Пример #1
0
        public void Chop(Mobile from)
        {
            if (from.InRange(this.GetWorldLocation(), 2))
            {
                if ((chopTimer == null) || (!chopTimer.Running))
                {
                    if ((TreeHelper.TreeOrdinance) && (from.AccessLevel == AccessLevel.Player))
                    {
                        if (from.Region is Regions.GuardedRegion)
                            from.CriminalAction(true);
                    }

                    chopTimer = new TreeHelper.ChopAction(from);

                    Point3D pnt = this.Location;
                    Map map = this.Map;

                    from.Direction = from.GetDirectionTo(this);
                    chopTimer.Start();

                    double lumberValue = from.Skills[SkillName.Lumberjacking].Value / 100;
                    if ((lumberValue > .5) && (Utility.RandomDouble() <= lumberValue))
                    {
                        Onax fruit = new Onax((int)Utility.Random(13) + m_yield);
                        from.AddToBackpack(fruit);

                        int cnt = Utility.Random((int)(lumberValue * 10) + 1);
                        Log logs = new Log(cnt); // Fruitwood Logs ??
                        from.AddToBackpack(logs);

                        FruitTreeStump i_stump = new FruitTreeStump(typeof(OnaxTree));
                        Timer poof = new StumpTimer(this, i_stump, from);
                        poof.Start();
                    }
                    else from.SendLocalizedMessage(500495); // You hack at the tree for a while, but fail to produce any useable wood.
                    //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", lumberValue )); 
                }
            }
            else from.SendLocalizedMessage(500446);  // That is too far away.
        }
Пример #2
0
        public override void OnDoubleClick(Mobile from)
        {
            if (from.Mounted && !TreeHelper.CanPickMounted)
            {
                from.SendMessage(AgriTxt.CannotWorkMounted);
                return;
            }

            if (DateTime.Now > lastpicked.AddSeconds(3)) // 3 seconds between picking
            {
                lastpicked = DateTime.Now;

                int lumberValue = (int)from.Skills[SkillName.Lumberjacking].Value / 5;
                if (from.Mounted)
                    ++lumberValue;

                if (lumberValue < 7)
                {
                    from.SendMessage(AgriTxt.DunnoHowTo);
                    return;
                }

                if (from.InRange(this.GetWorldLocation(), 2))
                {
                    if (m_yield < 1)
                    {
                        from.SendMessage(AgriTxt.NoCrop);
                    }
                    else //check skill
                    {
                        from.Direction = from.GetDirectionTo(this);

                        from.Animate(from.Mounted ? 26 : 17, 7, 1, true, false, 0);

                        if (lumberValue > m_yield)
                            lumberValue = m_yield + 1;

                        int pick = Utility.Random(lumberValue);
                        if (pick == 0)
                        {
                            from.SendMessage(AgriTxt.ZeroPicked);
                            return;
                        }

                        m_yield -= pick;
                        from.SendMessage(AgriTxt.YouPick + " {0} Onax{1}!", pick, (pick == 1 ? "" : "s"));

                        //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", m_yield )); 

                        Onax crop = new Onax(pick); // naga fruit
                        from.AddToBackpack(crop);

                        if (!regrowTimer.Running)
                        {
                            regrowTimer.Start();
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage(500446); // That is too far away. 
                }
            }
        }