protected override void OnTarget( Mobile from, object target ) { if ( target is DNAItem ) { DNAItem dna = (DNAItem)target; if ( dna.DNAType != DNAType.None ) { if ( dna.DNAType == DNAType.Prowess && m_VialSet.Prowess == false ) { m_VialSet.Prowess = true; from.PlaySound( 0x240 ); from.SendMessage( "The DNA was successfully added to the DNA Set" ); m_VialSet.DNAStr = dna.DNAStr; m_VialSet.DNAHits = dna.DNAHits; m_VialSet.DNAPhysicalResist = dna.DNAPhysicalResist; m_VialSet.DNADamageMin = dna.DNADamageMin; m_VialSet.DNADamageMax = dna.DNADamageMax; m_VialSet.DNAArmor = dna.DNAArmor; m_VialSet.DNAAnatomy = dna.DNAAnatomy; m_VialSet.DNATactics = dna.DNATactics; m_VialSet.DNAWrestling = dna.DNAWrestling; dna.Delete(); } else if ( dna.DNAType == DNAType.Environment && m_VialSet.Environment == false ) { m_VialSet.Environment = true; from.PlaySound( 0x240 ); from.SendMessage( "The DNA was successfully added to the DNA Set" ); m_VialSet.DNADex = dna.DNADex; m_VialSet.DNAStam = dna.DNAStam; m_VialSet.DNAFireResist = dna.DNAFireResist; m_VialSet.DNAColdResist = dna.DNAColdResist; m_VialSet.DNAPoisoning = dna.DNAPoisoning; m_VialSet.DNAMagicResist = dna.DNAMagicResist; dna.Delete(); } else if ( dna.DNAType == DNAType.Mental && m_VialSet.Mental == false ) { m_VialSet.Mental = true; from.PlaySound( 0x240 ); from.SendMessage( "The DNA was successfully added to the DNA Set" ); m_VialSet.DNAInt = dna.DNAInt; m_VialSet.DNAMana = dna.DNAMana; m_VialSet.DNAEnergyResist = dna.DNAEnergyResist; m_VialSet.DNAPoisonResist = dna.DNAPoisonResist; m_VialSet.DNAMagery = dna.DNAMagery; m_VialSet.DNAEvalInt = dna.DNAEvalInt; m_VialSet.DNAMeditation = dna.DNAMeditation; dna.Delete(); } else if ( dna.DNAType == DNAType.Mimic && m_VialSet.Mimic == false ) { m_VialSet.Mimic = true; from.PlaySound( 0x240 ); from.SendMessage( "The DNA was successfully added to the DNA Set" ); m_VialSet.DNABodyValue = dna.DNABodyValue; m_VialSet.DNASoundID = dna.DNASoundID; m_VialSet.DNABluntAttack = dna.DNABluntAttack; m_VialSet.DNAHealAttack = dna.DNAHealAttack; m_VialSet.DNAPoisonAttack = dna.DNAPoisonAttack; m_VialSet.DNATrialByFire = dna.DNATrialByFire; m_VialSet.DNAIceBlast = dna.DNAIceBlast; m_VialSet.DNACometAttack = dna.DNACometAttack; m_VialSet.DNACallOfNature = dna.DNACallOfNature; m_VialSet.DNAAcidRain = dna.DNAAcidRain; m_VialSet.MountID = dna.MountID; dna.Delete(); } else { from.SendMessage( "This DNA Set already has this type of DNA." ); } if ( m_VialSet.Prowess == true && m_VialSet.Environment == true && m_VialSet.Mental == true && m_VialSet.Mimic == true ) { m_VialSet.ItemID = 6237; from.SendMessage( "You have filled this DNA vial set." ); m_VialSet.Prowess = false; m_VialSet.Environment = false; m_VialSet.Mental = false; m_VialSet.Mimic = false; int qua = m_VialSet.DNAStr + m_VialSet.DNADex + m_VialSet.DNAInt + m_VialSet.DNAHits + m_VialSet.DNAStam + m_VialSet.DNAMana + m_VialSet.DNAPhysicalResist + m_VialSet.DNAFireResist + m_VialSet.DNAColdResist + m_VialSet.DNAEnergyResist + m_VialSet.DNAPoisonResist + m_VialSet.DNADamageMin + m_VialSet.DNADamageMax + m_VialSet.DNAArmor; if ( qua <= 250 ) { m_VialSet.DNAQuality = DNAQuality.VeryLow; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if ( qua <= 500 ) { m_VialSet.DNAQuality = DNAQuality.Low; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if ( qua <= 1250 ) { m_VialSet.DNAQuality = DNAQuality.BelowAverage; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if ( qua <= 2500 ) { m_VialSet.DNAQuality = DNAQuality.Average; m_VialSet.DNAMinTame = Utility.RandomMinMax( 0, 5 ); m_VialSet.DNAControlSlots = 3; } else if ( qua <= 3500 ) { m_VialSet.DNAQuality = DNAQuality.AboveAverage; m_VialSet.DNAMinTame = Utility.RandomMinMax( 0, 25 ); m_VialSet.DNAControlSlots = 3; } else if ( qua <= 4500 ) { m_VialSet.DNAQuality = DNAQuality.High; m_VialSet.DNAMinTame = Utility.RandomMinMax( 0, 50 ); m_VialSet.DNAControlSlots = 3; } else if ( qua <= 5000000 ) { m_VialSet.DNAQuality = DNAQuality.VeryHigh; m_VialSet.DNAMinTame = Utility.RandomMinMax( 0, 100 ); m_VialSet.DNAControlSlots = 3; } //Cap Skills if over 100 if ( m_VialSet.DNAMagery >= 100.0 ) m_VialSet.DNAMagery = 100.0; if ( m_VialSet.DNAEvalInt >= 100.0 ) m_VialSet.DNAEvalInt = 100.0; if ( m_VialSet.DNAMeditation >= 100.0 ) m_VialSet.DNAMeditation = 100.0; if ( m_VialSet.DNAPoisoning >= 100.0 ) m_VialSet.DNAPoisoning = 100.0; if ( m_VialSet.DNAMagicResist >= 100.0 ) m_VialSet.DNAMagicResist = 100.0; if ( m_VialSet.DNAWrestling >= 100.0 ) m_VialSet.DNAWrestling = 100.0; if ( m_VialSet.DNAAnatomy >= 100.0 ) m_VialSet.DNAAnatomy = 100.0; if ( m_VialSet.DNATactics >= 100.0 ) m_VialSet.DNATactics = 100.0; if ( m_VialSet.DNAStr >= FSATS.BioSTR ) m_VialSet.DNAStr = FSATS.BioSTR; if ( m_VialSet.DNADex >= FSATS.BioDEX ) m_VialSet.DNADex = FSATS.BioDEX; if ( m_VialSet.DNAInt >= FSATS.BioINT ) m_VialSet.DNAInt = FSATS.BioINT; if ( m_VialSet.DNAHits >= FSATS.BioHITS ) m_VialSet.DNAHits = FSATS.BioHITS; if ( m_VialSet.DNAStam >= FSATS.BioSTAM ) m_VialSet.DNAStam = FSATS.BioSTAM; if ( m_VialSet.DNAMana >= FSATS.BioMANA ) m_VialSet.DNAMana = FSATS.BioMANA; if ( m_VialSet.DNAFireResist >= 0 && m_VialSet.DNABodyValue == 400 ||m_VialSet.DNABodyValue == 400 ) m_VialSet.DNAFireResist = 0; else if ( m_VialSet.DNAFireResist >= FSATS.BioFire ) m_VialSet.DNAFireResist = FSATS.BioFire; if ( m_VialSet.DNAColdResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400 ) m_VialSet.DNAColdResist = 0; else if ( m_VialSet.DNAColdResist >= FSATS.BioCold ) m_VialSet.DNAColdResist = FSATS.BioCold; if ( m_VialSet.DNAEnergyResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400 ) m_VialSet.DNAEnergyResist = 0; else if ( m_VialSet.DNAEnergyResist >= FSATS.BioEnergy ) m_VialSet.DNAEnergyResist = FSATS.BioEnergy; if ( m_VialSet.DNAPoisonResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400 ) m_VialSet.DNAPoisonResist = 0; else if ( m_VialSet.DNAPoisonResist >= FSATS.BioPoison ) m_VialSet.DNAPoisonResist = FSATS.BioPoison; if ( m_VialSet.DNAPhysicalResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400 ) m_VialSet.DNAPhysicalResist = 0; else if ( m_VialSet.DNAPhysicalResist >= FSATS.BioPhys ) m_VialSet.DNAPhysicalResist = FSATS.BioPhys; if ( m_VialSet.DNADamageMin >= FSATS.BioMinDam ) m_VialSet.DNADamageMin = FSATS.BioMinDam; if ( m_VialSet.DNADamageMax >= FSATS.BioMaxDam ) m_VialSet.DNADamageMax = FSATS.BioMaxDam; if ( m_VialSet.DNAArmor >= FSATS.BioVArmor ) m_VialSet.DNAArmor = FSATS.BioVArmor; m_VialSet.IsFull = true; if ( m_VialSet.IsFull == true ) { BioPetItem bio = new BioPetItem(); bio.DNAStr = m_VialSet.DNAStr; bio.DNADex = m_VialSet.DNADex; bio.DNAInt = m_VialSet.DNAInt; bio.DNAHits = m_VialSet.DNAHits; bio.DNAStam = m_VialSet.DNAStam; bio.DNAMana = m_VialSet.DNAMana; bio.DNADamageMin = m_VialSet.DNADamageMin; bio.DNADamageMax = m_VialSet.DNADamageMax; bio.DNAArmor = m_VialSet.DNAArmor; bio.DNAFireResist = m_VialSet.DNAFireResist; bio.DNAColdResist = m_VialSet.DNAColdResist; bio.DNAEnergyResist = m_VialSet.DNAEnergyResist; bio.DNAPoisonResist = m_VialSet.DNAPoisonResist; bio.DNAPhysicalResist = m_VialSet.DNAPhysicalResist; bio.DNAMagery = m_VialSet.DNAMagery; bio.DNAEvalInt = m_VialSet.DNAEvalInt; bio.DNAMeditation = m_VialSet.DNAMeditation; bio.DNAMagicResist = m_VialSet.DNAMagicResist; bio.DNAPoisoning = m_VialSet.DNAPoisoning; bio.DNAAnatomy = m_VialSet.DNAAnatomy; bio.DNATactics = m_VialSet.DNATactics; bio.DNAWrestling = m_VialSet.DNAWrestling; bio.DNABodyValue = m_VialSet.DNABodyValue; bio.DNASoundID = m_VialSet.DNASoundID; bio.DNABluntAttack = m_VialSet.DNABluntAttack; bio.DNAHealAttack = m_VialSet.DNAHealAttack; bio.DNAPoisonAttack = m_VialSet.DNAPoisonAttack; bio.DNATrialByFire = m_VialSet.DNATrialByFire; bio.DNAIceBlast = m_VialSet.DNAIceBlast; bio.DNACometAttack = m_VialSet.DNACometAttack; bio.DNACallOfNature = m_VialSet.DNACallOfNature; bio.DNAAcidRain = m_VialSet.DNAAcidRain; bio.DNAControlSlots = 5; bio.DNAMinTame = 120.0; bio.MountID = m_VialSet.MountID; bio.ItemID = ShrinkTable.Lookup( m_VialSet.DNABodyValue ); bio.Visible = false; from.AddToBackpack( bio ); m_VialSet.Delete(); from.SendGump( new BioExpGump( -1, from, bio, 0, 0, 0, 0, 0 ) ); } } } } else { from.SendMessage( "That cannot be added to this DNA set." ); } }
