Пример #1
0
        private void Sigil_OnTarget(Mobile from, object obj)
        {
            if (Deleted || !IsChildOf(from.Backpack))
            {
                return;
            }

            #region Give To Mobile
            if (obj is Mobile)
            {
                if (obj is PlayerMobile)
                {
                    PlayerMobile targ = (PlayerMobile)obj;

                    Faction toFaction   = Faction.Find(targ);
                    Faction fromFaction = Faction.Find(from);

                    if (toFaction == null)
                    {
                        from.SendLocalizedMessage(1005223);                           // You cannot give the sigil to someone not in a faction
                    }
                    else if (fromFaction != toFaction)
                    {
                        from.SendLocalizedMessage(1005222);                           // You cannot give the sigil to someone not in your faction
                    }
                    else if (Sigil.ExistsOn(targ))
                    {
                        from.SendLocalizedMessage(1005220);                           // You cannot give this sigil to someone who already has a sigil
                    }
                    else if (!targ.Alive)
                    {
                        from.SendLocalizedMessage(1042248);                           // You cannot give a sigil to a dead person.
                    }
                    else if (from.NetState != null && targ.NetState != null)
                    {
                        Container pack = targ.Backpack;

                        if (pack != null)
                        {
                            pack.DropItem(this);
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1005221);                       //You cannot give the sigil to them
                }
            }
            #endregion
            else if (obj is BaseMonolith)
            {
                #region Put in Stronghold
                if (obj is StrongholdMonolith)
                {
                    StrongholdMonolith m = (StrongholdMonolith)obj;

                    if (m.Faction == null || m.Faction != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042246);                           // You can't place that on an enemy monolith
                    }
                    else if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042247);                           // That is not the correct faction monolith
                    }
                    else
                    {
                        m.Sigil = this;

                        Faction newController = m.Faction;
                        Faction oldController = m_Corrupting;

                        if (oldController == null)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);
                            }
                        }
                        else if (m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.Now)
                        {
                            if (m_Corrupted != newController)
                            {
                                BeginCorrupting(newController);                                   // grace time over, reset period
                            }
                            else
                            {
                                ClearCorrupting();
                            }

                            m_GraceStart = DateTime.MinValue;
                        }
                        else if (newController == oldController)
                        {
                            m_GraceStart = DateTime.MinValue;                             // returned within grace period
                        }
                        else if (m_GraceStart == DateTime.MinValue)
                        {
                            m_GraceStart = DateTime.Now;
                        }

                        m_PurificationStart = DateTime.MinValue;
                    }
                }
                #endregion

                #region Put in Town
                else if (obj is TownMonolith)
                {
                    TownMonolith m = (TownMonolith)obj;

                    if (m.Town == null || m.Town != m_Town)
                    {
                        from.SendLocalizedMessage(1042245);                           // This is not the correct town sigil monolith
                    }
                    else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
                    {
                        from.SendLocalizedMessage(1042244);                           // Your faction did not corrupt this sigil.  Take it to your stronghold.
                    }
                    else
                    {
                        m.Sigil = this;

                        m_Corrupting        = null;
                        m_PurificationStart = DateTime.Now;
                        m_CorruptionStart   = DateTime.MinValue;

                        m_Town.Capture(m_Corrupted);
                        m_Corrupted = null;
                    }
                }
                #endregion
            }
            else
            {
                from.SendLocalizedMessage(1005224);                     //	You can't use the sigil on that
            }

            Update();
        }
Пример #2
0
        public static void HandleDeath(Mobile victim, Mobile killer)
        {
            if (killer == null)
            {
                killer = victim.FindMostRecentDamager(true);
            }

            PlayerState killerState = PlayerState.Find(killer);

            Container pack = victim.Backpack;

            if (pack != null)
            {
                Container killerPack = (killer == null ? null : killer.Backpack);
                Item[]    sigils     = pack.FindItemsByType(typeof(Sigil));

                for (int i = 0; i < sigils.Length; ++i)
                {
                    Sigil sigil = (Sigil)sigils[i];

                    if (killerState != null && killerPack != null)
                    {
                        if (Sigil.ExistsOn(killer))
                        {
                            sigil.ReturnHome();
                            killer.SendLocalizedMessage(1010258);                               // The sigil has gone back to its home location because you already have a sigil.
                        }
                        else if (!killerPack.TryDropItem(killer, sigil, false))
                        {
                            sigil.ReturnHome();
                            killer.SendLocalizedMessage(1010259);                               // The sigil has gone home because your backpack is full.
                        }
                    }
                    else
                    {
                        sigil.ReturnHome();
                    }
                }
            }

            if (killerState == null)
            {
                return;
            }

            if (victim is BaseCreature)
            {
                BaseCreature bc            = (BaseCreature)victim;
                Faction      victimFaction = bc.FactionAllegiance;

                if (bc.Map == Faction.Facet && victimFaction != null && killerState.Faction != victimFaction)
                {
                    int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth);

                    if (silver > 0)
                    {
                        killer.SendLocalizedMessage(1042748, silver.ToString("N0"));                             // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature.
                    }
                }

                #region Ethics
                if (bc.Map == Faction.Facet && bc.GetEthicAllegiance(killer) == BaseCreature.Allegiance.Enemy)
                {
                    Ethics.Player killerEPL = Ethics.Player.Find(killer);

                    if (killerEPL != null && (100 - killerEPL.Power) > Utility.Random(100))
                    {
                        ++killerEPL.Power;
                        ++killerEPL.History;
                    }
                }
                #endregion

                return;
            }

            PlayerState victimState = PlayerState.Find(victim);

            if (victimState == null)
            {
                return;
            }

            if (killer == victim || killerState.Faction != victimState.Faction)
            {
                ApplySkillLoss(victim);
            }

            if (killerState.Faction != victimState.Faction)
            {
                if (victimState.KillPoints <= -6)
                {
                    killer.SendLocalizedMessage(501693);                       // This victim is not worth enough to get kill points from.

                    #region Ethics
                    Ethics.Player killerEPL = Ethics.Player.Find(killer);
                    Ethics.Player victimEPL = Ethics.Player.Find(victim);

                    if (killerEPL != null && victimEPL != null && victimEPL.Power > 0 && victimState.CanGiveSilverTo(killer))
                    {
                        int powerTransfer = Math.Max(1, victimEPL.Power / 5);

                        if (powerTransfer > (100 - killerEPL.Power))
                        {
                            powerTransfer = 100 - killerEPL.Power;
                        }

                        if (powerTransfer > 0)
                        {
                            victimEPL.Power -= (powerTransfer + 1) / 2;
                            killerEPL.Power += powerTransfer;

                            killerEPL.History += powerTransfer;

                            victimState.OnGivenSilverTo(killer);
                        }
                    }
                    #endregion
                }
                else
                {
                    int award = Math.Max(victimState.KillPoints / 10, 1);

                    if (award > 40)
                    {
                        award = 40;
                    }

                    if (victimState.CanGiveSilverTo(killer))
                    {
                        if (victimState.KillPoints > 0)
                        {
                            int silver = 0;

                            silver = killerState.Faction.AwardSilver(killer, award * 40);

                            if (silver > 0)
                            {
                                killer.SendLocalizedMessage(1042736, String.Format("{0:N0} silver\t{1}", silver, victim.Name));                                     // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
                            }
                        }

                        victimState.KillPoints -= award;
                        killerState.KillPoints += award;

                        int offset = (award != 1 ? 0 : 2);                           // for pluralization

                        string args = String.Format("{0}\t{1}\t{2}", award, victim.Name, killer.Name);

                        killer.SendLocalizedMessage(1042737 + offset, args);                           // Thou hast been honored with ~1_KILL_POINTS~ kill point(s) for vanquishing ~2_DEAD_PLAYER~!
                        victim.SendLocalizedMessage(1042738 + offset, args);                           // Thou has lost ~1_KILL_POINTS~ kill point(s) to ~3_ATTACKER_NAME~ for being vanquished!

                        #region Ethics
                        Ethics.Player killerEPL = Ethics.Player.Find(killer);
                        Ethics.Player victimEPL = Ethics.Player.Find(victim);

                        if (killerEPL != null && victimEPL != null && victimEPL.Power > 0)
                        {
                            int powerTransfer = Math.Max(1, victimEPL.Power / 5);

                            if (powerTransfer > (100 - killerEPL.Power))
                            {
                                powerTransfer = 100 - killerEPL.Power;
                            }

                            if (powerTransfer > 0)
                            {
                                victimEPL.Power -= (powerTransfer + 1) / 2;
                                killerEPL.Power += powerTransfer;

                                killerEPL.History += powerTransfer;
                            }
                        }
                        #endregion

                        victimState.OnGivenSilverTo(killer);
                    }
                    else
                    {
                        killer.SendLocalizedMessage(1042231);                           // You have recently defeated this enemy and thus their death brings you no honor.
                    }
                }
            }
        }