public static void GivePowerScrollTo( Mobile m, PowerScroll ps ) { if( ps == null || m == null ) //sanity return; m.SendLocalizedMessage( 1049524 ); // You have received a scroll of power! if( !Core.SE || m.Alive ) m.AddToBackpack( ps ); else { if( m.Corpse != null && !m.Corpse.Deleted ) m.Corpse.DropItem( ps ); else m.AddToBackpack( ps ); } if( m is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)m; for( int j = 0; j < pm.JusticeProtectors.Count; ++j ) { Mobile prot = pm.JusticeProtectors[j]; if( prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion( m, prot ) ) continue; int chance = 0; switch( VirtueHelper.GetLevel( prot, VirtueName.Justice ) ) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if( chance > Utility.Random( 100 ) ) { PowerScroll powerScroll = new PowerScroll( ps.Skill, ps.Value ); prot.SendLocalizedMessage( 1049368 ); // You have been rewarded for your dedication to Justice! if( !Core.SE || prot.Alive ) prot.AddToBackpack( powerScroll ); else { if( prot.Corpse != null && !prot.Corpse.Deleted ) prot.Corpse.DropItem( powerScroll ); else prot.AddToBackpack( powerScroll ); } } } } }
public static void GivePowerScrollTo(Mobile m, PowerScroll ps) { if (m == null || ps == null) //sanity { return; } m.SendLocalizedMessage(1049524); // You have received a scroll of power! m.AddToBackpack(ps); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); int count = reader.ReadEncodedInt(); m_Entries = new ArrayList( count ); for ( int i = 0; i < count; ++i ) { SkillName skill = (SkillName)reader.ReadEncodedInt(); double amount = reader.ReadDouble(); PowerScroll scroll = new PowerScroll(skill,amount); m_Entries.Add(scroll); } }
public static void GivePowerScrollFelTo(Mobile killer, PowerScroll PS) { if (PS == null || killer == null) //sanity return; killer.SendLocalizedMessage(1049524); // You have received a scroll of power! if (killer.Alive) killer.AddToBackpack(PS); else { if (killer.Corpse != null && !killer.Corpse.Deleted) killer.Corpse.DropItem(PS); else killer.AddToBackpack(PS); } // Justice reward PlayerMobile pm = (PlayerMobile)killer; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(killer, prot)) continue; int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! PowerScroll PSduplicate = new PowerScroll(PS.Skill, PS.Value); prot.AddToBackpack(PSduplicate); } } }
public override void GiveRewards() { base.GiveRewards(); Backpack pack = new Backpack(); PowerScroll ps = new PowerScroll( SkillName.Imbuing, 110.0 ); pack.Hue = Utility.RandomDyedHue(); ps.LootType = LootType.Regular; pack.AddItem( ps ); Owner.AddToBackpack( pack ); Owner.SendLocalizedMessage( 1074360, "backpack" ); // You receive a reward: backpack }
public InternalGump( Mobile mobile, PowerScroll scroll ) : base(25, 50) { m_Mobile = mobile; m_Scroll = scroll; AddPage( 0 ); AddBackground( 25, 10, 420, 200, 5054 ); AddImageTiled( 33, 20, 401, 181, 2624 ); AddAlphaRegion( 33, 20, 401, 181 ); AddHtmlLocalized( 40, 48, 387, 100, 1049469, true, true ); /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics. * When used, the effect is not immediately seen without a gain of points with that skill or statistics. * You can view your maximum skill values in your skills window. * You can view your maximum statistic value in your statistics window. */ AddHtmlLocalized( 125, 148, 200, 20, 1049478, 0xFFFFFF, false, false ); // Do you wish to use this scroll? AddButton( 100, 172, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 135, 172, 120, 20, 1046362, 0xFFFFFF, false, false ); // Yes AddButton( 275, 172, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 310, 172, 120, 20, 1046363, 0xFFFFFF, false, false ); // No double value = scroll.m_Value; if ( value == 105.0 ) AddHtmlLocalized( 40, 20, 260, 20, 1049635, 0xFFFFFF, false, false ); // Wonderous Scroll (105 Skill): else if ( value == 110.0 ) AddHtmlLocalized( 40, 20, 260, 20, 1049636, 0xFFFFFF, false, false ); // Exalted Scroll (110 Skill): else if ( value == 115.0 ) AddHtmlLocalized( 40, 20, 260, 20, 1049637, 0xFFFFFF, false, false ); // Mythical Scroll (115 Skill): else if ( value == 120.0 ) AddHtmlLocalized( 40, 20, 260, 20, 1049638, 0xFFFFFF, false, false ); // Legendary Scroll (120 Skill): else AddHtml( 40, 20, 260, 20, String.Format( "<basefont color=#FFFFFF>Power Scroll ({0} Skill):</basefont>", value ), false, false ); AddHtmlLocalized( 310, 20, 120, 20, 1044060 + (int)scroll.m_Skill, 0xFFFFFF, false, false ); }
