/// <summary>
        /// Clones this object.
        /// </summary>
        public VertexStructureSurface Clone(
            VertexStructure newOwner,
            bool copyGeometryData = true, int capacityMultiplier = 1,
            int baseIndex         = 0)
        {
            newOwner.EnsureNotNull(nameof(newOwner));

            // Create new VertexStructure object
            int indexCount = m_indices.Count;
            VertexStructureSurface result = new VertexStructureSurface(newOwner, (indexCount / 3) * capacityMultiplier);

            // Copy geometry
            if (copyGeometryData)
            {
                for (int loop = 0; loop < indexCount; loop++)
                {
                    result.m_indices.Add(m_indices[loop] + baseIndex);
                }
            }

            // Copy metadata
            result.m_materialProperties = m_materialProperties.Clone();

            return(result);
        }
Пример #2
0
        /// <summary>
        /// Clones this object
        /// </summary>
        public VertexStructure Clone(bool copyGeometryData = true, int capacityMultiplier = 1)
        {
            capacityMultiplier.EnsurePositiveAndNotZero(nameof(capacityMultiplier));

            // Create new VertexStructure object
            int             vertexCount = m_rawGeometry.Count;
            VertexStructure result      = new VertexStructure(
                vertexCount * capacityMultiplier);

            // Copy geometry
            if (copyGeometryData)
            {
                for (int loop = 0; loop < vertexCount; loop++)
                {
                    result.m_rawGeometry.Add(m_rawGeometry[loop]);
                }
            }

            // Copy surfaces
            foreach (VertexStructureSurface actSurface in m_surfaces)
            {
                result.m_surfaces.Add(actSurface.Clone(result, copyGeometryData, capacityMultiplier));
            }

            // Copy metadata
            result.m_description = m_description;
            result.m_name        = m_name;

            return(result);
        }
 internal VertexStructureSurface(VertexStructure owner, int triangleCapacity)
 {
     m_owner              = owner;
     m_indices            = new List <int>(triangleCapacity * 3);
     m_indexCollection    = new IndexCollection(m_indices);
     m_triangleCollection = new TriangleCollection(m_indices);
     m_materialProperties = new MaterialProperties();
 }
Пример #4
0
        /// <summary>
        /// Creates a new vertex
        /// </summary>
        internal Vertex(VertexStructure hostStructure, int vertexIndex)
        {
            hostStructure.EnsureNotNull(nameof(hostStructure));
            vertexIndex.EnsurePositive(nameof(vertexIndex));

            m_hostStructure = hostStructure;
            m_vertexIndex   = vertexIndex;
        }
Пример #5
0
        /// <summary>
        /// Adds all triangles of the given VertexStructure to this one.
        /// </summary>
        /// <param name="otherStructure">The structure to add to this one.</param>
        public void AddStructure(VertexStructure otherStructure)
        {
            int baseIndex          = (int)m_rawGeometry.Count;
            int newStructureLength = otherStructure.CountVertices;

            // Add all raw data collections
            m_rawGeometry.AddRange(otherStructure.m_rawGeometry);
            if (m_rawTexture != null)
            {
                if (otherStructure.m_rawTexture != null)
                {
                    m_rawTexture.AddRange(otherStructure.m_rawTexture);
                }
                else
                {
                    for (int actNewIndex = 0; actNewIndex < newStructureLength; actNewIndex++)
                    {
                        m_rawTexture.Add(default(TextureData));
                    }
                }
            }
            if (m_rawAnimation != null)
            {
                if (otherStructure.m_rawAnimation != null)
                {
                    m_rawAnimation.AddRange(otherStructure.m_rawAnimation);
                }
                else
                {
                    for (int actNewIndex = 0; actNewIndex < newStructureLength; actNewIndex++)
                    {
                        m_rawAnimation.Add(default(AnimationData));
                    }
                }
            }

            // Copy all structures
            int otherStructureSurfaceCount = otherStructure.m_surfaces.Count;

            for (int loopSurface = 0; loopSurface < otherStructureSurfaceCount; loopSurface++)
            {
                m_surfaces.Add(otherStructure.m_surfaces[loopSurface].Clone(
                                   this,
                                   baseIndex: baseIndex));
            }
        }
Пример #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BuiltVerticesRange" /> struct.
 /// </summary>
 /// <param name="structure">The structure.</param>
 /// <param name="startVertex">The start vertex.</param>
 /// <param name="vertexCount">The vertex count.</param>
 public BuiltVerticesRange(VertexStructure structure, int startVertex, int vertexCount)
 {
     this.Structure   = structure;
     this.StartVertex = startVertex;
     this.VertexCount = vertexCount;
 }
Пример #7
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 /// <summary>
 /// Initializes a new instance of the <see cref="BuiltVerticesRange" /> struct.
 /// </summary>
 /// <param name="structure">The structure.</param>
 public BuiltVerticesRange(VertexStructure structure)
 {
     this.Structure   = structure;
     this.StartVertex = 0;
     this.VertexCount = 0;
 }
Пример #8
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 public void Dispose()
 {
     m_host     = null;
     m_actIndex = -1;
 }
Пример #9
0
 public VertexEnumerator(VertexStructure host)
 {
     m_host     = host;
     m_actIndex = -1;
 }
Пример #10
0
 internal VertexCollection(VertexStructure host)
 {
     m_host = host;
 }