public JailWraith(WraithJailEffect effect, int endPointX, int endPointY, Mobile m_jailor) : base(AIType.AI_Use_Default, FightMode.None, 10, 1, 0.2, 0.4) { m_endPointY = endPointY; m_endPointX = endPointX; m_effect = effect; Name = "a soulless demon"; Body = 26; Hue = 0x4001; BaseSoundID = 0x482; this.Blessed = true; Fame = 4000; Karma = -4000; VirtualArmor = 28; this.CantWalk = true; new InternalTimer(this); this.X = m_jailor.X; this.Y = m_jailor.Y; this.Map = m_jailor.Map; }
public JailWraith(WraithJailEffect effect, int endPointX, int endPointY, Mobile m_jailor) : base(AIType.AI_Use_Default, FightMode.None, 10, 1, 0.2, 0.4) { m_endPointY = endPointY; m_endPointX = endPointX; m_effect = effect; Name = "a soulless demon"; Body = 26; Hue = 0x4001; BaseSoundID = 0x482; this.Blessed = true; Fame = 4000; Karma = -4000; VirtualArmor = 28; this.CantWalk = true; new InternalTimer(this); this.X = m_jailor.X; this.Y = m_jailor.Y; this.Map = m_jailor.Map; }