private Item CreatePowerScroll(int type, int level) { PowerScroll ps = null; SkillName[] skillNames = new SkillName[] { SkillName.Bushido, SkillName.Ninjitsu, SkillName.Necromancy, SkillName.Chivalry, SkillName.Focus, SkillName.Magery, SkillName.Swords, SkillName.Fencing, SkillName.Macing, SkillName.Archery, SkillName.Blacksmith, SkillName.Musicianship, SkillName.AnimalTaming}; //10923,10924,10925,10926,10927,10928,10929,10930,10931,10932,10933,10934,10935 try { if (type == 10927) ps = PowerScroll.CreateRandomNoCraft(level, level); else { SkillName skillName = skillNames[type - 10923]; ps = new PowerScroll(skillName, 100 + level); } } catch { return null; } return (Item)ps; }
public PowerScrollBookEntry(PowerScroll ps) { m_Skill = ps.Skill; m_SkillValue = (int)ps.Value; }
public void OnTarget(Mobile from, object targeted) { if (targeted is Item && !((Item)targeted).IsChildOf(from.Backpack)) { from.SendMessage("The scroll must be in your backpack to bind."); return; } switch (m_BinderType) { case BinderType.None: { if (targeted is PowerScroll) { PowerScroll ps = (PowerScroll)targeted; if (ps.Value >= 120) { from.SendLocalizedMessage(1113144); //This scroll is already the highest of its type and cannot be bound. } else { double value = ps.Value; int needed = 0; if (value == 105) { needed = 8; } else if (value == 110) { needed = 12; } else if (value == 115) { needed = 10; } else { return; } m_Value = value; m_Needed = needed; m_Has = 1; m_Skill = ps.Skill; m_BinderType = BinderType.PowerScroll; ps.Delete(); from.SendMessage("Binding Powerscroll."); from.PlaySound(0x249); } } else if (targeted is StatCapScroll) { StatCapScroll ps = (StatCapScroll)targeted; if (ps.Value >= 250) { from.SendLocalizedMessage(1113144); //This scroll is already the highest of its type and cannot be bound. } else { double value = ps.Value; int needed = 0; if (value == 230) { needed = 6; } else if (value == 235) { needed = 8; } else if (value == 240) { needed = 8; } else if (value == 245) { needed = 5; } else { return; } m_Value = value; m_Needed = needed; m_Has = 1; m_BinderType = BinderType.StatScroll; ps.Delete(); from.SendMessage("Binding Stat Scroll."); from.PlaySound(0x249); } } else if (targeted is ScrollOfTranscendence) { ScrollOfTranscendence sot = (ScrollOfTranscendence)targeted; m_Skill = sot.Skill; m_BinderType = BinderType.SOT; m_Needed = 5; m_Has = sot.Value; sot.Delete(); from.SendLocalizedMessage(1113146); //Binding Scrolls of Transcendence from.PlaySound(0x249); } else { from.SendLocalizedMessage(1113142); //You may only bind powerscrolls, stats scrolls or scrolls of transcendence. } break; } case BinderType.PowerScroll: { if (targeted is PowerScroll) { PowerScroll ps = (PowerScroll)targeted; if (ps.Value == m_Value) { if (ps.Skill == m_Skill) { m_Has++; if (m_Has >= m_Needed) { GiveItem(from, new PowerScroll(m_Skill, m_Value + 5)); from.SendLocalizedMessage(1113145); //You've completed your binding and received an upgraded version of your scroll! ps.Delete(); Delete(); } else { ps.Delete(); from.PlaySound(0x249); from.SendMessage("Binding Powerscroll."); } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } break; } case BinderType.StatScroll: { if (targeted is StatCapScroll) { StatCapScroll stat = (StatCapScroll)targeted; if (stat.Value == m_Value) { m_Has++; if (m_Has >= m_Needed) { GiveItem(from, new StatCapScroll((int)m_Value + 5)); from.SendLocalizedMessage(1113145); //You've completed your binding and received an upgraded version of your scroll! stat.Delete(); Delete(); } else { from.SendMessage("Binding Stat Scroll."); from.PlaySound(0x249); stat.Delete(); } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } break; } case BinderType.SOT: { if (targeted is ScrollOfTranscendence) { ScrollOfTranscendence sot = (ScrollOfTranscendence)targeted; if (sot.Skill == m_Skill) { double newValue = sot.Value + m_Has; if (newValue == m_Needed) { GiveItem(from, new ScrollOfTranscendence(m_Skill, m_Needed)); from.SendLocalizedMessage(1113145); //You've completed your binding and received an upgraded version of your scroll! Delete(); } else if (newValue > m_Needed) { from.SendGump(new BinderWarningGump(newValue, this, sot, m_Needed)); } else { m_Has += sot.Value; sot.Delete(); from.PlaySound(0x249); from.SendLocalizedMessage(1113146); //Binding Scrolls of Transcendence } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } } else { from.SendLocalizedMessage(1113143); //This scroll does not match the type currently being bound. } break; } } InvalidateProperties(); }
public void OnTarget(Mobile from, object targeted) { if (targeted is Item && !((Item)targeted).IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it. return; } switch (BinderType) { case BinderType.None: { if (targeted is PowerScroll) { PowerScroll ps = (PowerScroll)targeted; if (ps.Value >= 120) { from.SendLocalizedMessage(1113144); // This scroll is already the highest of its type and cannot be bound. return; } double value = ps.Value; int needed = 0; if (value == 105) { needed = 8; } else if (value == 110) { needed = 12; } else if (value == 115) { needed = 10; } else { return; } Value = value; Needed = needed; Has = 1; Skill = ps.Skill; BinderType = BinderType.PowerScroll; ps.Delete(); } else if (targeted is StatCapScroll) { StatCapScroll ss = (StatCapScroll)targeted; if (ss.Value >= 250) { from.SendLocalizedMessage(1113144); //This scroll is already the highest of its type and cannot be bound. return; } double value = ss.Value; int needed = 0; if (value == 230) { needed = 6; } else if (value == 235) { needed = 8; } else if (value == 240) { needed = 8; } else if (value == 245) { needed = 5; } else { return; } Value = value; Needed = needed; Has = 1; BinderType = BinderType.StatScroll; ss.Delete(); } else if (targeted is ScrollOfTranscendence) { ScrollOfTranscendence sot = (ScrollOfTranscendence)targeted; if (sot.Value >= 5.0) { from.SendLocalizedMessage(1113144); //This scroll is already the highest of its type and cannot be bound. return; } Skill = sot.Skill; BinderType = BinderType.SOT; Needed = 2; Has = sot.Value; sot.Delete(); } else { from.SendLocalizedMessage(1113142); // You may only bind powerscrolls, stats scrolls or scrolls of transcendence. } break; } case BinderType.PowerScroll: { if (targeted is PowerScroll) { PowerScroll ps = (PowerScroll)targeted; if (ps.Skill != Skill || ps.Value != Value) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } Has++; if (Has >= Needed) { GiveItem(from, new PowerScroll(Skill, Value + 5)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! ps.Delete(); Delete(); } else { ps.Delete(); } } else if (targeted is ScrollBinderDeed) { ScrollBinderDeed sb = (ScrollBinderDeed)targeted; if (sb == this) { return; } if (sb.BinderType != BinderType || sb.Value != Value || sb.Skill != Skill) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } Has += sb.Has; double rest = Has - Needed; if (Has >= Needed) { GiveItem(from, new PowerScroll(Skill, Value + 5)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! Delete(); } if (rest > 0) { sb.Has = rest; } else { sb.Delete(); } } break; } case BinderType.StatScroll: { if (targeted is StatCapScroll) { StatCapScroll ss = (StatCapScroll)targeted; if (ss.Value != Value) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } Has++; if (Has >= Needed) { GiveItem(from, new StatCapScroll((int)Value + 5)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! ss.Delete(); Delete(); } else { ss.Delete(); } } else if (targeted is ScrollBinderDeed) { ScrollBinderDeed sb = (ScrollBinderDeed)targeted; if (sb == this) { return; } if (sb.BinderType != BinderType || sb.Value != Value) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } Has += sb.Has; double rest = Has - Needed; if (Has >= Needed) { GiveItem(from, new StatCapScroll((int)Value + 5)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! Delete(); } if (rest > 0) { sb.Has = rest; } else { sb.Delete(); } } break; } case BinderType.SOT: { if (targeted is ScrollOfTranscendence) { ScrollOfTranscendence sot = (ScrollOfTranscendence)targeted; if (sot.Skill != Skill) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } if (sot.Value >= 5.0) { from.SendLocalizedMessage(1113144); // This scroll is already the highest of its type and cannot be bound. return; } double newValue = sot.Value + Has; if (newValue > 2 && Needed == 2) { Needed = 5; } if (newValue == Needed) { GiveItem(from, new ScrollOfTranscendence(Skill, Needed)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! Delete(); } else if (newValue > Needed) { from.SendGump(new BinderWarningGump(newValue, this, sot, Needed)); } else { Has += sot.Value; sot.Delete(); } } else if (targeted is ScrollBinderDeed) { ScrollBinderDeed sb = (ScrollBinderDeed)targeted; if (sb == this) { return; } if (sb.BinderType != BinderType || sb.Skill != Skill) { from.SendLocalizedMessage(1113143); // This scroll does not match the type currently being bound. return; } double newValue = sb.Has + Has; if (newValue > 2 && Needed == 2) { Needed = 5; } Has = newValue; double rest = Has - Needed; if (Has >= Needed) { GiveItem(from, new ScrollOfTranscendence(Skill, Needed)); from.SendLocalizedMessage(1113145); // You've completed your binding and received an upgraded version of your scroll! Delete(); } if (rest > 0) { sb.Has = rest; } else { sb.Delete(); } } break; } } }
public override void DoTransmute(Mobile from, Recipe r) { if (r == null || from == null) { return; } Recipes rid = (Recipes)r.RecipeID; switch (rid) { case Recipes.PowerScrollSkillChange: { // get the target value from one of the powerscrolls Item[] slist = this.FindItemsByType(typeof(PowerScroll), true); double value = 0; // make sure they are all of the same value foreach (Item s in slist) { if (value == 0) { value = ((PowerScroll)s).Value; } else { if (value != ((PowerScroll)s).Value) { from.SendMessage("All powerscrolls must be of the same level"); return; } } } PowerScroll newps = PowerScroll.CreateRandom((int)(value - 100), (int)(value - 100)); // consume ingredients this.ConsumeAll(); // add the new powerscroll this.DropItem(newps); break; } case Recipes.SmallBODChange: { // get the target value from one of the powerscrolls Item[] slist = this.FindItemsByType(typeof(SmallBOD), true); Type t = null; // make sure they are all of the same type foreach (Item s in slist) { if (t == null) { t = ((SmallBOD)s).GetType(); } else { if (t != ((SmallBOD)s).GetType()) { from.SendMessage("All BODs must be of the same type"); return; } } } SmallBOD newbod = null; if (t == typeof(SmallTailorBOD)) { newbod = new SmallTailorBOD(); } else if (t == typeof(SmallSmithBOD)) { newbod = new SmallSmithBOD(); } else { from.SendMessage("Cannot transmute those BODs"); return; } if (newbod == null) { return; } // consume ingredients this.ConsumeAll(); // add the new powerscroll this.DropItem(newbod); break; } case Recipes.LargeBODChange: { // get the target value from one of the powerscrolls Item[] slist = this.FindItemsByType(typeof(LargeBOD), true); Type t = null; // make sure they are all of the same type foreach (Item s in slist) { if (t == null) { t = ((LargeBOD)s).GetType(); } else { if (t != ((LargeBOD)s).GetType()) { from.SendMessage("All BODs must be of the same type"); return; } } } LargeBOD newbod = null; if (t == typeof(LargeTailorBOD)) { newbod = new LargeTailorBOD(); } else if (t == typeof(LargeSmithBOD)) { newbod = new LargeSmithBOD(); } else { from.SendMessage("Cannot transmute those BODs"); return; } if (newbod == null) { return; } // consume ingredients this.ConsumeAll(); // add the new powerscroll this.DropItem(newbod); break; } case Recipes.UpgradeAncientAugment: { // check what type of augment is being upgraded BaseSocketAugmentation augment = null; if (this.Items.Count > 0) { augment = this.Items[0] as BaseSocketAugmentation; } if (augment == null) { return; } // make sure they are all the same foreach (Item i in this.Items) { if (augment.GetType() != i.GetType()) { return; } } // take the ingredients this.ConsumeAll(); // and add the result if (augment is AncientDiamond) { this.DropItem(new LegendaryDiamond()); } else if (augment is AncientSapphire) { this.DropItem(new LegendarySapphire()); } else