protected override void OnTarget(Mobile from, object target) { if (target is DNAItem) { DNAItem dna = (DNAItem)target; if (dna.DNAType != DNAType.None) { if (dna.DNAType == DNAType.Prowess && m_VialSet.Prowess == false) { m_VialSet.Prowess = true; from.PlaySound(0x240); from.SendMessage("The DNA was successfully added to the DNA Set"); m_VialSet.DNAStr = dna.DNAStr; m_VialSet.DNAHits = dna.DNAHits; m_VialSet.DNAPhysicalResist = dna.DNAPhysicalResist; m_VialSet.DNADamageMin = dna.DNADamageMin; m_VialSet.DNADamageMax = dna.DNADamageMax; m_VialSet.DNAArmor = dna.DNAArmor; m_VialSet.DNAAnatomy = dna.DNAAnatomy; m_VialSet.DNATactics = dna.DNATactics; m_VialSet.DNAWrestling = dna.DNAWrestling; dna.Delete(); } else if (dna.DNAType == DNAType.Environment && m_VialSet.Environment == false) { m_VialSet.Environment = true; from.PlaySound(0x240); from.SendMessage("The DNA was successfully added to the DNA Set"); m_VialSet.DNADex = dna.DNADex; m_VialSet.DNAStam = dna.DNAStam; m_VialSet.DNAFireResist = dna.DNAFireResist; m_VialSet.DNAColdResist = dna.DNAColdResist; m_VialSet.DNAPoisoning = dna.DNAPoisoning; m_VialSet.DNAMagicResist = dna.DNAMagicResist; dna.Delete(); } else if (dna.DNAType == DNAType.Mental && m_VialSet.Mental == false) { m_VialSet.Mental = true; from.PlaySound(0x240); from.SendMessage("The DNA was successfully added to the DNA Set"); m_VialSet.DNAInt = dna.DNAInt; m_VialSet.DNAMana = dna.DNAMana; m_VialSet.DNAEnergyResist = dna.DNAEnergyResist; m_VialSet.DNAPoisonResist = dna.DNAPoisonResist; m_VialSet.DNAMagery = dna.DNAMagery; m_VialSet.DNAEvalInt = dna.DNAEvalInt; m_VialSet.DNAMeditation = dna.DNAMeditation; dna.Delete(); } else if (dna.DNAType == DNAType.Mimic && m_VialSet.Mimic == false) { m_VialSet.Mimic = true; from.PlaySound(0x240); from.SendMessage("The DNA was successfully added to the DNA Set"); m_VialSet.DNABodyValue = dna.DNABodyValue; m_VialSet.DNASoundID = dna.DNASoundID; m_VialSet.DNABluntAttack = dna.DNABluntAttack; m_VialSet.DNAHealAttack = dna.DNAHealAttack; m_VialSet.DNAPoisonAttack = dna.DNAPoisonAttack; m_VialSet.DNATrialByFire = dna.DNATrialByFire; m_VialSet.DNAIceBlast = dna.DNAIceBlast; m_VialSet.DNACometAttack = dna.DNACometAttack; m_VialSet.DNACallOfNature = dna.DNACallOfNature; m_VialSet.DNAAcidRain = dna.DNAAcidRain; m_VialSet.MountID = dna.MountID; dna.Delete(); } else { from.SendMessage("This DNA Set already has this type of DNA."); } if (m_VialSet.Prowess == true && m_VialSet.Environment == true && m_VialSet.Mental == true && m_VialSet.Mimic == true) { m_VialSet.ItemID = 6237; from.SendMessage("You have filled this DNA vial set."); m_VialSet.Prowess = false; m_VialSet.Environment = false; m_VialSet.Mental = false; m_VialSet.Mimic = false; int qua = m_VialSet.DNAStr + m_VialSet.DNADex + m_VialSet.DNAInt + m_VialSet.DNAHits + m_VialSet.DNAStam + m_VialSet.DNAMana + m_VialSet.DNAPhysicalResist + m_VialSet.DNAFireResist + m_VialSet.DNAColdResist + m_VialSet.DNAEnergyResist + m_VialSet.DNAPoisonResist + m_VialSet.DNADamageMin + m_VialSet.DNADamageMax + m_VialSet.DNAArmor; if (qua <= 250) { m_VialSet.DNAQuality = DNAQuality.VeryLow; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if (qua <= 500) { m_VialSet.DNAQuality = DNAQuality.Low; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if (qua <= 1250) { m_VialSet.DNAQuality = DNAQuality.BelowAverage; m_VialSet.DNAMinTame = 0; m_VialSet.DNAControlSlots = 3; } else if (qua <= 2500) { m_VialSet.DNAQuality = DNAQuality.Average; m_VialSet.DNAMinTame = Utility.RandomMinMax(0, 5); m_VialSet.DNAControlSlots = 3; } else if (qua <= 3500) { m_VialSet.DNAQuality = DNAQuality.AboveAverage; m_VialSet.DNAMinTame = Utility.RandomMinMax(0, 25); m_VialSet.DNAControlSlots = 3; } else if (qua <= 4500) { m_VialSet.DNAQuality = DNAQuality.High; m_VialSet.DNAMinTame = Utility.RandomMinMax(0, 50); m_VialSet.DNAControlSlots = 3; } else if (qua <= 5000000) { m_VialSet.DNAQuality = DNAQuality.VeryHigh; m_VialSet.DNAMinTame = Utility.RandomMinMax(0, 100); m_VialSet.DNAControlSlots = 3; } //Cap Skills if over 100 if (m_VialSet.DNAMagery >= 100.0) { m_VialSet.DNAMagery = 100.0; } if (m_VialSet.DNAEvalInt >= 100.0) { m_VialSet.DNAEvalInt = 100.0; } if (m_VialSet.DNAMeditation >= 100.0) { m_VialSet.DNAMeditation = 100.0; } if (m_VialSet.DNAPoisoning >= 100.0) { m_VialSet.DNAPoisoning = 100.0; } if (m_VialSet.DNAMagicResist >= 100.0) { m_VialSet.DNAMagicResist = 100.0; } if (m_VialSet.DNAWrestling >= 100.0) { m_VialSet.DNAWrestling = 100.0; } if (m_VialSet.DNAAnatomy >= 100.0) { m_VialSet.DNAAnatomy = 100.0; } if (m_VialSet.DNATactics >= 100.0) { m_VialSet.DNATactics = 100.0; } if (m_VialSet.DNAStr >= FSATS.BioSTR) { m_VialSet.DNAStr = FSATS.BioSTR; } if (m_VialSet.DNADex >= FSATS.BioDEX) { m_VialSet.DNADex = FSATS.BioDEX; } if (m_VialSet.DNAInt >= FSATS.BioINT) { m_VialSet.DNAInt = FSATS.BioINT; } if (m_VialSet.DNAHits >= FSATS.BioHITS) { m_VialSet.DNAHits = FSATS.BioHITS; } if (m_VialSet.DNAStam >= FSATS.BioSTAM) { m_VialSet.DNAStam = FSATS.BioSTAM; } if (m_VialSet.DNAMana >= FSATS.BioMANA) { m_VialSet.DNAMana = FSATS.BioMANA; } if (m_VialSet.DNAFireResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400) { m_VialSet.DNAFireResist = 0; } else if (m_VialSet.DNAFireResist >= FSATS.BioFire) { m_VialSet.DNAFireResist = FSATS.BioFire; } if (m_VialSet.DNAColdResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400) { m_VialSet.DNAColdResist = 0; } else if (m_VialSet.DNAColdResist >= FSATS.BioCold) { m_VialSet.DNAColdResist = FSATS.BioCold; } if (m_VialSet.DNAEnergyResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400) { m_VialSet.DNAEnergyResist = 0; } else if (m_VialSet.DNAEnergyResist >= FSATS.BioEnergy) { m_VialSet.DNAEnergyResist = FSATS.BioEnergy; } if (m_VialSet.DNAPoisonResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400) { m_VialSet.DNAPoisonResist = 0; } else if (m_VialSet.DNAPoisonResist >= FSATS.BioPoison) { m_VialSet.DNAPoisonResist = FSATS.BioPoison; } if (m_VialSet.DNAPhysicalResist >= 0 && m_VialSet.DNABodyValue == 400 || m_VialSet.DNABodyValue == 400) { m_VialSet.DNAPhysicalResist = 0; } else if (m_VialSet.DNAPhysicalResist >= FSATS.BioPhys) { m_VialSet.DNAPhysicalResist = FSATS.BioPhys; } if (m_VialSet.DNADamageMin >= FSATS.BioMinDam) { m_VialSet.DNADamageMin = FSATS.BioMinDam; } if (m_VialSet.DNADamageMax >= FSATS.BioMaxDam) { m_VialSet.DNADamageMax = FSATS.BioMaxDam; } if (m_VialSet.DNAArmor >= FSATS.BioVArmor) { m_VialSet.DNAArmor = FSATS.BioVArmor; } m_VialSet.IsFull = true; if (m_VialSet.IsFull == true) { BioPetItem bio = new BioPetItem(); bio.DNAStr = m_VialSet.DNAStr; bio.DNADex = m_VialSet.DNADex; bio.DNAInt = m_VialSet.DNAInt; bio.DNAHits = m_VialSet.DNAHits; bio.DNAStam = m_VialSet.DNAStam; bio.DNAMana = m_VialSet.DNAMana; bio.DNADamageMin = m_VialSet.DNADamageMin; bio.DNADamageMax = m_VialSet.DNADamageMax; bio.DNAArmor = m_VialSet.DNAArmor; bio.DNAFireResist = m_VialSet.DNAFireResist; bio.DNAColdResist = m_VialSet.DNAColdResist; bio.DNAEnergyResist = m_VialSet.DNAEnergyResist; bio.DNAPoisonResist = m_VialSet.DNAPoisonResist; bio.DNAPhysicalResist = m_VialSet.DNAPhysicalResist; bio.DNAMagery = m_VialSet.DNAMagery; bio.DNAEvalInt = m_VialSet.DNAEvalInt; bio.DNAMeditation = m_VialSet.DNAMeditation; bio.DNAMagicResist = m_VialSet.DNAMagicResist; bio.DNAPoisoning = m_VialSet.DNAPoisoning; bio.DNAAnatomy = m_VialSet.DNAAnatomy; bio.DNATactics = m_VialSet.DNATactics; bio.DNAWrestling = m_VialSet.DNAWrestling; bio.DNABodyValue = m_VialSet.DNABodyValue; bio.DNASoundID = m_VialSet.DNASoundID; bio.DNABluntAttack = m_VialSet.DNABluntAttack; bio.DNAHealAttack = m_VialSet.DNAHealAttack; bio.DNAPoisonAttack = m_VialSet.DNAPoisonAttack; bio.DNATrialByFire = m_VialSet.DNATrialByFire; bio.DNAIceBlast = m_VialSet.DNAIceBlast; bio.DNACometAttack = m_VialSet.DNACometAttack; bio.DNACallOfNature = m_VialSet.DNACallOfNature; bio.DNAAcidRain = m_VialSet.DNAAcidRain; bio.DNAControlSlots = 5; bio.DNAMinTame = 120.0; bio.MountID = m_VialSet.MountID; bio.ItemID = ShrinkTable.Lookup(m_VialSet.DNABodyValue); bio.Visible = false; from.AddToBackpack(bio); m_VialSet.Delete(); from.SendGump(new BioExpGump(-1, from, bio, 0, 0, 0, 0, 0)); } } } } else { from.SendMessage("That cannot be added to this DNA set."); } }
