Пример #1
0
        public override void OnResign(bool resignChain)
        {
            if (Owner != null)
            {
                PlayerFishingEntry entry = PlayerFishingEntry.GetEntry(Owner);

                if (entry != null)
                {
                    FishQuestObjective obj = GetObjective();

                    if (obj != null)
                    {
                        foreach (KeyValuePair <Type, int[]> kvp in obj.Line)
                        {
                            entry.OnQuestResign(kvp.Key);
                        }
                    }
                }
            }

            if (m_Crate != null)
            {
                m_Crate.Quest = null;
                m_Crate.Delete();
            }

            base.OnResign(resignChain);
        }
Пример #2
0
        public static void FishMongerStatus_OnCommand(CommandEventArgs e)
        {
            PlayerFishingEntry entry = GetEntry(e.Mobile);

            if (entry != null)
            {
                entry.GetFishMongerReputation(e.Mobile);
            }
            else
            {
                e.Mobile.SendMessage("You have no reputation with the Fish Mongers.");
            }
        }
Пример #3
0
        public static PlayerFishingEntry GetEntry(Mobile from, bool create)
        {
            if (m_FishingEntries.ContainsKey(from))
                return m_FishingEntries[from];

            if (create)
            {
                PlayerFishingEntry entry = new PlayerFishingEntry(from);
                return entry;
            }

            return null;
        }
Пример #4
0
        public ProfessionalFisherQuest(Mobile from, FishMonger monger, FishMonger quester, BaseBoat boat)
        {
            PlayerFishingEntry entry = PlayerFishingEntry.GetEntry(from, true);

            int lines;

            if (boat.IsClassicBoat)
            {
                lines = 1;
            }
            else
            {
                lines = entry.CalculateLines();
            }

            m_TurnIn = monger;
            m_Boat   = boat;

            int  index  = 0;
            int  amount = 10;
            Type type   = null;

            List <int>             hasChosen = new List <int>();
            Dictionary <Type, int> types     = new Dictionary <Type, int>();

            for (int i = 0; i < lines; i++)
            {
                entry.GetRandomFish(ref index, ref amount, hasChosen);
                hasChosen.Add(index);
                type = FishQuestHelper.GetTypeFromIndex(index);
                if (amount < 5)
                {
                    amount = 5;
                }
                if (amount > 20)
                {
                    amount = 20;
                }

                types[type] = amount;
            }

            AddObjective(new FishQuestObjective(types));
            AddReward(new BaseReward(1116510)); //A rare reward from the Order of the Dragonfish.

            hasChosen.Clear();

            m_Title = GetTitle(quester);
        }
Пример #5
0
        public static PlayerFishingEntry GetEntry(Mobile from, bool create)
        {
            if (m_FishingEntries.ContainsKey(from))
            {
                return(m_FishingEntries[from]);
            }

            if (create)
            {
                PlayerFishingEntry entry = new PlayerFishingEntry(from);
                return(entry);
            }

            return(null);
        }
Пример #6
0
        public override void GiveRewards()
        {
            if (Owner != null)
            {
                PlayerFishingEntry entry = PlayerFishingEntry.GetEntry(Owner);

                if (entry != null)
                {
                    double             pointsAwarded = 0;
                    FishQuestObjective obj           = GetObjective();

                    if (obj != null)
                    {
                        pointsAwarded += entry.GetPointsAwarded(obj);
                        entry.OnQuestComplete(obj);
                    }

                    FishQuestHelper.GiveRewards(Owner, entry, pointsAwarded);
                }
            }

            DeleteQuestItems();
            base.GiveRewards();
        }
Пример #7
0
        public static void GiveRewards(Mobile from, PlayerFishingEntry entry, double points)
        {
            Container pack = from.Backpack;

            if (pack == null)
            {
                pack = from.BankBox;
            }

            int tier     = 1;
            int category = 1;

            double roll = Utility.RandomDouble();

            if (points >= 100)
            {
                tier = 2;
            }
            else if (points >= 150)
            {
                tier = 3;
            }
            else if (points >= 210)
            {
                tier = 4;
            }

            if (roll < .10)
            {
                category = 4;
            }
            else if (roll < .25)
            {
                category = 3;
            }
            else if (roll < .50)
            {
                category = 2;
            }

