public RunicAtlasGump(PlayerMobile pm, RunicAtlas atlas) : base(pm, 100, 100) { TypeID = 0x1F2; Atlas = atlas; Page = 0; }
public RunicAtlasGump(PlayerMobile pm, RunicAtlas atlas) : base(150, 200) { Atlas = atlas; User = pm; Page = 0; AddGumpLayout(); }
public InternalPrompt(RunicAtlas atlas) { Atlas = atlas; }
public RunicAtlasGump(PlayerMobile pm, RunicAtlas atlas) : base(pm, 150, 200) { Atlas = atlas; Page = 0; }