Serialize() публичный Метод

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
Результат void
Пример #1
0
		public override void Serialize(GenericWriter writer)
		{
			if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow)
			{
				CalculateGuildmaster();
			}

			CheckExpiredWars();

			if (Alliance != null)
			{
				Alliance.CheckLeader();
			}

			writer.Write(5); //version

			#region War Serialization
			writer.Write(m_PendingWars.Count);

			for (int i = 0; i < m_PendingWars.Count; i++)
			{
				m_PendingWars[i].Serialize(writer);
			}

			writer.Write(m_AcceptedWars.Count);

			for (int i = 0; i < m_AcceptedWars.Count; i++)
			{
				m_AcceptedWars[i].Serialize(writer);
			}
			#endregion

			#region Alliances
			bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null);
			writer.Write(isAllianceLeader);

			if (isAllianceLeader)
			{
				m_AllianceInfo.Serialize(writer);
			}
			else
			{
				writer.Write(m_AllianceLeader);
			}
			#endregion

			//

			writer.WriteGuildList(m_AllyDeclarations, true);
			writer.WriteGuildList(m_AllyInvitations, true);

			writer.Write(m_TypeLastChange);

			writer.Write((int)m_Type);

			writer.Write(m_LastFealty);

			writer.Write(m_Leader);
			writer.Write(m_Name);
			writer.Write(m_Abbreviation);

			writer.WriteGuildList(m_Allies, true);
			writer.WriteGuildList(m_Enemies, true);
			writer.WriteGuildList(m_WarDeclarations, true);
			writer.WriteGuildList(m_WarInvitations, true);

			writer.Write(m_Members, true);
			writer.Write(m_Candidates, true);
			writer.Write(m_Accepted, true);

			writer.Write(m_Guildstone);
			writer.Write(m_Teleporter);

			writer.Write(m_Charter);
			writer.Write(m_Website);
		}