            Type type = m_RewardTable[tier - 1][category - 1][Utility.Random(m_RewardTable[tier - 1][category - 1].Length)];

            Item item = Loot.Construct(type);

            if (item != null)
            {
                if (item is PowerScroll)
                {
                    int    value;
                    double chance = Utility.RandomDouble();

                    switch (tier)
                    {
                    default:
                    case 1:
                        if (0.01 > chance)
                        {
                            value = 120;
                        }
                        else if (0.05 > chance)
                        {
                            value = 115;
                        }
                        else if (chance > 0.25)
                        {
                            value = 110;
                        }
                        else
                        {
                            value = 105;
                        }
                        break;

                    case 2:
                        if (0.05 > chance)
                        {
                            value = 120;
                        }
                        else if (0.25 > chance)
                        {
                            value = 115;
                        }
                        else
                        {
                            value = 110;
                        }
                        break;

                    case 3:
                        if (0.10 > chance)
                        {
                            value = 120;
                        }
                        else
                        {
                            value = 115;
                        }
                        break;

                    case 4:
                        value = 120;
                        break;
                    }

                    ((PowerScroll)item).Skill = SkillName.Fishing;
                    ((PowerScroll)item).Value = value;
                    from.SendLocalizedMessage(1149591); //
                }
                else if (item is BaseBook)
                {
                    from.SendLocalizedMessage(1149590); //You receive a rare book.
                }
                else if (item is Bait)
                {
                    Bait bait = (Bait)item;

                    switch (tier)
                    {
                    case 1:
                        bait.Index = Utility.Random(15);
                        if (0.001 >= Utility.RandomDouble())
                        {
                            bait.Enhanced = true;
                        }
                        break;

                    case 2:
                        bait.Index = Utility.Random(34);
                        if (0.005 >= Utility.RandomDouble())
                        {
                            bait.Enhanced = true;
                        }
                        break;

                    case 3:
                        bait.Index = Utility.Random(34);
                        if (0.01 >= Utility.RandomDouble())
                        {
                            bait.Enhanced = true;
                        }
                        break;

                    case 4:
                        if (Utility.RandomBool())
                        {
                            bait.Index = 35;
                        }
                        else
                        {
                            bait.Index = Utility.RandomMinMax(16, 34);
                        }
                        if (0.05 >= Utility.RandomDouble())
                        {
                            bait.Enhanced = true;
                        }
                        break;
                    }

                    if (FishInfo.GetTypeFromIndex(bait.Index) == typeof(Charydbis))
                    {
                        bait.UsesRemaining = 5;
                        from.SendLocalizedMessage(1150871); //You receive charybdis bait

                        if (0.08 >= Utility.RandomDouble())
                        {
                            bait.Enhanced = true;
                        }
                    }
                    else
                    {
                        object label = FishInfo.GetFishLabel(bait.Index);

                        if (label is int)
                        {
                            from.SendLocalizedMessage(1149588, string.Format("#{0}\t", (int)label)); //You receive bait to catch ~1_val~
                        }
                        else
                        {
                            from.SendLocalizedMessage(1149588, (string)label);      //You receive bait to catch ~1_val~
                        }
                        bait.UsesRemaining = (int)Math.Min(200, points / 2);
                    }
                }
                else if (item is PermanentBoatPaint)
                {
                    from.SendMessage("You recieve permanent boat paint!");
                }
                else
                {
                    if (item is FishingPole)
                    {
                        BaseRunicTool.ApplyAttributesTo((FishingPole)item, false, 0, Utility.RandomMinMax(1, tier + 1), 25, 100);
                    }

                    from.SendLocalizedMessage(1149589); //You receive some rare fishing equipment.
                }

                pack.DropItem(item);