if (augment is AncientSkull) { this.DropItem(new LegendarySkull()); } else if (augment is AncientTourmaline) { this.DropItem(new LegendaryTourmaline()); } else if (augment is AncientWood) { this.DropItem(new LegendaryWood()); } else if (augment is AncientRuby) { this.DropItem(new LegendaryRuby()); } else if (augment is AncientEmerald) { this.DropItem(new LegendaryEmerald()); } else if (augment is AncientAmethyst) { this.DropItem(new LegendaryAmethyst()); } break; } case Recipes.UpgradeLegendaryAugment: { // check what type of augment is being upgraded BaseSocketAugmentation augment = null; if (this.Items.Count > 0) { augment = this.Items[0] as BaseSocketAugmentation; } if (augment == null) { return; } // make sure they are all the same foreach (Item i in this.Items) { if (augment.GetType() != i.GetType()) { return; } } // take the ingredients this.ConsumeAll(); // and add the result if (augment is LegendaryDiamond) { this.DropItem(new MythicDiamond()); } else if (augment is LegendarySapphire) { this.DropItem(new MythicSapphire()); } else if (augment is LegendarySkull) { this.DropItem(new MythicSkull()); } else if (augment is LegendaryTourmaline) { this.DropItem(new MythicTourmaline()); } else if (augment is LegendaryWood) { this.DropItem(new MythicWood()); } else if (augment is LegendaryRuby) { this.DropItem(new MythicRuby()); } else if (augment is LegendaryEmerald) { this.DropItem(new MythicEmerald()); } else if (augment is LegendaryAmethyst) { this.DropItem(new MythicAmethyst()); } break; } case Recipes.UpgradeCrystalAugment: { // check what type of augment is being upgraded BaseSocketAugmentation augment = null; if (this.Items.Count > 0) { augment = this.Items[0] as BaseSocketAugmentation; } if (augment == null) { return; } // make sure they are all the same foreach (Item i in this.Items) { if (augment.GetType() != i.GetType()) { return; } } // take the ingredients this.ConsumeAll(); // and add the result if (augment is RhoCrystal) { this.DropItem(new RadiantRhoCrystal()); } else if (augment is RysCrystal) { this.DropItem(new RadiantRysCrystal()); } else if (augment is WyrCrystal) { this.DropItem(new RadiantWyrCrystal()); } else if (augment is FreCrystal) { this.DropItem(new RadiantFreCrystal()); } else if (augment is TorCrystal) { this.DropItem(new RadiantTorCrystal()); } else if (augment is VelCrystal) { this.DropItem(new RadiantVelCrystal()); } else if (augment is XenCrystal) { this.DropItem(new RadiantXenCrystal()); } else if (augment is PolCrystal) { this.DropItem(new RadiantPolCrystal()); } else if (augment is WolCrystal) { this.DropItem(new RadiantWolCrystal()); } else if (augment is BalCrystal) { this.DropItem(new RadiantBalCrystal()); } else if (augment is TalCrystal) { this.DropItem(new RadiantTalCrystal()); } else if (augment is JalCrystal) { this.DropItem(new RadiantJalCrystal()); } else if (augment is RalCrystal) { this.DropItem(new RadiantRalCrystal()); } else if (augment is KalCrystal) { this.DropItem(new RadiantKalCrystal()); } break; } case Recipes.RecoverAugmentation: { // does item have any sockets on it? Item b = this.FindItemByType(typeof(BaseArmor), true); if (b == null) { b = this.FindItemByType(typeof(BaseWeapon), true); } if (b == null) { b = this.FindItemByType(typeof(BaseJewel), true); } XmlSockets a = XmlAttach.FindAttachment(b, typeof(XmlSockets)) as XmlSockets; if (a == null) { // if so then forget it from.SendMessage("This item is not socketed."); return; } if (a.NSockets == 0) { from.SendMessage("This item is has no sockets."); return; } BaseSocketAugmentation augment = a.RecoverRandomAugmentation(from, b); if (augment != null) { // consume the crystal this.ConsumeTotal(typeof(AncientRuby), 1, true); // put the recovered augment in the container this.DropItem(augment); from.SendMessage("Recovered a {0} augmentation.", augment.Name); // update the sockets gump a.OnIdentify(from); } else { from.SendMessage("Failed to recover augmentation."); } break; } case Recipes.HammerOfRecovery: { // consume ingredients this.ConsumeAll(); // add the hammer this.DropItem(new HammerOfRecovery(1)); break; } case Recipes.ExceptionalSocketHammer: { // consume ingredients