Пример #1
0
        public JailWraith(WraithJailEffect effect, int endPointX, int endPointY, Mobile m_jailor)
            : base(AIType.AI_Use_Default, FightMode.None, 10, 1, 0.2, 0.4)
        {
            m_endPointY  = endPointY;
            m_endPointX  = endPointX;
            m_effect     = effect;
            Name         = "a soulless demon";
            Body         = 26;
            Hue          = 0x4001;
            BaseSoundID  = 0x482;
            this.Blessed = true;

            Fame  = 4000;
            Karma = -4000;

            VirtualArmor  = 28;
            this.CantWalk = true;
            new InternalTimer(this);
            this.X   = m_jailor.X;
            this.Y   = m_jailor.Y;
            this.Map = m_jailor.Map;
        }
Пример #2
0
        public JailWraith(WraithJailEffect effect, int endPointX, int endPointY, Mobile m_jailor)
            : base(AIType.AI_Use_Default, FightMode.None, 10, 1, 0.2, 0.4)
        {
            m_endPointY = endPointY;
            m_endPointX = endPointX;
            m_effect = effect;
            Name = "a soulless demon";
            Body = 26;
            Hue = 0x4001;
            BaseSoundID = 0x482;
            this.Blessed = true;

            Fame = 4000;
            Karma = -4000;

            VirtualArmor = 28;
            this.CantWalk = true;
            new InternalTimer(this);
            this.X = m_jailor.X;
            this.Y = m_jailor.Y;
            this.Map = m_jailor.Map;

        }