Пример #1
0
        public override void GiveRewards()
        {
            //Random gold amount to add
            BankCheck gold = new BankCheck(Utility.RandomMinMax(5000, 6000));
            if (!Owner.AddToBackpack(gold))
            {
                gold.MoveToWorld(Owner.Location, Owner.Map);
            }

            //Adding Quest Reward Token(s)
            for (int x = 0; x < 1; x++)
            {
                RandomTalisman talisman = new RandomTalisman();
                if (!Owner.AddToBackpack(talisman))
                {
                    talisman.MoveToWorld(Owner.Location, Owner.Map);
                }
            }
            Item bonusitem;
            bonusitem = new RamaRobe();
            //Adding Bonus Item #1
            if (!Owner.AddToBackpack(bonusitem))
            {
                bonusitem.MoveToWorld(Owner.Location, Owner.Map);
            }


            base.GiveRewards();
        }
Пример #2
0
        public override void GiveRewards()
		{
			//Random gold amount to add
			BankCheck gold = new BankCheck( Utility.RandomMinMax( 100, 150 ) );
			if( !Owner.AddToBackpack( gold ) )
			{
				gold.MoveToWorld(Owner.Location,Owner.Map);
			}

			base.GiveRewards();
		}
		public override void GiveRewards()
		{
			//Give Gold to player in form of a bank check
			BankCheck gold = new BankCheck(Utility.RandomMinMax(500, 1000));
			if(!Owner.AddToBackpack( gold ))
				gold.MoveToWorld(Owner.Location,Owner.Map);

			Item item;

			//Random Magic Item #1
			item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
			if( item is BaseWeapon )
				BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, 3, 10, 50 );
			if( item is BaseArmor )
				BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 3, 10, 50 );
			if( item is BaseJewel )
				BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 3, 10, 50 );
			if( item is BaseHat )
				BaseRunicTool.ApplyAttributesTo((BaseHat)item, 3, 10, 50 );
			if(!Owner.AddToBackpack( item ) )
			{
				item.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Random Magic Item #2
			item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
			if( item is BaseWeapon )
				BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, 3, 10, 50 );
			if( item is BaseArmor )
				BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 3, 10, 50 );
			if( item is BaseJewel )
				BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 3, 10, 50 );
			if( item is BaseHat )
				BaseRunicTool.ApplyAttributesTo((BaseHat)item, 3, 10, 50 );
			if(!Owner.AddToBackpack( item ) )
			{
				item.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Chance of Special Item
			if ( Utility.RandomMinMax( 1, 1 ) == 1 )
			{
				item = new RalphiesWelcomeNecklace(  );
				if(!Owner.AddToBackpack( item ) )
				{
					item.MoveToWorld(Owner.Location,Owner.Map);
				}
			}


			base.GiveRewards();
		}
Пример #4
0
		public override void GiveRewards()
		{
			//Random gold amount to add
			BankCheck gold = new BankCheck( Utility.RandomMinMax( 200, 300 ) );
			if( !Owner.AddToBackpack( gold ) )
			{
				gold.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Adding Quest Reward Token(s)
			for(int x = 0; x < 1; x++)
			{
				RandomTalisman talisman = new RandomTalisman();
				if(!Owner.AddToBackpack( talisman ) )
				{
					talisman.MoveToWorld(Owner.Location,Owner.Map);
				}
			}
			Item bonusitem;
			bonusitem = new Bandage( 10 );
			//Adding Bonus Item #1
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			Item item;
			//Add Reward Item #1
			item = new AdventurersMachete();
			if( item is BaseWeapon )
				BaseRunicTool.ApplyAttributesTo((BaseWeapon)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseArmor )
				BaseRunicTool.ApplyAttributesTo((BaseArmor)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseJewel )
				BaseRunicTool.ApplyAttributesTo((BaseJewel)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if( item is BaseHat )
				BaseRunicTool.ApplyAttributesTo((BaseHat)item,  Utility.RandomMinMax( 1,4 ), 10, 50 );
			if(!Owner.AddToBackpack( item ) )
			{
				item.MoveToWorld(Owner.Location,Owner.Map);
			}

			base.GiveRewards();
		}
		public override void GiveRewards()
		{
			//Random gold amount to add
			BankCheck gold = new BankCheck( Utility.RandomMinMax( 2000, 3000 ) );
			if( !Owner.AddToBackpack( gold ) )
			{
				gold.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Add Quest Reward Token(s)
			//Owner.AddToBackpack( new QuestRewardToken( 1 ) );

			//Adding Quest Reward Token(s)
			for(int x = 0; x < 1; x++)
			{
				RandomTalisman talisman = new RandomTalisman();
				if(!Owner.AddToBackpack( talisman ) )
				{
					talisman.MoveToWorld(Owner.Location,Owner.Map);
				}
			}
			base.GiveRewards();
		}
		public override void GiveRewards()
		{
			//Random gold amount to add
			BankCheck gold = new BankCheck( Utility.RandomMinMax( 500, 600 ) );
			if( !Owner.AddToBackpack( gold ) )
			{
				gold.MoveToWorld(Owner.Location,Owner.Map);
			}

			//Adding Quest Reward Token(s)
			for(int x = 0; x < 1; x++)
			{
				RandomTalisman talisman = new RandomTalisman();
				if(!Owner.AddToBackpack( talisman ) )
				{
					talisman.MoveToWorld(Owner.Location,Owner.Map);
				}
			}
			Item bonusitem;
			bonusitem = new DullCopperIngot( 20 );
			//Adding Bonus Item #1
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new ShadowIronIngot( 20 );
			//Adding Bonus Item #2
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new CopperIngot( 20 );
			//Adding Bonus Item #3
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new BronzeIngot( 20 );
			//Adding Bonus Item #4
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new GoldIngot( 20 );
			//Adding Bonus Item #5
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new AgapiteIngot( 20 );
			//Adding Bonus Item #6
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new VeriteIngot( 20 );
			//Adding Bonus Item #7
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			bonusitem = new ValoriteIngot( 20 );
			//Adding Bonus Item #8
			if(!Owner.AddToBackpack( bonusitem ) )
			{
				bonusitem.MoveToWorld(Owner.Location,Owner.Map);
			}

			base.GiveRewards();
		}