public static Offset <FBVector3> CreateFBVector3(FlatBufferBuilder builder, float x = 0.0f, float y = 0.0f, float z = 0.0f) { builder.StartObject(3); FBVector3.AddZ(builder, z); FBVector3.AddY(builder, y); FBVector3.AddX(builder, x); return(FBVector3.EndFBVector3(builder)); }
public static FBVector3 GetRootAsFBVector3(ByteBuffer _bb, FBVector3 obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }