Пример #1
0
        public void setItemData(ShopItemData itemData, ShopInfoUIComponent infoComponent, ShopType type, bool ischoose)
        {
            this.m_itemData      = itemData;
            this.m_infoComponent = infoComponent;
            this.m_curType       = type;
            this.m_isChoose      = ischoose;

            m_lastType = m_curType;
        }
Пример #2
0
        protected override void InitController()
        {
            base.InitController();

            m_panel_down    = this.Make <GameUIComponent>("Panel_down");
            this.m_tweenPos = this.m_panel_down.GetComponent <TweenScale>();

            m_grid_con = Make <GameLoopUIContainer <ShopItemUIComponent> >("Panel_down:Panel_prop:grid");

            m_tradingTime_lab = Make <GameLabel>("Panel_down:downTime");
            m_reflash_btn     = m_tradingTime_lab.Make <GameButton>("btn_refresh");
            m_price_lab       = m_reflash_btn.Make <GameLabel>("Text_price");

            m_shopInfo_com             = Make <ShopInfoUIComponent>("Panel_down:detail");
            m_scroll                   = Make <GameScrollView>("Panel_down:Panel_prop");
            m_ChooseEffect             = Make <GameUIEffect>("UI_xuanzhong_shangcheng");
            m_MaskRoot                 = Transform.Find("Panel_down");
            m_Mask                     = Transform.Find("Panel_down/SpriteMask");
            this.m_nothingTips         = Make <GameLabel>("nothingTips");
            this.m_nothingTips.Text    = LocalizeModule.Instance.GetString("shop_h_nothing");
            this.m_nothingTips.Visible = false;
        }