protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature { if (m_Deed.Deleted || m_Deed.RootParent != from) { return; } if (target is BaseWeapon && m_Deed.AllowWeps) { BaseWeapon item = (BaseWeapon)target; if (item.LootType == LootType.Cursed) { from.SendMessage("You cannot enhance that item further."); return; } if (IncreaseWeaponAttribute(item)) { from.SendMessage(String.Format("You increase the items {0}... at a cost.", m_Deed.AosAttribute)); item.LootType = LootType.Cursed; m_Deed.Delete(); // Delete the deed } else { from.SendMessage(String.Format("{0} cannot be applied to that item with this deed.", m_Deed.AosAttribute)); return; } } else if (target is ElvenGlasses && m_Deed.AllowGlasses) { ElvenGlasses item = (ElvenGlasses)target; if (item.LootType == LootType.Cursed) { from.SendMessage("You cannot enhance that item further."); return; } if (IncreaseGlassesAttribute(item)) { from.SendMessage(String.Format("You increase the items {0}... at a cost.", m_Deed.AosAttribute)); item.LootType = LootType.Cursed; m_Deed.Delete(); // Delete the deed } else { from.SendMessage(String.Format("{0} cannot be applied to that item with this deed.", m_Deed.AosAttribute)); return; } } else { from.SendMessage(String.Format("You cannot add {0} to this item with this deed", m_Deed.AosAttribute)); } }
public bool IncreaseGlassesAttribute(ElvenGlasses item) { switch (m_Deed.AosAttribute) { case "AttackChance": item.Attributes.AttackChance += m_Deed.Level; break; case "BonusDex": item.Attributes.BonusDex += m_Deed.Level; break; case "BonusHits": item.Attributes.BonusHits += m_Deed.Level; break; case "BonusInt": item.Attributes.BonusHits += m_Deed.Level; break; case "BonusMana": item.Attributes.BonusMana += m_Deed.Level; break; case "BonusStam": item.Attributes.BonusStam += m_Deed.Level; break; case "BonusStr": item.Attributes.BonusStr += m_Deed.Level; break; case "CastRecovery": item.Attributes.CastRecovery += m_Deed.Level; break; case "CastSpeed": item.Attributes.CastSpeed += m_Deed.Level; break; case "DefendChance": item.Attributes.DefendChance += m_Deed.Level; break; case "EnhancePotions": item.Attributes.EnhancePotions += m_Deed.Level; break; case "IncreasedKarmaLoss": item.Attributes.IncreasedKarmaLoss += m_Deed.Level; break; case "LowerManaCost": item.Attributes.LowerManaCost += m_Deed.Level; break; case "LowerRegCost": item.Attributes.LowerRegCost += m_Deed.Level; break; case "Luck": item.Attributes.Luck += m_Deed.Level; break; case "NightSight": item.Attributes.NightSight += m_Deed.Level; break; case "ReflectPhysical": item.Attributes.ReflectPhysical += m_Deed.Level; break; case "RegenHits": item.Attributes.RegenHits += m_Deed.Level; break; case "RegenMana": item.Attributes.RegenMana += m_Deed.Level; break; case "SpellChanneling": item.Attributes.SpellChanneling += m_Deed.Level; break; case "SpellDamage": item.Attributes.SpellDamage += m_Deed.Level; break; case "WeaponDamage": item.Attributes.WeaponDamage += m_Deed.Level; break; case "WeaponSpeed": item.Attributes.WeaponSpeed += m_Deed.Level; break; case "DurabilityBonus": item.WeaponAttributes.DurabilityBonus += m_Deed.Level; break; case "HitColdArea": item.WeaponAttributes.HitColdArea += m_Deed.Level; break; case "HitDispel": item.WeaponAttributes.HitDispel += m_Deed.Level; break; case "HitEnergyArea": item.WeaponAttributes.HitEnergyArea += m_Deed.Level; break; case "HitFireArea": item.WeaponAttributes.HitFireArea += m_Deed.Level; break; case "HitFireball": item.WeaponAttributes.HitFireball += m_Deed.Level; break; case "HitHarm": item.WeaponAttributes.HitHarm += m_Deed.Level; break; case "HitLeechHits": item.WeaponAttributes.HitLeechHits += m_Deed.Level; break; case "HitLeechMana": item.WeaponAttributes.HitLeechMana += m_Deed.Level; break; case "HitLeechStam": item.WeaponAttributes.HitLeechStam += m_Deed.Level; break; case "HitLightning": item.WeaponAttributes.HitLightning += m_Deed.Level; break; case "HitLowerAttack": item.WeaponAttributes.HitLowerAttack += m_Deed.Level; break; case "HitLowerDefend": item.WeaponAttributes.HitLowerDefend += m_Deed.Level; break; case "HitMagicArrow": item.WeaponAttributes.HitMagicArrow += m_Deed.Level; break; case "HitPhysicalArea": item.WeaponAttributes.HitPhysicalArea += m_Deed.Level; break; case "HitPoisonArea": item.WeaponAttributes.HitPoisonArea += m_Deed.Level; break; case "LowerStatReq": item.WeaponAttributes.LowerStatReq += m_Deed.Level; break; case "MageWeapon": item.WeaponAttributes.MageWeapon += m_Deed.Level; break; case "ResistColdBonus": item.WeaponAttributes.ResistColdBonus += m_Deed.Level; break; case "ResistEnergyBonus": item.WeaponAttributes.ResistEnergyBonus += m_Deed.Level; break; case "ResistFireBonus": item.WeaponAttributes.ResistFireBonus += m_Deed.Level; break; case "ResistPhysicalBonus": item.WeaponAttributes.ResistPhysicalBonus += m_Deed.Level; break; case "ResistPoisonBonus": item.WeaponAttributes.ResistPoisonBonus += m_Deed.Level; break; case "SelfRepair": item.WeaponAttributes.SelfRepair += m_Deed.Level; break; case "UseBestSkill": item.WeaponAttributes.UseBestSkill += m_Deed.Level; break; case "MaxHitPoints": item.MaxHitPoints += m_Deed.Level; break; default: return(false); } return(true); }
public bool IncreaseGlassesAttribute(ElvenGlasses item) { switch (m_Deed.AosAttribute) { case "DurabilityBonus": item.WeaponAttributes.DurabilityBonus += m_Deed.Level; break; case "HitColdArea": item.WeaponAttributes.HitColdArea += m_Deed.Level; break; case "HitDispel": item.WeaponAttributes.HitDispel += m_Deed.Level; break; case "HitEnergyArea": item.WeaponAttributes.HitEnergyArea += m_Deed.Level; break; case "HitFireArea": item.WeaponAttributes.HitFireArea += m_Deed.Level; break; case "HitFireball": item.WeaponAttributes.HitFireball += m_Deed.Level; break; case "HitHarm": item.WeaponAttributes.HitHarm += m_Deed.Level; break; case "HitLeechHits": item.WeaponAttributes.HitLeechHits += m_Deed.Level; break; case "HitLeechMana": item.WeaponAttributes.HitLeechMana += m_Deed.Level; break; case "HitLeechStam": item.WeaponAttributes.HitLeechStam += m_Deed.Level; break; case "HitLightning": item.WeaponAttributes.HitLightning += m_Deed.Level; break; case "HitLowerAttack": item.WeaponAttributes.HitLowerAttack += m_Deed.Level; break; case "HitLowerDefend": item.WeaponAttributes.HitLowerDefend += m_Deed.Level; break; case "HitMagicArrow": item.WeaponAttributes.HitMagicArrow += m_Deed.Level; break; case "HitPhysicalArea": item.WeaponAttributes.HitPhysicalArea += m_Deed.Level; break; case "HitPoisonArea": item.WeaponAttributes.HitPoisonArea += m_Deed.Level; break; case "LowerStatReq": item.WeaponAttributes.LowerStatReq += m_Deed.Level; break; case "MageWeapon": item.WeaponAttributes.MageWeapon += m_Deed.Level; break; case "ResistColdBonus": item.WeaponAttributes.ResistColdBonus += m_Deed.Level; break; case "ResistEnergyBonus": item.WeaponAttributes.ResistEnergyBonus += m_Deed.Level; break; case "ResistFireBonus": item.WeaponAttributes.ResistFireBonus += m_Deed.Level; break; case "ResistPhysicalBonus": item.WeaponAttributes.ResistPhysicalBonus += m_Deed.Level; break; case "ResistPoisonBonus": item.WeaponAttributes.ResistPoisonBonus += m_Deed.Level; break; case "SelfRepair": item.WeaponAttributes.SelfRepair += m_Deed.Level; break; case "UseBestSkill": item.WeaponAttributes.UseBestSkill += m_Deed.Level; break; case "MaxHitPoints": item.MaxHitPoints += m_Deed.Level; break; default: return(false); } return(true); }