protected void AddRecipe( CraftSystem system ) { // TODO: change craftable artifact recipes to a rarer drop int recipeID = system.RandomRecipe(); if ( recipeID != -1 ) DropItem( new RecipeScroll( recipeID ) ); }
protected void AddRecipe( CraftSystem system ) { // TODO: change craftable artifact recipes to a rarer drop int recipeID = system.RandomRecipe(); if ( recipeID != -1 ) DropItem( new RecipeScroll( recipeID ) ); }