Пример #1
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Bandage.Deleted)
                {
                    return;
                }

                if (targeted is Mobile)
                {
                    Mobile m = targeted as Mobile;

                    if (Bandage.ProximityCheck(from, m, Core.AOS ? 2 : 1) == false)
                    {
                        from.SendLocalizedMessage(501043);                         // Target is not close enough.
                    }
                    else if (from.InRange(m_Bandage.GetWorldLocation(), Core.AOS ? 2 : 1))
                    {
                        if (BandageContext.BeginHeal(from, (Mobile)targeted) != null)
                        {
                            m_Bandage.Consume();
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(500295);                         // You are too far away to do that.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(500970);                     // Bandages can not be used on that.
                }
            }
Пример #2
0
        public void EndHeal()
        {
            StopHeal();

            int  healerNumber = -1, patientNumber = -1;
            bool playSound   = true;
            bool checkSkills = false;

            SkillName primarySkill   = GetPrimarySkill(m_Patient);
            SkillName secondarySkill = GetSecondarySkill(m_Patient);

            BaseCreature petPatient = m_Patient as BaseCreature;

            if (!m_Healer.Alive)
            {
                healerNumber  = 500962;                // You were unable to finish your work before you died.
                patientNumber = -1;
                playSound     = false;
            }
            else if (Bandage.ProximityCheck(m_Healer, m_Patient, Core.AOS ? 2 : 1) == false)
            {
                healerNumber  = 500963;                // You did not stay close enough to heal your target.
                patientNumber = -1;
                playSound     = false;
            }
            else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet))
            {
                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);

                if ((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble())
                {
                    if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, CanFitFlags.requireSurface))
                    {
                        healerNumber  = 501042;                        // Target can not be resurrected at that location.
                        patientNumber = 502391;                        // Thou can not be resurrected there!
                    }
                    else
                    {
                        healerNumber  = 500965;                        // You are able to resurrect your patient.
                        patientNumber = -1;

                        m_Patient.PlaySound(0x214);
                        m_Patient.FixedEffect(0x376A, 10, 16);

                        if (petPatient != null && petPatient.IsDeadPet)
                        {
                            Mobile master = petPatient.ControlMaster;

                            if (master != null && master.InRange(petPatient, 3))
                            {
                                healerNumber = 503255;                                 // You are able to resurrect the creature.
                                master.SendGump(new PetResurrectGump(m_Healer, petPatient));
                            }
                            else
                            {
                                healerNumber = 1049670;                                 // The pet's owner must be nearby to attempt resurrection.
                            }
                        }
                        else
                        {
                            m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer));
                        }
                    }
                }
                else
                {
                    if (petPatient != null && petPatient.IsDeadPet)
                    {
                        healerNumber = 503256;                         // You fail to resurrect the creature.
                    }
                    else
                    {
                        healerNumber = 500966;                         // You are unable to resurrect your patient.
                    }
                    patientNumber = -1;
                }
            }
            else if (m_Patient.Poisoned)
            {
                m_Healer.SendLocalizedMessage(500969);                 // You finish applying the bandages.

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02);

                if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble())
                {
                    if (m_Patient.CurePoison(m_Healer))
                    {
                        healerNumber  = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
                        patientNumber = 1010059;                                // You have been cured of all poisons.
                    }
                    else
                    {
                        healerNumber  = -1;
                        patientNumber = -1;
                    }
                }
                else
                {
                    healerNumber  = 1010060;                    // You have failed to cure your target!
                    patientNumber = -1;
                }
            }
            else if (BleedAttack.IsBleeding(m_Patient))
            {
                healerNumber  = -1;
                patientNumber = 1060167;                 // The bleeding wounds have healed, you are no longer bleeding!

                BleedAttack.EndBleed(m_Patient, true);
            }
            else if (MortalStrike.IsWounded(m_Patient))
            {
                healerNumber  = (m_Healer == m_Patient ? 1005000 : 1010398);
                patientNumber = -1;
                playSound     = false;
            }
            else if (m_Patient.Hits == m_Patient.HitsMax)
            {
                healerNumber  = 500967;                // You heal what little damage your patient had.
                patientNumber = -1;
            }
            else
            {
                checkSkills   = true;
                patientNumber = -1;

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);

                if (chance > Utility.RandomDouble())
                {
                    healerNumber = 500969;                     // You finish applying the bandages.

                    double min, max;

                    if (Core.AOS)
                    {
                        min = (anatomy / 8.0) + (healing / 5.0) + 4.0;
                        max = (anatomy / 6.0) + (healing / 2.5) + 4.0;
                    }
                    else
                    {
                        min = (anatomy / 5.0) + (healing / 5.0) + 3.0;
                        max = (anatomy / 5.0) + (healing / 2.0) + 10.0;
                    }

                    double toHeal = min + (Utility.RandomDouble() * (max - min));

                    if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal)
                    {
                        toHeal += m_Patient.HitsMax / 100;
                    }

                    if (Core.AOS)
                    {
                        toHeal -= toHeal * m_Slips * 0.35;                         // TODO: Verify algorithm
                    }
                    else
                    {
                        toHeal -= m_Slips * 4;
                    }

                    if (toHeal < 1)
                    {
                        toHeal       = 1;
                        healerNumber = 500968;                         // You apply the bandages, but they barely help.
                    }

                    m_Patient.Heal((int)toHeal);
                }
                else
                {
                    healerNumber = 500968;                     // You apply the bandages, but they barely help.
                    playSound    = false;
                }
            }

            if (healerNumber != -1)
            {
                m_Healer.SendLocalizedMessage(healerNumber);
            }

            if (patientNumber != -1)
            {
                m_Patient.SendLocalizedMessage(patientNumber);
            }

            if (playSound)
            {
                m_Patient.PlaySound(0x57);
            }

            if (checkSkills)
            {
                m_Healer.CheckSkill(secondarySkill, 0.0, 100.0);
                m_Healer.CheckSkill(primarySkill, 0.0, 100.0);
            }
        }