Пример #1
0
        public void Unload(Mobile from)
        {
            if (m_UsesRemaining < 1)
            {
                return;
            }

            FukiyaDarts darts = new FukiyaDarts(m_UsesRemaining);

            darts.Poison        = m_Poison;
            darts.PoisonCharges = m_PoisonCharges;

            from.AddToBackpack(darts);

            UsesRemaining = 0;
            PoisonCharges = 0;
            Poison        = null;
        }
Пример #2
0
        public void Unload(Mobile from)
        {
            if (UsesRemaining < 1)
            {
                return;
            }

            FukiyaDarts darts = new FukiyaDarts(UsesRemaining);

            darts.Poison        = m_Poison;
            darts.PoisonCharges = m_PoisonCharges;

            from.AddToBackpack(darts);

            m_UsesRemaining = 0;
            m_PoisonCharges = 0;
            m_Poison        = null;

            InvalidateProperties();
        }
Пример #3
0
        public void Reload(Mobile from, FukiyaDarts darts)
        {
            int need = (MaxUses - m_UsesRemaining);

            if (need <= 0)
            {
                // You cannot add anymore fukiya darts
                from.SendLocalizedMessage(1063330);
            }
            else if (darts.UsesRemaining > 0)
            {
                if (need > darts.UsesRemaining)
                {
                    need = darts.UsesRemaining;
                }

                if (darts.Poison != null && darts.PoisonCharges > 0)
                {
                    if (m_PoisonCharges <= 0 || m_Poison == null || m_Poison.Level <= darts.Poison.Level)
                    {
                        if (m_Poison != null && m_Poison.Level < darts.Poison.Level)
                        {
                            Unload(from);
                        }

                        if (need > darts.PoisonCharges)
                        {
                            need = darts.PoisonCharges;
                        }

                        if (m_Poison == null || m_PoisonCharges <= 0)
                        {
                            m_PoisonCharges = need;
                        }
                        else
                        {
                            m_PoisonCharges += need;
                        }

                        m_Poison = darts.Poison;

                        darts.PoisonCharges -= need;

                        if (darts.PoisonCharges <= 0)
                        {
                            darts.Poison = null;
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(1070767);                           // Loaded projectile is stronger, unload it first
                    }
                }
                else
                {
                    m_UsesRemaining     += need;
                    darts.UsesRemaining -= need;
                }

                if (darts.UsesRemaining <= 0)
                {
                    darts.Delete();
                }

                InvalidateProperties();
            }
        }
Пример #4
0
		public void Reload( Mobile from, FukiyaDarts darts )
		{
			int need = ( MaxUses - m_UsesRemaining );

			if ( need <= 0 )
			{
				// You cannot add anymore fukiya darts
				from.SendLocalizedMessage( 1063330 );
			}
			else if ( darts.UsesRemaining > 0 )
			{
				if ( need > darts.UsesRemaining )
					need = darts.UsesRemaining;

				if ( darts.Poison != null && darts.PoisonCharges > 0 )
				{
					#region Mondain's Legacy mod
					if ( m_PoisonCharges <= 0 || m_Poison == null || m_Poison.RealLevel <= darts.Poison.RealLevel )
					{
						if ( m_Poison != null && m_Poison.RealLevel < darts.Poison.RealLevel )
							Unload( from );

						if ( need > darts.PoisonCharges )
							need = darts.PoisonCharges;

						if ( m_Poison == null || m_PoisonCharges <= 0 )
							m_PoisonCharges = need;
						else
							m_PoisonCharges += need;

						m_Poison = darts.Poison;

						darts.PoisonCharges -= need;

						if ( darts.PoisonCharges <= 0 )
							darts.Poison = null;

						m_UsesRemaining += need;
						darts.UsesRemaining -= need;
					}
					#endregion
					else
					{
						from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
					}
				}
				else
				{
					m_UsesRemaining += need;
					darts.UsesRemaining -= need;
				}

				if ( darts.UsesRemaining <= 0 )
					darts.Delete();

				InvalidateProperties();
			}
		}
Пример #5
0
		public void Unload( Mobile from )
		{
			if ( UsesRemaining < 1 )
				return;

			FukiyaDarts darts = new FukiyaDarts( UsesRemaining );

			darts.Poison = m_Poison;
			darts.PoisonCharges = m_PoisonCharges;

			from.AddToBackpack( darts );

			m_UsesRemaining = 0;
			m_PoisonCharges = 0;
			m_Poison = null;

