Пример #1
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_AosAttributes.Brittle != 0)
            {
                list.Add(1116209); // Brittle
            }
            if (m_AosSkillBonuses != null)
            {
                m_AosSkillBonuses.GetProperties(list);
            }

            base.AddResistanceProperties(list);

            int prop = 0;

            if ((prop = (m_AosAttributes.WeaponDamage)) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = (m_AosAttributes.AttackChance)) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = m_LowerStatReq) != 0)
            {
                list.Add(1060435, m_LowerStatReq.ToString()); // lower requirements ~1_val~%
            }
            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if (!CraftResources.IsStandard(m_Resource))
            {
                list.Add(CraftResources.GetName(m_Resource));
            }

            if ((prop = (GetLuckBonus() + m_AosAttributes.Luck)) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            //if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
            //	list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%

            int hookCliloc = BaseFishingHook.GetHookType(m_HookType);

            if (m_HookType > HookType.None && hookCliloc > 0)
            {
                list.Add(1150885, String.Format("#{0}", hookCliloc));                               //special hook: ~1_token~
                list.Add(1150889, String.Format("#{0}", BaseFishingHook.GetCondition(m_HookUses))); //Hook condition: ~1_val~
            }

            if (m_BaitType != null)
            {
                object label = FishInfo.GetFishLabel(m_BaitType);
                if (label is int)
                {
                    list.Add(1116468, String.Format("#{0}", (int)label)); //baited to attract: ~1_val~
                }
                else if (label is string)
                {
                    list.Add(1116468, (string)label);
                }

                list.Add(1116466, m_BaitUses.ToString()); // amount: ~1_val~
            }

            list.Add(1061170, GetStrRequirement().ToString()); // strength requirement ~1_val~
        }
Пример #2
0
 public InternalTarget(BaseFishingHook hook)
     : base(-1, false, TargetFlags.None)
 {
     m_Hook = hook;
 }
Пример #3
0
 public InternalTarget(BaseFishingHook hook)
     : base(-1, false, TargetFlags.None)
 {
     m_Hook = hook;
 }