit but fail to produce any usable saltpeter. }