			InvalidateProperties();
		}
Пример #6
0
        public void Unload( Mobile from )
        {
            if ( m_UsesRemaining < 1 )
                return;

            FukiyaDarts darts = new FukiyaDarts( m_UsesRemaining );

            darts.Poison = m_Poison;
            darts.PoisonCharges = m_PoisonCharges;

            from.AddToBackpack( darts );

            UsesRemaining = 0;
            PoisonCharges = 0;
            Poison = null;
        }
Пример #7
0
        public void Reload( Mobile from, FukiyaDarts darts )
        {
            int need = ( MaxUses - m_UsesRemaining );

            if ( need <= 0 )
            {
                // You cannot add anymore fukiya darts
                from.SendLocalizedMessage( 1063330 );
            }
            else if ( darts.UsesRemaining > 0 )
            {
                bool canload = false;
                bool poison = false;

                if ( need > darts.UsesRemaining )
                    need = darts.UsesRemaining;

                if( darts.Poison != null && darts.PoisonCharges > 0 )
                {
                    poison = true;

                    if( m_Poison == null || ( m_Poison.Level < darts.Poison.Level ))
                    {
                        Unload( from );
                        canload = true;
                    }
                    else if( m_Poison != null && ( m_Poison.Level == darts.Poison.Level ))
                    {
                        canload = true;
                    }
                }
                else if( darts.Poison == null || darts.PoisonCharges <= 0 )
                {
                    if( m_Poison == null || m_PoisonCharges <= 0 )
                    {
                        canload = true;
                    }
                }

                if( !canload )
                {
                    from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
                }
                else
                {
                    if( poison )
                    {
                        if ( need > darts.PoisonCharges )
                        {
                            need = darts.PoisonCharges;
                        }

                        if ( m_Poison == null || m_PoisonCharges <= 0 )
                        {
                            PoisonCharges = need;
                        }
                        else
                        {
                            PoisonCharges += need;
                        }

                        Poison = darts.Poison;

                        darts.PoisonCharges -= need;

                        if ( darts.PoisonCharges <= 0 )
                        {
                            darts.Poison = null;
                        }
                    }

                    UsesRemaining += need;
                    darts.UsesRemaining -= need;
                }

                if ( darts.UsesRemaining <= 0 )
                    darts.Delete();
            }
        }
Пример #8
0
        public void Reload(Mobile from, FukiyaDarts darts)
        {
            int need = (MaxUses - m_UsesRemaining);

            if (need <= 0)
            {
                // You cannot add anymore fukiya darts
                from.SendLocalizedMessage(1063330);
            }
            else if (darts.UsesRemaining > 0)
            {
                bool canload = false;
                bool poison  = false;

                if (need > darts.UsesRemaining)
                {
                    need = darts.UsesRemaining;
                }

                if (darts.Poison != null && darts.PoisonCharges > 0)
                {
                    poison = true;

                    if (m_Poison == null || (m_Poison.Level < darts.Poison.Level))
                    {
                        Unload(from);
                        canload = true;
                    }
                    else if (m_Poison != null && (m_Poison.Level == darts.Poison.Level))
                    {
                        canload = true;
                    }
                }
                else if (darts.Poison == null || darts.PoisonCharges <= 0)
                {
                    if (m_Poison == null || m_PoisonCharges <= 0)
                    {
                        canload = true;
                    }
                }

                if (!canload)
                {
                    from.SendLocalizedMessage(1070767);                       // Loaded projectile is stronger, unload it first
                }
                else
                {
                    if (poison)
                    {
                        if (need > darts.PoisonCharges)
                        {
                            need = darts.PoisonCharges;
                        }

                        if (m_Poison == null || m_PoisonCharges <= 0)
                        {
                            PoisonCharges = need;
                        }
                        else
                        {
                            PoisonCharges += need;
                        }

                        Poison = darts.Poison;

                        darts.PoisonCharges -= need;

                        if (darts.PoisonCharges <= 0)
                        {
                            darts.Poison = null;
                        }
                    }

                    UsesRemaining       += need;
                    darts.UsesRemaining -= need;
                }

                if (darts.UsesRemaining <= 0)
                {
                    darts.Delete();
                }
            }
        }