Пример #1
0
        internal void Getcategory(string _json)
        {
            Categroylist tmp = Browser.Getinstance().Getdatafromjson <Categroylist>(_json);

            if (categroy.result == null)
            {
                return;
            }

            //计算服务器返回数据的长度
            int count = tmp.result.Count - categroy.result.Count;

            if (count > 0)
            {
                Showcaseview showcase = Getviewfromviewid(typeof(Showcaseview).Name) as Showcaseview;
                for (int i = 0; i < count; i++)
                {
                    categroy.result.Add(new Categroy());
                }

                for (int i = 0; i < categroy.result.Count; i++)
                {
                    categroy.result[i] = tmp.result[i];
                    Categorysetup cs =
                        Uiprefabcreator.Uicreator(showcase.verticalroot, showcase.verticalprefab)
                        .GetComponent <Categorysetup>();
                    cs.title.text = categroy.result[i].alias;
                    categroygos.Add(categroy.result[i].category, cs.gameObject);
                }
            }
            StartCoroutine(Waittoload());
        }
Пример #2
0
        /// <summary>
        /// 创建资源item
        /// </summary>
        /// <param name="_json"></param>
        internal void Getitems(string _json)
        {
            Itemlist tmp = Browser.Getinstance().Getdatafromjson <Itemlist>(_json);

            if (itemlist.result == null)
            {
                return;
            }
            int count = tmp.result.Count - itemlist.result.Count;

            if (count > 0)
            {
                Showcaseview showcase = Getviewfromviewid(typeof(Showcaseview).Name) as Showcaseview;
                for (int i = 0; i < tmp.result.Count; i++)
                {
                    itemlist.result.Add(tmp.result[i]);
                    GameObject tmpgo = Uiprefabcreator.Uicreator(null, showcase.horizontalprefab);
                    Itemsetup  cs    = tmpgo.GetComponent <Itemsetup>();
                    cs.unitid = tmp.result[i].trackerid;
                    cs.item   = itemlist.result[i];
                    items.Add(cs);
                }

                for (int i = 0; i < itemlist.result.Count; i++)
                {
                    //set parent
                    GameObject categroy_root = null;
                    categroygos.TryGetValue(itemlist.result[i].category, out categroy_root);
                    GameObject item = null;
                    items[i].transform.SetParent(categroy_root.transform.GetComponent <Categorysetup>().itemroot);
                    items[i].transform.localScale    = Vector3.one;
                    items[i].transform.localPosition = Vector3.zero;

                    items[i].title.text = itemlist.result[i].itemname;
                    items[i].unitid     = itemlist.result[i].trackerid;
                    Browser.Getinstance()
                    .GetMarkless(itemlist.result[i].thumbnails, Setthumbnails, null, items[i].background);
                }
            }
        }