Пример #1
0
 public EasyMesh(EasyMesh src)
 {
     this.verts   = new Vector3[src.verts.Length];
     this.colors  = new Color[src.colors.Length];
     this.indices = new int[src.indices.Length];
     src.verts.CopyTo(this.verts, 0);
     src.colors.CopyTo(this.colors, 0);
     src.indices.CopyTo(this.indices, 0);
 }
Пример #2
0
        /// <summary>
        /// 座標リストから二次元ポリラインを作成
        /// </summary>
        public static EasyMesh MakePolyLine2D(List <Vector2> points, float width, Color color)
        {
            //下準備
            int size = points.Count;

            Vector3[] verts   = new Vector3[size * 4];
            Color[]   colors  = new Color[verts.Length];
            int[]     indices = new int[size * 6];

            float halfWidth = width * 0.5f;

            for (int i = 1; i < size; ++i)
            {
                Vector2 a = points[i - 1];
                Vector2 b = points[i];

                Vector2 vertical = Quaternion.AngleAxis(90f, Vector3.forward) * (a - b).normalized * halfWidth;

                int vIndex = i * 4;
                verts[vIndex + 0] = a + vertical;
                verts[vIndex + 1] = a - vertical;
                verts[vIndex + 2] = b - vertical;
                verts[vIndex + 3] = b + vertical;

                colors[vIndex + 0] = color;
                colors[vIndex + 1] = color;
                colors[vIndex + 2] = color;
                colors[vIndex + 3] = color;

                int iIndex = i * 6;
                indices[iIndex + 0] = vIndex + 0;
                indices[iIndex + 1] = vIndex + 3;
                indices[iIndex + 2] = vIndex + 1;
                indices[iIndex + 3] = vIndex + 1;
                indices[iIndex + 4] = vIndex + 3;
                indices[iIndex + 5] = vIndex + 2;
            }

            EasyMesh eMesh = new EasyMesh();

            eMesh.verts   = verts;
            eMesh.colors  = colors;
            eMesh.indices = indices;

            //頂点間
            return(eMesh);
        }