this.ConsumeAll(); // add the hammer this.DropItem(new ExceptionalSocketHammer(1)); break; } case Recipes.SocketWeapon: { // does the weapon already have any sockets on it? Item b = this.FindItemByType(typeof(BaseWeapon), true); XmlAttachment a = XmlAttach.FindAttachment(b, typeof(XmlSockets)); if (a != null) { // if so then forget it from.SendMessage("Weapon already socketed."); return; } // otherwise add the socket XmlAttach.AttachTo(b, new XmlSockets(1)); // consume the crystal this.ConsumeTotal(typeof(RadiantRhoCrystal), 1, true); break; } case Recipes.SocketArmor: { // does the armor already have any sockets on it? Item b = this.FindItemByType(typeof(BaseArmor), true); XmlAttachment a = XmlAttach.FindAttachment(b, typeof(XmlSockets)); if (a != null) { // if so then forget it from.SendMessage("Armor already socketed."); return; } // otherwise add the socket XmlAttach.AttachTo(b, new XmlSockets(1)); // consume the crystal this.ConsumeTotal(typeof(RadiantRhoCrystal), 1, true); break; } // Uncomment the follow recipes if you have XmlMobFactions installed and you would like to allow faction gain through these recipes #if (XMLMOBFACTIONS) case Recipes.UndeadFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Undead", value)); break; } case Recipes.AbyssFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Abyss", value)); break; } case Recipes.HumanoidFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Humanoid", value)); break; } case Recipes.ReptilianFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Reptilian", value)); break; } case Recipes.ArachnidFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Arachnid", value)); break; } case Recipes.ElementalFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Elemental", value)); break; } case Recipes.UnderworldFaction: { // how much gold is being offered Item b = FindItemByType(typeof(Gold), true); int value = 0; if (b != null) { value = b.Amount / 10; } // take the ingredients ConsumeAll(); // add the faction XmlAttach.AttachTo(from, new XmlAddFaction("Underworld", value)); break; } // end of commented-out XmlMobFactions recipes #endif } // give effects for successful transmutation from.PlaySound(503); base.DoTransmute(from, r); }
public void CreateLoot() { int chance = Utility.Random( 100 ); Item m_Reward = null; if ( chance < 3 ) m_Reward = new NameChangeDeed(); else if ( chance < 33 ) m_Reward = new PowerScroll( PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)], (100+(Utility.Random(3)+2)*5) ); else if ( chance < 50 ) m_Reward = new StatCapScroll( (225+(Utility.Random(2)+1)*5) ); else if ( chance < 55 ) m_Reward = new MagicSewingKit(); else if ( chance < 60 ) m_Reward = new ClothingBlessDeed(); else if ( chance < 70 ) m_Reward = new RunicSewingKit(CraftResource.BarbedLeather, ( Utility.Random( 2 ) + 3 ) ); else { int amount = Utility.RandomMinMax( 5, 10 )*10000; m_Reward = new BankCheck(amount); } PackItem( new CopperBar(Utility.Random( 2 ) + 2) ); if (m_Reward != null) { PackItem( m_Reward ); Timer m_TimerCursed = new CursedArtifactSystem.CursedTimer( m_Reward, 6 ); m_TimerCursed.Start(); } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted) { return; } PowerScroll scroll = null; switch (info.ButtonID) { case 0: return; case 1: scroll = new PowerScroll(SkillName.Alchemy, m_DeedLevel); break; case 2: scroll = new PowerScroll(SkillName.Anatomy, m_DeedLevel); break; case 3: scroll = new PowerScroll(SkillName.AnimalLore, m_DeedLevel); break; case 4: scroll = new PowerScroll(SkillName.AnimalTaming, m_DeedLevel); break; case 5: scroll = new PowerScroll(SkillName.Archery, m_DeedLevel); break; case 6: scroll = new PowerScroll(SkillName.ArmsLore, m_DeedLevel); break; case 7: scroll = new PowerScroll(SkillName.Begging, m_DeedLevel); break; case 8: scroll = new PowerScroll(SkillName.Blacksmith, m_DeedLevel); break; case 9: scroll = new PowerScroll(SkillName.Bushido, m_DeedLevel); break; case 10: scroll = new PowerScroll(SkillName.Camping, m_DeedLevel); break; case 11: scroll = new PowerScroll(SkillName.Carpentry, m_DeedLevel); break; case 12: scroll = new PowerScroll(SkillName.Cartography, m_DeedLevel); break; case 