Пример #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Graphics2D"/> class.
        /// </summary>
        /// <param name="device">The hardware device which is used for rendering.</param>
        /// <param name="renderTarget">The render target which is used by this graphics object.</param>
        /// <param name="screenSize">The size of the screen in device independent pixels.</param>
        internal Graphics2D(EngineDevice device, D2D.RenderTarget renderTarget, Size2F screenSize)
        {
            m_transformSettings = Graphics2DTransformSettings.Default;
            m_transformStack    = new Matrix3x2Stack();

            m_device          = device;
            m_renderTarget    = renderTarget;
            m_screenPixelSize = screenSize;
            m_deviceContext   = m_renderTarget as D2D.DeviceContext;
        }
Пример #2
0
        /// <summary>
        /// Sets current transform settings on this graphics object.
        /// (be carefull, the state is changed on device level!)
        /// </summary>
        /// <param name="transformSettings">The settings to be set.</param>
        internal void PushTransformSettings(Graphics2DTransformSettings transformSettings)
        {
            m_transformSettings = transformSettings;

            switch (transformSettings.TransformMode)
            {
            // Overtake given scaling matrix
            case Graphics2DTransformMode.Custom:
                m_transformStack.Push(transformSettings.CustomTransform);
                break;

            // Calculate scaling matrix here
            case Graphics2DTransformMode.AutoScaleToVirtualScreen:
                float virtualWidth  = m_transformSettings.VirtualScreenSize.Width;
                float virtualHeight = m_transformSettings.VirtualScreenSize.Height;
                if (virtualWidth == 0f)
                {
                    virtualWidth = m_screenPixelSize.Width;
                }
                if (virtualHeight == 0f)
                {
                    virtualHeight = m_screenPixelSize.Height;
                }

                float scaleFactorX        = m_screenPixelSize.Width / virtualWidth;
                float scaleFactorY        = m_screenPixelSize.Height / virtualHeight;
                float combinedScaleFactor = Math.Min(scaleFactorX, scaleFactorY);
                float truePixelWidth      = virtualWidth * combinedScaleFactor;
                float truePixelHeight     = virtualHeight * combinedScaleFactor;

                m_transformStack.Push();
                m_transformStack.TransformLocal(
                    Matrix3x2.CreateScale(combinedScaleFactor) *
                    Matrix3x2.CreateTranslation(
                        m_screenPixelSize.Width / 2f - truePixelWidth / 2f,
                        m_screenPixelSize.Height / 2f - truePixelHeight / 2f));
                break;

            default:
                throw new SeeingSharpGraphicsException($"Unable to handle transform mode {transformSettings.TransformMode}");
            }

            // Apply current transform
            this.ApplyTransformStack();
        }