Пример #1
0
        public virtual void GiveRewards()
        {
            // give rewards
            for (int i = 0; i < m_Rewards.Count; i++)
            {
                Type type = m_Rewards[i].Type;

                m_Rewards[i].GiveReward();

                if (type == null)
                {
                    continue;
                }

                Item reward;

                try
                {
                    reward = Activator.CreateInstance(type) as Item;
                }
                catch (Exception e)
                {
                    Server.Diagnostics.ExceptionLogging.LogException(e);
                    reward = null;
                }

                if (reward != null)
                {
                    if (reward.Stackable)
                    {
                        reward.Amount       = m_Rewards[i].Amount;
                        m_Rewards[i].Amount = 1;
                    }

                    for (int j = 0; j < m_Rewards[i].Amount; j++)
                    {
                        if (!m_Owner.PlaceInBackpack(reward))
                        {
                            reward.MoveToWorld(m_Owner.Location, m_Owner.Map);
                        }

                        if (m_Rewards[i].Name is int)
                        {
                            m_Owner.SendLocalizedMessage(1074360, "#" + (int)m_Rewards[i].Name); // You receive a reward: ~1_REWARD~
                        }
                        else if (m_Rewards[i].Name is string)
                        {
                            m_Owner.SendLocalizedMessage(1074360, (string)m_Rewards[i].Name); // You receive a reward: ~1_REWARD~
                        }
                        // already marked, we need to see if this gives progress to another quest.
                        if (reward.QuestItem)
                        {
                            QuestHelper.CheckRewardItem(Owner, reward);
                        }
                    }
                }
            }

            // remove quest
            if (NextQuest == null)
            {
                RemoveQuest(true);
            }
            else
            {
                RemoveQuest();
            }

            // offer next quest if present
            if (NextQuest != null)
            {
                BaseQuest quest = QuestHelper.RandomQuest(m_Owner, new Type[] { NextQuest }, StartingMobile);

                if (quest != null && quest.ChainID == ChainID)
                {
                    m_Owner.SendGump(new MondainQuestGump(quest));
                }
            }

            if (this is ITierQuest)
            {
                TierQuestInfo.CompleteQuest(Owner, (ITierQuest)this);
            }

            EventSink.InvokeQuestComplete(new QuestCompleteEventArgs(Owner, GetType()));
        }