                if (entry != null)
                {
                    entry.OnAfterReward(points);
                }
            }
        }
Пример #8
0
        public static void GiveRewards(Mobile from, PlayerFishingEntry entry, double points)
        {
            Container pack = from.Backpack;

            if (pack == null)
                pack = from.BankBox;

            int tier = 1;
            int category = 1;

            double roll = Utility.RandomDouble();

            if (points >= 100)
                tier = 2;
            else if (points >= 150)
                tier = 3;
            else if (points >= 210)
                tier = 4;

            if (roll < .10)
                category = 4;
            else if (roll < .25)
                category = 3;
            else if (roll < .50)
                category = 2;

            Type type = m_RewardTable[tier - 1][category - 1][Utility.Random(m_RewardTable[tier - 1][category - 1].Length)];

            Item item = Loot.Construct(type);

            if (item != null)
            {
                if (item is PowerScroll)
                {
                    int value;
                    double chance = Utility.RandomDouble();

                    switch (tier)
                    {
                        default:
                        case 1:
                            if (0.01 > chance)
                                value = 120;
                            else if (0.05 > chance)
                                value = 115;
                            else if (chance > 0.25)
                                value = 110;
                            else value = 105;
                            break;
                        case 2:
                            if (0.05 > chance)
                                value = 120;
                            else if (0.25 > chance)
                                value = 115;
                            else
                                value = 110;
                            break;
                        case 3:
                            if (0.10 > chance)
                                value = 120;
                            else
                                value = 115;
                            break;
                        case 4:
                            value = 120;
                            break;
                    }

                    ((PowerScroll)item).Skill = SkillName.Fishing;
                    ((PowerScroll)item).Value = value;
                    from.SendLocalizedMessage(1149591); //
                }
                else if (item is BaseBook)
                    from.SendLocalizedMessage(1149590); //You receive a rare book.
                else if (item is Bait)
                {
                    Bait bait = (Bait)item;

                    switch (tier)
                    {
                        case 1: bait.Index = Utility.Random(15); 
                                if(0.001 >= Utility.RandomDouble())
                                    bait.Enhanced = true;
                                break;
                        case 2: bait.Index = Utility.Random(34); 
                                if(0.005 >= Utility.RandomDouble())
                                    bait.Enhanced = true;
                                break;
                        case 3: bait.Index = Utility.Random(34);
                                if(0.01 >= Utility.RandomDouble())
                                    bait.Enhanced = true;
                                break;
                        case 4:
                            if (Utility.RandomBool())
                                bait.Index = 35;
                            else
                                bait.Index = Utility.RandomMinMax(16, 34);
                            if (0.05 >= Utility.RandomDouble())
                                bait.Enhanced = true;
                            break;
                    }

                    if (FishInfo.GetTypeFromIndex(bait.Index) == typeof(Charydbis))
                    {
                        bait.UsesRemaining = 5;
                        from.SendLocalizedMessage(1150871); //You receive charybdis bait

                        if (0.08 >= Utility.RandomDouble())
                            bait.Enhanced = true;
                    }
                    else
                    {
                        object label = FishInfo.GetFishLabel(bait.Index);

                        if (label is int)
                            from.SendLocalizedMessage(1149588, String.Format("#{0}\t", (int)label)); //You receive bait to catch ~1_val~
                        else
                            from.SendLocalizedMessage(1149588, (string)label);      //You receive bait to catch ~1_val~

                        bait.UsesRemaining = (int)Math.Min(200, points / 2);
                    }
                }
                else if (item is PermanentBoatPaint)
                {
                    from.SendMessage("You recieve permanent boat paint!");
                }
                else
                {
                    if (item is FishingPole)
                        BaseRunicTool.ApplyAttributesTo((FishingPole)item, false, 0, Utility.RandomMinMax(1, tier + 1), 25, 100);

                    from.SendLocalizedMessage(1149589); //You receive some rare fishing equipment.
                }

                pack.DropItem(item);

                if (entry != null)
                    entry.OnAfterReward(points);
            }
        }