void OnTexPointerDown(GameObject obj) { Debug.Log("OnTexPointerDown !!!!!!!!!!!!!!!"); Vector2 pointer_pos = m_input_tex.BaseEventTriggerListener.PointerEventData.position; Vector2 localPos; RectTransformUtility.ScreenPointToLocalPointInRectangle(CurViewLogic().Transform, pointer_pos, FrameMgr.Instance.UICamera, out localPos); m_cur_normal_item_view = ShowItem(SCAN_GAME_ITEM_TYPE.NORMAL, localPos); }
void OnTexPointerUp(GameObject obj) { Debug.Log("OnTexPointerUp !!!!!!!!!!!!!!!"); m_cur_normal_item_view = null; HideItem(); }