public BioExpGump( int points, Mobile from, BioPetItem pet, int cs, int tn, int p, int e, int m ) : base( 75, 75 ) { m_ExpPoints = points; m_From = from; m_Pet = pet; m_CSTotal = cs; m_TNTotal = tn; m_PTotal = p; m_ETotal = e; m_MTotal = m; if ( m_ExpPoints < 0 ) { int newPoints; if ( m_From.Hunger <= 0 ) newPoints = 1; else newPoints = 3; if ( m_From.Int >= 100 ) newPoints += 1; if ( m_From.Int >= 105 ) newPoints += 1; if ( m_From.Int >= 110 ) newPoints += 1; if ( m_From.Int >= 115 ) newPoints += 1; if ( m_From.Int >= 120 ) newPoints += 1; if ( m_From.Int >= 125 ) newPoints += 1; if ( m_From.Int >= 130 ) newPoints += 2; if ( m_From.Int >= 140 ) newPoints += 3; if ( m_From.Hunger >= 5 ) newPoints += 1; if ( m_From.Hunger >= 10 ) newPoints += 2; if ( m_From.Hunger >= 15 ) newPoints += 3; if ( m_From.Hunger >= 20 ) newPoints += 4; if ( m_From.Luck > 0 ) { int luckBonus = m_From.Luck / 500; if ( luckBonus > 6 ) newPoints += 6; else if ( luckBonus > 0 ) newPoints += luckBonus; } m_ExpPoints = newPoints; } string remain = "<BASEFONT COLOR=WHITE><CENTER>You have " + m_ExpPoints + " experimentation points remaining.</CENTER></BASEFONT>"; Closable = false; Disposable = false; Dragable = true; Resizable = false; AddPage(0); int CSLimit = 4; int TNLimit = 4; int PLimit = 7; int ELimit = 7; int MLimit = 7; int csmath = 100 * m_CSTotal; int cspercent = csmath / CSLimit; int tnmath = 100 * m_TNTotal; int tnpercent = tnmath / TNLimit; int pmath = 100 * m_PTotal; int ppercent = pmath / PLimit; int emath = 100 * m_ETotal; int epercent = emath / ELimit; int mmath = 100 * m_MTotal; int mpercent = mmath / MLimit; AddBackground(12, 9, 365, 355, 9200); AddImageTiled(16, 14, 355, 18, 10100); AddImageTiled(16, 342, 355, 18, 10100); AddHtml( 16, 35, 355, 28, @"<BASEFONT COLOR=WHITE><CENTER>Bio-Engineer Experimentation Menu</CENTER></BASEFONT>", (bool)false, (bool)false); AddHtml( 16, 70, 355, 28, remain, (bool)false, (bool)false); AddButton(20, 150, 4006, 4005, 1, GumpButtonType.Reply, 0); AddButton(20, 180, 4006, 4005, 2, GumpButtonType.Reply, 0); AddButton(20, 210, 4006, 4005, 3, GumpButtonType.Reply, 0); AddButton(20, 240, 4006, 4005, 4, GumpButtonType.Reply, 0); AddButton(20, 270, 4006, 4005, 5, GumpButtonType.Reply, 0); AddButton(20, 315, 4012, 4011, 6, GumpButtonType.Reply, 0); AddLabel(55, 150, 1149, @"Control Slots"); AddLabel(55, 180, 1149, @"Taming Needed"); AddLabel(55, 210, 1149, @"Prowess DNA"); AddLabel(55, 240, 1149, @"Environment DNA"); AddLabel(55, 270, 1149, @"Mental DNA"); AddLabel(55, 315, 1149, @"Create Bio Pet Now"); AddLabel(325, 150, 1149, cspercent.ToString() + "%" ); AddLabel(325, 180, 1149, tnpercent.ToString() + "%" ); AddLabel(325, 210, 1149, ppercent.ToString() + "%" ); AddLabel(325, 240, 1149, epercent.ToString() + "%" ); AddLabel(325, 270, 1149, mpercent.ToString() + "%" ); AddHtml( 16, 110, 355, 28, @"<BASEFONT COLOR=WHITE><CENTER>Please choose an Experimentation below or create pet now</CENTER></BASEFONT>", (bool)false, (bool)false); }