13: scroll = new PowerScroll(SkillName.Chivalry, m_DeedLevel); break; case 14: scroll = new PowerScroll(SkillName.Cooking, m_DeedLevel); break; case 15: scroll = new PowerScroll(SkillName.DetectHidden, m_DeedLevel); break; case 16: scroll = new PowerScroll(SkillName.Discordance, m_DeedLevel); break; case 17: scroll = new PowerScroll(SkillName.EvalInt, m_DeedLevel); break; case 18: scroll = new PowerScroll(SkillName.Fencing, m_DeedLevel); break; case 19: scroll = new PowerScroll(SkillName.Fletching, m_DeedLevel); break; case 20: scroll = new PowerScroll(SkillName.Focus, m_DeedLevel); break; case 21: scroll = new PowerScroll(SkillName.Forensics, m_DeedLevel); break; case 22: scroll = new PowerScroll(SkillName.Healing, m_DeedLevel); break; case 23: scroll = new PowerScroll(SkillName.Herding, m_DeedLevel); break; case 24: scroll = new PowerScroll(SkillName.Hiding, m_DeedLevel); break; case 25: scroll = new PowerScroll(SkillName.Inscribe, m_DeedLevel); break; case 26: scroll = new PowerScroll(SkillName.ItemID, m_DeedLevel); break; case 27: scroll = new PowerScroll(SkillName.Lockpicking, m_DeedLevel); break; case 28: scroll = new PowerScroll(SkillName.Lumberjacking, m_DeedLevel); break; case 29: scroll = new PowerScroll(SkillName.Macing, m_DeedLevel); break; case 30: scroll = new PowerScroll(SkillName.Magery, m_DeedLevel); break; case 31: scroll = new PowerScroll(SkillName.MagicResist, m_DeedLevel); break; case 32: scroll = new PowerScroll(SkillName.Meditation, m_DeedLevel); break; case 33: scroll = new PowerScroll(SkillName.Mining, m_DeedLevel); break; case 34: scroll = new PowerScroll(SkillName.Musicianship, m_DeedLevel); break; case 35: scroll = new PowerScroll(SkillName.Fishing, m_DeedLevel); break; case 36: scroll = new PowerScroll(SkillName.Necromancy, m_DeedLevel); break; case 37: scroll = new PowerScroll(SkillName.Ninjitsu, m_DeedLevel); break; case 38: scroll = new PowerScroll(SkillName.Parry, m_DeedLevel); break; case 39: scroll = new PowerScroll(SkillName.Peacemaking, m_DeedLevel); break; case 40: scroll = new PowerScroll(SkillName.Poisoning, m_DeedLevel); break; case 41: scroll = new PowerScroll(SkillName.Provocation, m_DeedLevel); break; case 42: scroll = new PowerScroll(SkillName.RemoveTrap, m_DeedLevel); break; case 43: scroll = new PowerScroll(SkillName.Snooping, m_DeedLevel); break; case 44: scroll = new PowerScroll(SkillName.Spellweaving, m_DeedLevel); break; case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, m_DeedLevel); break; case 46: scroll = new PowerScroll(SkillName.Stealing, m_DeedLevel); break; case 47: scroll = new PowerScroll(SkillName.Stealth, m_DeedLevel); break; case 48: scroll = new PowerScroll(SkillName.Swords, m_DeedLevel); break; case 49: scroll = new PowerScroll(SkillName.Tactics, m_DeedLevel); break; case 50: scroll = new PowerScroll(SkillName.Tailoring, m_DeedLevel); break; case 51: scroll = new PowerScroll(SkillName.TasteID, m_DeedLevel); break; case 52: scroll = new PowerScroll(SkillName.Tinkering, m_DeedLevel); break; case 53: scroll = new PowerScroll(SkillName.Tracking, m_DeedLevel); break; case 54: scroll = new PowerScroll(SkillName.Veterinary, m_DeedLevel); break; case 55: scroll = new PowerScroll(SkillName.Wrestling, m_DeedLevel); break; case 56: return; } if (scroll != null) { m_From.Backpack.DropItem(scroll); m_From.SendMessage("A" + m_DeedLevel + " Powerscroll has been added to your backpack!"); m_Deed.Delete(); } }
public static void Fill(LockableContainer cont, int level) { cont.Movable = false; cont.Locked = true; if (level == 0) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem(new Gold(Utility.RandomMinMax(200, 300))); if (Utility.RandomDouble() < 0.75) { cont.DropItem(new TreasureMap(0, Map.Felucca)); } } else { cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = level * 25; cont.TrapLevel = level; switch (level) { case 1: cont.RequiredSkill = 35; break; case 2: cont.RequiredSkill = 50; break; case 3: cont.RequiredSkill = 75; break; case 4: cont.RequiredSkill = 90; break; case 5: cont.RequiredSkill = 98; break; case 6: cont.RequiredSkill = 100; break; } cont.LockLevel = cont.RequiredSkill - 10; cont.MaxLockLevel = cont.RequiredSkill + 40; var gold = new Gold(level * 500); if (level == 6) { gold.Amount = 5000; } cont.DropItem(gold); int reagents = level == 0 ? 