Пример #1
0
        public static void EquipMhordul(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            Sandals sandals = new Sandals();
            sandals.Resource = CraftResource.BeastLeather;
            sandals.Hue = 1194;
            m.EquipItem(sandals);

            MhordulBoneArms mba = new MhordulBoneArms();
            mba.Hue = 2101;
            m.EquipItem(mba);

            switch (a)
            {
                case Armament.Light:
                    {
                        MhordulBoneHelm mbh = new MhordulBoneHelm();
                        mbh.Hue = 2101;
                        m.EquipItem(mbh);

                        StuddedLegs sl = new StuddedLegs();
                        sl.Resource = CraftResource.BeastLeather;
                        m.EquipItem(sl);

                        if (m.Female)
                        {
                            m.EquipItem(new SmallRaggedSkirt(1194));
                            m.EquipItem(new RaggedBra(1194));
                        }
                        else
                        {
                            MhordulMedicineManBoneChest bc = new MhordulMedicineManBoneChest();
                            bc.Hue = 2101;
                            m.EquipItem(bc);
                        }

                        MhordulBoneSword mbs = new MhordulBoneSword();
                        m.EquipItem(mbs);

                        MhordulBoneShield shield = new MhordulBoneShield();
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Medium:
                    {
                        MhordulBoneHelm mbh = new MhordulBoneHelm();
                        mbh.Hue = 2101;
                        m.EquipItem(mbh);

                        MhordulBoneLegs mbl = new MhordulBoneLegs();
                        mbl.Hue = 2101;
                        m.EquipItem(mbl);

                        MhordulBoneGloves mbg = new MhordulBoneGloves();
                        mbg.Hue = 2101;
                        m.EquipItem(mbg);

                        StuddedChest chest = new StuddedChest();
                        chest.Hue = 2101;
                        m.EquipItem(chest);

                        if (m.Female)
                        {
                            m.EquipItem(new RaggedSkirt(1194));
                        }
                        else
                            m.EquipItem(new WaistCloth(1194));

                        if (Utility.RandomBool())
                            m.EquipItem(new MhordulBoneSpear());
                        else
                            m.EquipItem(new MhordulBoneScythe());

                        break;
                    }
                case Armament.Heavy:
                    {
                        MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm();
                        mhsh.Hue = 2101;
                        m.EquipItem(mhsh);

                        MhordulBoneChest mbc = new MhordulBoneChest();
                        mbc.Hue = 2101;
                        m.EquipItem(mbc);

                        MhordulBoneLegs mbl = new MhordulBoneLegs();
                        mbl.Hue = 2101;
                        m.EquipItem(mbl);

                        MhordulBoneGloves mbg = new MhordulBoneGloves();
                        mbg.Hue = 2101;
                        m.EquipItem(mbg);

                        MhordulBoneShield mbs = new MhordulBoneShield();
                        mbs.Hue = 2101;
                        m.EquipItem(mbs);

                        if(m.Female)
                            m.EquipItem(new SmallRaggedSkirt(1194));

                        if (Utility.RandomBool())
                        {
                            MhordulWarFork mwf = new MhordulWarFork();
                            mwf.Resource = CraftResource.Iron;
                            m.EquipItem(mwf);
                        }

                        else
                            m.EquipItem(new MhordulBoneAxe());

                        break;
                    }
                case Armament.Ranged:
                    {
                        MhordulBoneHelm mbh = new MhordulBoneHelm();
                        mbh.Hue = 2101;
                        m.EquipItem(mbh);

                        m.EquipItem(new MhordulBoneBow());

                        if (m.Female)
                        {
                            m.EquipItem(new SmallRaggedSkirt(1194));
                            m.EquipItem(new RaggedBra(1194));
                        }

                        else
                            m.EquipItem(new RaggedPants(1194));

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
Пример #2
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (!(targeted is CurvedBlade) || targeted == m_Blade)
                return;

            CurvedBlade xtraBlade = targeted as CurvedBlade;

            MhordulWarFork weapon = new MhordulWarFork();
            weapon.NewCrafting = true;
            int quality = (int)(m_Blade.Damage * 0.55 + xtraBlade.Damage * 0.55);
            weapon.QualityDamage = m_Hilt.Damage + quality;
            quality = (int)(m_Blade.Speed * 0.55 + xtraBlade.Speed * 0.55);
            weapon.QualitySpeed = m_Hilt.Speed + quality;
            quality = (int)(m_Blade.Attack * 0.6 + xtraBlade.Attack * 0.6);
            weapon.QualityAccuracy = m_Hilt.Attack + quality;
            quality = (int)(m_Blade.Defense * 0.5 + xtraBlade.Defense * 0.5);
            weapon.QualityDefense = m_Hilt.Defense + quality;
            weapon.Resource = m_Hilt.Resource;
            quality = (int)(m_Blade.Durability * 0.25 + xtraBlade.Durability * 0.25 + m_Hilt.Durability * 0.5);
            weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
            weapon.Crafter = from;
            weapon.CraftersOriginalName = from.Name;
            quality = (int)(m_Blade.Quality * 0.35 + xtraBlade.Quality * 0.35 + m_Hilt.Quality * 0.3);
            if (quality == 500)
                weapon.Quality = WeaponQuality.Legendary;
            if (quality < 500)
                weapon.Quality = WeaponQuality.Masterwork;
            if (quality < 450)
                weapon.Quality = WeaponQuality.Illustrious;
            if (quality < 400)
                weapon.Quality = WeaponQuality.Extraordinary;
            if (quality < 350)
                weapon.Quality = WeaponQuality.Remarkable;
            if (quality < 300)
                weapon.Quality = WeaponQuality.Exceptional;
            if (quality < 250)
                weapon.Quality = WeaponQuality.Superior;
            if (quality < 200)
                weapon.Quality = WeaponQuality.Regular;
            if (quality < 150)
                weapon.Quality = WeaponQuality.Inferior;
            if (quality < 100)
                weapon.Quality = WeaponQuality.Low;
            if (quality < 50)
                weapon.Quality = WeaponQuality.Poor;
            weapon.BetaNerf = true;
            weapon.InvalidateProperties();
            from.AddToBackpack(weapon);
            weapon.AddItem(m_Blade);
            weapon.AddItem(m_Hilt);
            weapon.AddItem(xtraBlade);
        }