public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0: //Close Gump { from.CloseGump( typeof( ArtifactGump ) ); break; } case 1: // Axe of the Heavens { Item item = new AxeOfTheHeavens(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 2: // Blade of insanity { Item item = new BladeOfInsanity(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 3: //Blade of the Righteous { Item item = new BladeOfTheRighteous(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 4: //Bone Crusher { Item item = new BoneCrusher(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 5: //Breath of the Dead { Item item = new BreathOfTheDead(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 6: //Frostbringer { Item item = new Frostbringer(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 7: //Legacy of the Dread Lord { Item item = new LegacyOfTheDreadLord(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 8: //Serpent's Fang { Item item = new SerpentsFang(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 9: //Staff of the Magi { Item item = new StaffOfTheMagi(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 10: //The Beserker's Maul { Item item = new TheBeserkersMaul(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 11: //The Dragon Slayer { Item item = new TheDragonSlayer(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 12: //Titans Hammer { Item item = new TitansHammer(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 13: //The Taskmaster { Item item = new TheTaskmaster(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 14: //Zyronic Claw { Item item = new ZyronicClaw(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 15: //The Dryad Bow { Item item = new TheDryadBow(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 16: //Armor of Fortune { Item item = new ArmorOfFortune(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 17: //Gauntlets of Nobility { Item item = new GauntletsOfNobility(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 18: //Helm of Insight { Item item = new HelmOfInsight(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 19: //Holy Knights Breastplate { Item item = new HolyKnightsBreastplate(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 20: //Jackal's Collar { Item item = new JackalsCollar(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 21: //Leggings of Bane { Item item = new LeggingsOfBane(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 22: //Midnight Bracers { Item item = new MidnightBracers(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 23: //Ornate Crown of the Harrower { Item item = new OrnateCrownOfTheHarrower(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 24: //Shadow Dancer Leggings { Item item = new ShadowDancerLeggings(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 25: //Inquisitor's Resolution { Item item = new InquisitorsResolution(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 26: //Tunic of Fire { Item item = new TunicOfFire(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 27: //Voice of the Fallen King { Item item = new VoiceOfTheFallenKing(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 29: //Bracelet of Health { Item item = new BraceletOfHealth(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 30: //Ornament of the Magician { Item item = new OrnamentOfTheMagician(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 31: //Ring of the Elements { Item item = new RingOfTheElements(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 32: //Ring of the Vile { Item item = new RingOfTheVile(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 34: //Aegis { Item item = new Aegis(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 35: //Arcane Shield { Item item = new ArcaneShield(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 36: //Divine Countenance { Item item = new DivineCountenance(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 37: //Hat of the Magi { Item item = new HatOfTheMagi(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 38: //Hunters Headdress { Item item = new HuntersHeaddress(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } case 39: //Spirit of the Totem { Item item = new SpiritOfTheTotem(); item.LootType = LootType.Blessed; from.AddToBackpack( item ); from.CloseGump( typeof( ArtifactGump ) ); m_Deed.Delete(); break; } } }
public ArenaMaster() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Arena Champion"; Body = 400; SetStr( 600 ); SetDex( 500 ); SetInt( 4000 ); SetHits( 3000 ); SetMana( 5000 ); SetStam( 300 ); SetDamage( 50, 60 ); SetDamageType( ResistanceType.Fire, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 90); SetResistance( ResistanceType.Fire, 90); SetResistance( ResistanceType.Cold, 90); SetResistance( ResistanceType.Poison, 90); SetResistance( ResistanceType.Energy, 90); SetSkill( SkillName.MagicResist, 150.0 ); SetSkill( SkillName.Tactics, 150.0 ); SetSkill( SkillName.MagicResist, 150.0 ); SetSkill( SkillName.Magery, 150.0 ); SetSkill( SkillName.EvalInt, 150.0 ); SetSkill( SkillName.Meditation, 150.0); SetSkill( SkillName.Focus, 150.0); SetSkill( SkillName.Wrestling, 150.0); VirtualArmor = 60; Item hat = new HatOfTheMagi(); hat.Hue = 1109; hat.Movable = false; Item gloves = new InquisitorsResolution(); gloves.Hue = 1109; gloves.Movable = false; Item sandals = new Sandals(); sandals.Hue = 1109; sandals.Movable = false; Item shroud = new HoodedShroudOfShadows(); shroud.Movable = false; Item staffofpower = new StaffOfPower(); staffofpower.Hue = 38; staffofpower.Movable = false; AddItem( hat ); AddItem( gloves ); AddItem( shroud ); AddItem( sandals ); AddItem( staffofpower ); }