/// <summary>
        /// Shows the actual and tapped dots in the playground
        /// </summary>
        /// <param name="point"></param>
        /// <param name="acc"></param>
        private void UpdatePlayGround(Point point, TapPrecisionModel acc)
        {
            PositionVisiblity = true;
            UserTapPrecisionData.Add(acc);
            ActualX = acc.ActualXPosition * XPlay;
            ActualY = acc.ActualYPosition * YPlay;

            UserX = point.X;
            UserY = point.Y;
        }
        /// <summary>
        /// Calculates the precison accuaracy as well as the error
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        private TapPrecisionModel CalculateAccuracy(Point point)
        {
            TapPrecisionModel res = new TapPrecisionModel();

            if (XTop != -1 && XPlay != -1 && YTop != -1 && YPlay != -1)
            {
                res.ActualXPosition = XLocationFactor / XTop;
                res.ActualYPosition = YLocationFactor / YTop;

                res.UserXError = Math.Abs((point.X / XPlay) - res.ActualXPosition) * 100;
                res.UserYError = Math.Abs((point.Y / YPlay) - res.ActualYPosition) * 100;
                /////Some logic needed to find out the percentage accuracy from this variance
            }
            return(res);
        }
        /// <summary>
        /// Checks and displays popup of the precision of users tap
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        private async System.Threading.Tasks.Task CheckPrecisionAsync(Point point)
        {
            if (!IsStatVisible)
            {
                TapPrecisionModel acc = CalculateAccuracy(point);
                UpdatePlayGround(point, acc);
                var totalAcc = (100 - (acc.UserXError + acc.UserYError));
                //TODO this popup has to be something else (say a nicer custom view)
                var choice = await _navService.ShowInteractiveDialogAsync("Accuracy", "Your accuracy is :  " + totalAcc.ToString("#.000"), "Play More", "Stats");

                if (choice)
                {
                    UpdateDotLocation();
                    PositionVisiblity = false;
                }
                else
                {
                    showStat();
                }
            }
        }