4 : 8; for (int i = 0; i < reagents; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = RegsPerLevel[level]; cont.DropItem(item); } for (int i = 0; i < level * 3; ++i) { cont.DropItem(Loot.RandomScroll(0, Math.Min(47, (level + 1) * 8 - 1), SpellbookType.Regular)); } int minimumMod = 1; int maximumMod = MaxModPerLevel[level]; //Luthius Expansion double craftingComponentLoops = 4; double prestigeScrollLoops = 3; double spellHueDeedLoops = 1; double craftingComponentChance = .02; double prestigeScrollChance = .1; double spellHueDeedChance = .005; switch (level) { case 1: craftingComponentChance = .10; prestigeScrollChance = .1; spellHueDeedChance = .005; break; case 2: craftingComponentChance = .15; prestigeScrollChance = .2; spellHueDeedChance = .01; break; case 3: craftingComponentChance = .20; prestigeScrollChance = .3; spellHueDeedChance = .015; break; case 4: craftingComponentChance = .25; prestigeScrollChance = .4; spellHueDeedChance = .02; break; case 5: craftingComponentChance = .30; prestigeScrollChance = .5; spellHueDeedChance = .025; break; case 6: craftingComponentChance = .40; prestigeScrollChance = .6; spellHueDeedChance = .03; break; } for (int a = 0; a < craftingComponentLoops; a++) { if (Utility.RandomDouble() <= craftingComponentChance) { cont.DropItem(CraftingComponent.GetRandomCraftingComponent(1)); } } for (int a = 0; a < prestigeScrollLoops; a++) { if (Utility.RandomDouble() <= prestigeScrollChance) { cont.DropItem(new PrestigeScroll()); } } for (int a = 0; a < spellHueDeedLoops; a++) { if (Utility.RandomDouble() <= spellHueDeedChance) { cont.DropItem(new SpellHueDeed()); } } for (int i = 0; i < ItemsPerLevel[level]; ++i) { if (Utility.RandomDouble() < 0.30) { BaseWeapon weapon = Loot.RandomWeapon(); weapon.DamageLevel = (WeaponDamageLevel)Utility.RandomMinMax(minimumMod, maximumMod); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.RandomMinMax(minimumMod, maximumMod); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.RandomMinMax(minimumMod, maximumMod); cont.DropItem(weapon); } else { BaseArmor armor = Loot.RandomArmorOrShield(); armor.ProtectionLevel = (ArmorProtectionLevel)Utility.RandomMinMax(minimumMod, maximumMod); armor.DurabilityLevel = (ArmorDurabilityLevel)Utility.RandomMinMax(minimumMod, maximumMod); cont.DropItem(armor); } } } for (int i = 0; i < level; i++) { Item item = Loot.RandomGem(); item.Amount = GemsPerLevel[level]; cont.DropItem(item); } // rares if (level == 6 && Utility.Random(50) == 0) { cont.DropItem(new SpecialHairDye()); } switch (level) { case 6: if (Utility.RandomDouble() < 0.09) { cont.DropItem(PowerScroll.CreateRandom(5, 10)); } break; case 5: if (Utility.RandomDouble() < 0.06) { cont.DropItem(new RareSandals()); } break; case 4: if (Utility.RandomDouble() < 0.03) { cont.DropItem(new BossCloth()); } break; default: if (Utility.RandomDouble() < RareChancePerLevel[level]) { int index = Utility.Random(LootPack.RareCraftingIngredients.Length); var rare = LootPack.RareCraftingIngredients[index].Construct(); cont.DropItem(rare); } break; } int chance = 610 - (100 * level); if (Utility.Random(chance) == 0) { cont.DropItem(new RareCloth()); } }
public override void OnResponse( Server.Network.NetState sender, RelayInfo info ) { int bp;//button pushed switch(info.ButtonID) { case 1:bp = 0;break; case 2:bp = 1;break; case 3:bp = 2;break; case 4:bp = 3;break; case 5:bp = 4;break; case 6:bp = 5;break; case 7:bp = 6;break; case 8:bp = 7;break; case 9:bp = 8;break; case 10:bp = 9;break; case 11:bp = 10;break; case 12:bp = 11;break; case 13:bp = 12;break; case 14:bp = 13;break; case 15:bp = 14;break; case 16:bp = 15;break; case 17:bp = 16;break; case 18:bp = 17;break; case 19:bp = 18;break; case 20:bp = 19;break; default: return; } PowerScroll scroll = m_Book.Entries[bp] as PowerScroll; SkillName sklnm = scroll.Skill; double sklval = scroll.Value; PowerScroll newScroll = new PowerScroll(sklnm, sklval); m_From.AddToBackpack(newScroll); m_Book.Entries.RemoveAt(bp); m_Book.InvalidateProperties(); }