public Cell(Map map, int x, int y, int type) { this.map = map; this.x = x; this.y = y; this.type = type; this.soul = new DInt(); this.updated = false; }
public User(string name, GameWorld world) { this.id = ++counter; this.world = world; this.states = new StateCollection(); this.input = new ConcurrentQueue <UserInput>(); this.character = new Character(this); this.world.AddObject(this.character); this.score = new DInt(20); this.name = new DString(name); this.latency = new DShort(-1); }
public User(string name, GameWorld world) { this.id = ++counter; this.world = world; this.states = new StateCollection(); this.input = new ConcurrentQueue<UserInput>(); this.character = new Character(this); this.world.AddObject(this.character); this.score = new DInt(20); this.name = new DString(name); this.latency = new DShort(-1); }
protected GameObjectMovable() { this.speed = new DInt(); this.x = new DInt(); this.y = new DInt(); }