protected override void OnTarget(Mobile from, object targeted) { if (m_FirefliesDeed?.Deleted != false) { return; } if (m_FirefliesDeed.IsChildOf(from.Backpack)) { var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { var p = targeted as IPoint3D; var map = from.Map; if (p == null || map == null || map == Map.Internal) { return; } var p3d = new Point3D(p); var id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) == true) { var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); bool isclear = true; foreach (Item item in Map.Malas.GetItemsInRange(p3d, 0)) { if (item is Fireflies) { isclear = false; } } if ((m_ItemID == 0x2336 && north || m_ItemID == 0x2332 && west) && isclear) { var flies = new Fireflies(m_ItemID); house.Addons.Add(flies); flies.MoveToWorld(p3d, from.Map); m_FirefliesDeed.Delete(); } else { from.SendLocalizedMessage(1150065); // Holiday fireflies must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } }
protected override void OnTarget(Mobile from, object targeted) { if (m_FirefliesDeed == null || m_FirefliesDeed.Deleted) { return; } if (m_FirefliesDeed.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null || map == Map.Internal) { return; } Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if ((m_ItemID == 0x2336 && north) || (m_ItemID == 0x2332 && west)) { Fireflies flies = new Fireflies(m_ItemID); house.Addons.Add(flies); flies.MoveToWorld(p3d, from.Map); m_FirefliesDeed.Delete(); } else { from.SendLocalizedMessage(1150065); // Holiday fireflies must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } }
protected override void OnTarget( Mobile from, object targeted ) { if( m_FirefliesDeed == null || m_FirefliesDeed.Deleted ) return; if( m_FirefliesDeed.IsChildOf( from.Backpack ) ) { BaseHouse house = BaseHouse.FindHouseAt( from ); if( house != null && house.IsOwner( from ) ) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if( p == null || map == null || map == Map.Internal ) return; Point3D p3d = new Point3D( p ); ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ]; if( map.CanFit( p3d, id.Height ) ) { house = BaseHouse.FindHouseAt( p3d, map, id.Height ); if( house != null && house.IsOwner( from ) ) { bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map ); bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map ); bool isclear = true; foreach( Item item in Map.Malas.GetItemsInRange( p3d, 0 ) ) { if( item is Fireflies ) { isclear = false; } } if( ( ( m_ItemID == 0x2336 && north ) || ( m_ItemID == 0x2332 && west ) ) && isclear ) { Fireflies flies = new Fireflies( m_ItemID ); house.Addons.Add( flies ); flies.MoveToWorld( p3d, from.Map ); m_FirefliesDeed.Delete(); } else from.SendLocalizedMessage( 1150065 ); // Holiday fireflies must be placed next to a wall. } else from.SendLocalizedMessage( 1042036 ); // That location is not in your house. } else from.SendLocalizedMessage( 500269 ); // You cannot build that there. } else from.SendLocalizedMessage( 502092 ); // You must be in your house to do this. } else from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it. }