Пример #1
0
        public override void OnMapChange()
        {
            base.OnMapChange();

            for (var index = 0; index < Cannons.Count; index++)
            {
                MannedCannon c = Cannons[index];
                c.Map = Map;
            }

            for (var index = 0; index < Crew.Count; index++)
            {
                BaseCreature c = Crew[index];

                if (c != null && !c.Deleted)
                {
                    c.Map = Map;
                }
            }

            foreach (BaseCreature c in Spawn.Keys)
            {
                if (c != null && !c.Deleted)
                {
                    c.Map = Map;
                }
            }

            if (Beacon != null)
            {
                Beacon.Map = Map;
            }
        }
Пример #2
0
        public override void OnLocationChange(Point3D old)
        {
            base.OnLocationChange(old);

            for (var index = 0; index < Cannons.Count; index++)
            {
                MannedCannon c = Cannons[index];
                c.Location = new Point3D(X + (c.X - old.X), Y + (c.Y - old.Y), Z + (c.Z - old.Z));
            }

            for (var index = 0; index < Crew.Count; index++)
            {
                BaseCreature c = Crew[index];
                c.Location = new Point3D(X + (c.X - old.X), Y + (c.Y - old.Y), Z + (c.Z - old.Z));
            }

            foreach (BaseCreature c in Spawn.Keys)
            {
                if (c != null && !c.Deleted)
                {
                    c.Location = new Point3D(X + (c.X - old.X), Y + (c.Y - old.Y), Z + (c.Z - old.Z));
                }
            }

            if (Beacon != null)
            {
                Beacon.Location = new Point3D(X + (Beacon.X - old.X), Y + (Beacon.Y - old.Y), Z + (Beacon.Z - old.Z));
            }
        }
Пример #3
0
        public void OnTick()
        {
            if (_CheckSpawn)
            {
                if (BaseCreature.IsSoulboundEnemies && Spawn != null)
                {
                    foreach (BaseCreature bc in Spawn.Keys)
                    {
                        if (!bc.Deleted)
                        {
                            bc.IsSoulBound = true;
                        }
                    }
                }

                _CheckSpawn = false;
            }

            Map map = Map;

            if (map == null)
            {
                return;
            }

            if (!InitialSpawn)
            {
                for (int i = 0; i < MaxSpawn; i++)
                {
                    SpawnHelper(true);
                    InitialSpawn = true;
                }
            }
            else if (CannonsOperational && NextShoot < DateTime.UtcNow)
            {
                for (var index = 0; index < Cannons.Count; index++)
                {
                    MannedCannon c = Cannons[index];

                    if (c != null && !c.Deleted && (c.CanFireUnmanned || c.Operator != null && !c.Operator.Deleted && c.Operator.Alive))
                    {
                        c.Scan(true);
                    }
                }

                NextShoot = DateTime.UtcNow + TimeSpan.FromSeconds(2);
            }

            if (NextSpawn < DateTime.UtcNow)
            {
                Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
                {
                    if (SpawnCount() < MaxSpawn)
                    {
                        SpawnHelper(false);
                    }
                });
            }
        }
Пример #4
0
        public override void Delete()
        {
            base.Delete();

            if (Beacon != null && !Beacon.Deleted)
            {
                Beacon.Delete();
            }

            for (var index = 0; index < Crew.Count; index++)
            {
                BaseCreature bc = Crew[index];

                if (bc != null && !bc.Deleted)
                {
                    bc.Kill();
                }
            }

            foreach (BaseCreature sp in Spawn.Keys)
            {
                if (sp != null && !sp.Deleted)
                {
                    sp.Kill();
                }
            }

            for (var index = 0; index < Cannons.Count; index++)
            {
                MannedCannon cannon = Cannons[index];

                cannon.Delete();
            }

            if (PlunderBeaconSpawner.Spawner != null)
            {
                PlunderBeaconSpawner.Spawner.RemovePlunderBeacon(this);
            }
        }